#pragma once /**************************************************************************** Copyright (c) 2007, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ //------------------------------------------------------------------------------ /** @class Win360::Win360IpAddress NOTE: Socket network communication on the Xbox360 is only provided for debugging and development purposes. For actual multiplayer and Xbox Live related stuff, use the Xbox-specific add-on modules! (which don't exist yet, ha). Represents an IP address, consisting of a IPv4 host address and a port number. Performs automatic name lookup on the host name. Can extract address information from an URI and automatically converts host names to addresses, and offers the special hostnames "localhost", "any", "broadcast", "self" and "inetself" where: - "localhost" will translate to 127.0.0.1 - "any" will translate to INADDR_ANY, which is 0.0.0.0 - "broadcast" will translate to INADDR_BROADCAST, which is 255.255.255.255 - "self" will translate to the first valid tcp/ip address for this host (there may be more then one address bound to the host) - "inetself" will translate to the first host address which is not a LAN address (which is not a class A, B, or C network) if none such exists the address will fall back to "self" (C) 2007 Radon Labs GmbH */ #include "core/types.h" #include "io/uri.h" //------------------------------------------------------------------------------ namespace Win360 { class Win360IpAddress { public: /// default constructor Win360IpAddress(); /// copy constructor Win360IpAddress(const Win360IpAddress& rhs); /// construct from URI Win360IpAddress(const IO::URI& uri); /// construct from host name and port number Win360IpAddress(const Util::String& hostName, ushort portNumber); /// equality operator bool operator==(const Win360IpAddress& rhs) const; /// less-then operator bool operator<(const Win360IpAddress& rhs) const; /// greater-then operator bool operator>(const Win360IpAddress& rhs) const; /// extract host name and port number from URI void ExtractFromUri(const IO::URI& uri); /// set host name void SetHostName(const Util::String& hostName); /// get host name const Util::String& GetHostName() const; /// set port number void SetPort(ushort port); /// get port number ushort GetPort() const; /// get the ip address resulting from the host name as string const Util::String& GetHostAddr() const; private: friend class Win360Socket; /// construct from sockaddr_in struct Win360IpAddress(const sockaddr_in& addr); /// set sockaddr_in directly void SetSockAddr(const sockaddr_in& addr); /// get sockaddr_in field const sockaddr_in& GetSockAddr() const; /// perform address resolution, understands special host names static bool GetHostByName(const Util::String& hostName, in_addr& outAddr); /// return true if an address is an internet address (not class A,B,C) static bool IsInetAddr(const in_addr* addr); Util::String hostName; Util::String addrAsString; sockaddr_in addr; }; //------------------------------------------------------------------------------ /** */ inline bool Win360IpAddress::operator==(const Win360IpAddress& rhs) const { return ((this->addr.sin_addr.S_un.S_addr == rhs.addr.sin_addr.S_un.S_addr) && (this->addr.sin_port == rhs.addr.sin_port)); } //------------------------------------------------------------------------------ /** */ inline bool Win360IpAddress::operator<(const Win360IpAddress& rhs) const { if (this->addr.sin_addr.S_un.S_addr == rhs.addr.sin_addr.S_un.S_addr) { return this->addr.sin_port < rhs.addr.sin_port; } else { return this->addr.sin_addr.S_un.S_addr < rhs.addr.sin_addr.S_un.S_addr; } } //------------------------------------------------------------------------------ /** */ inline bool Win360IpAddress::operator>(const Win360IpAddress& rhs) const { if (this->addr.sin_addr.S_un.S_addr == rhs.addr.sin_addr.S_un.S_addr) { return this->addr.sin_port > rhs.addr.sin_port; } else { return this->addr.sin_addr.S_un.S_addr > rhs.addr.sin_addr.S_un.S_addr; } } } // namespace Win360 //------------------------------------------------------------------------------