#pragma once /**************************************************************************** Copyright (c) 2006, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ //------------------------------------------------------------------------------ /** @class Net::StdTcpServer A TcpServer opens a socket and listens for connecting TcpClients. This listen process happens in its own listener-thread and thus doesn't block the application. Each connected client is represented through a TcpClientConnection object which can be used by the application to communicate with a specific client. (C) 2006 Radon Labs GmbH */ #include "core/refcounted.h" #include "threading/thread.h" #include "util/array.h" #include "net/tcpclientconnection.h" #include "net/socket/socket.h" #include "threading/criticalsection.h" //------------------------------------------------------------------------------ namespace Net { class StdTcpServer : public Core::RefCounted { __DeclareClass(StdTcpServer); public: /// constructor StdTcpServer(); /// destructor virtual ~StdTcpServer(); /// set address, hostname can be "any", "self" or "inetself" void SetAddress(const IpAddress& addr); /// get address const IpAddress& GetAddress() const; /// set client connection class void SetClientConnectionClass(const Core::Rtti& type); /// get client connection class const Core::Rtti& GetClientConnectionClass(); /// open the server bool Open(); /// close the server void Close(); /// return true if server is open bool IsOpen() const; /// poll clients connections for received data, call this frequently! Util::Array > Recv(); /// broadcast a message to all clients bool Broadcast(const GPtr& msg); private: /// a private listener thread class class ListenerThread : public Threading::Thread { __DeclareClass(ListenerThread); public: /// set pointer to parent tcp server void SetTcpServer(StdTcpServer* tcpServer); /// set ip address void SetAddress(const IpAddress& a); /// set client connection class void SetClientConnectionClass(const Core::Rtti& type); private: /// implements the actual listener method virtual void DoWork(); /// send a wakeup signal virtual void EmitWakeupSignal(); GPtr tcpServer; IpAddress ipAddress; GPtr socket; const Core::Rtti* connectionClassRtti; }; friend class ListenerThread; /// add a client connection (called by the listener thread) void AddClientConnection(const GPtr& connection); IpAddress ipAddress; GPtr listenerThread; bool isOpen; Util::Array > clientConnections; Threading::CriticalSection connectionCritSect; const Core::Rtti* connectionClassRtti; }; //------------------------------------------------------------------------------ /** */ inline bool StdTcpServer::IsOpen() const { return this->isOpen; } //------------------------------------------------------------------------------ /** */ inline void StdTcpServer::SetAddress(const IpAddress& addr) { this->ipAddress = addr; } //------------------------------------------------------------------------------ /** */ inline const IpAddress& StdTcpServer::GetAddress() const { return this->ipAddress; } //------------------------------------------------------------------------------ /** */ inline void StdTcpServer::SetClientConnectionClass(const Core::Rtti& type) { this->connectionClassRtti = &type; } //------------------------------------------------------------------------------ /** */ inline const Core::Rtti& StdTcpServer::GetClientConnectionClass() { return *this->connectionClassRtti; } } // namespace Net //------------------------------------------------------------------------------