#pragma once /**************************************************************************** Copyright (c) 2010, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "core/refcounted.h" //------------------------------------------------------------------------------ namespace Threading { class ObjectRef : public Core::RefCounted { __DeclareClass(ObjectRef); public: /// constructor ObjectRef(); /// destructor virtual ~ObjectRef(); /// return true if the ObjectRef points to a valid object bool IsValid() const; /// validate the ref with a pointer to a target object (must be RefCounted) template void Validate(TYPE* obj); /// invalidate the ref void Invalidate(); /// get pointer to object template TYPE* Ref() const; private: Core::RefCounted* volatile ref; }; //------------------------------------------------------------------------------ /** */ inline bool ObjectRef::IsValid() const { return (0 != this->ref); } //------------------------------------------------------------------------------ /** */ template inline void ObjectRef::Validate(TYPE* obj) { n_assert(0 != obj); n_assert(obj->IsA(TYPE::RTTI)); n_assert(0 == this->ref); obj->AddRef(); Interlocked::Exchange((volatile int*)&this->ref, (int)obj); } //------------------------------------------------------------------------------ /** */ inline void ObjectRef::Invalidate() { n_assert(0 != this->ref); this->ref->Release(); Interlocked::Exchange((volatile int*)&this->ref, 0); } //------------------------------------------------------------------------------ /** */ template inline TYPE* ObjectRef::Ref() const { n_assert(0 != this->ref); n_assert(this->ref->IsA(TYPE::RTTI)); return (TYPE*) this->ref; } } // namespace Threading //------------------------------------------------------------------------------