/**************************************************************************** Copyright (c) 2006, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "net/tcp/stdtcpserver.h" #include "io/console.h" namespace Net { __ImplementClass(Net::StdTcpServer, 'STSV', Core::RefCounted); __ImplementClass(Net::StdTcpServer::ListenerThread, 'tclt', Threading::Thread); using namespace Util; using namespace Threading; using namespace IO; //------------------------------------------------------------------------------ /** */ StdTcpServer::StdTcpServer() : isOpen(false) { this->connectionClassRtti = &TcpClientConnection::RTTI; } //------------------------------------------------------------------------------ /** */ StdTcpServer::~StdTcpServer() { n_assert(!this->IsOpen()); } //------------------------------------------------------------------------------ /** */ bool StdTcpServer::Open() { n_assert(!this->isOpen); n_assert(!this->listenerThread.isvalid()); n_assert(this->clientConnections.IsEmpty()); // create the listener thread this->listenerThread = ListenerThread::Create(); this->listenerThread->SetName("StdTcpServer::ListenerThread"); this->listenerThread->SetTcpServer(this); this->listenerThread->SetAddress(this->ipAddress); this->listenerThread->SetCoreId(System::Cpu::MiscThreadCore); this->listenerThread->SetClientConnectionClass(*this->connectionClassRtti); this->listenerThread->Start(); this->isOpen = true; return true; } //------------------------------------------------------------------------------ /** */ void StdTcpServer::Close() { n_assert(this->isOpen); n_assert(this->listenerThread.isvalid()); // stop the listener thread this->listenerThread->Stop(); this->listenerThread = 0; // disconnect client connections this->connectionCritSect.Enter(); IndexT clientIndex; for (clientIndex = 0; clientIndex < this->clientConnections.Size(); clientIndex++) { const GPtr& curConnection = this->clientConnections[clientIndex]; curConnection->Shutdown(); } this->clientConnections.Clear(); this->connectionCritSect.Leave(); this->isOpen = false; } //------------------------------------------------------------------------------ /** */ void StdTcpServer::AddClientConnection(const GPtr& conn) { n_assert(conn.isvalid()); this->connectionCritSect.Enter(); this->clientConnections.Append(conn); this->connectionCritSect.Leave(); } //------------------------------------------------------------------------------ /** */ Array > StdTcpServer::Recv() { Array > clientsWithData; // iterate over all clients, and check for new data, // if the client connection has been closed, remove // the client from the list this->connectionCritSect.Enter(); IndexT clientIndex; for (clientIndex = 0; clientIndex < this->clientConnections.Size();) { const GPtr& cur = this->clientConnections[clientIndex]; bool dropClient = false; if (cur->IsConnected()) { Socket::Result res = cur->Recv(); if (res == Socket::Success) { clientsWithData.Append(cur); } else if ((res == Socket::Error) || (res == Socket::Closed)) { // some error occured, drop the connection dropClient = true; } } else { dropClient = true; } if (dropClient) { // connection has been closed, remove the client cur->Shutdown(); this->clientConnections.EraseIndex(clientIndex); } else { clientIndex++; } } this->connectionCritSect.Leave(); return clientsWithData; } //------------------------------------------------------------------------------ /** */ bool StdTcpServer::Broadcast(const GPtr& msg) { bool result = true; this->connectionCritSect.Enter(); IndexT i; for (i = 0; i < this->clientConnections.Size(); i++) { if (Socket::Success != this->clientConnections[i]->Send(msg)) { result = false; } } this->connectionCritSect.Leave(); return result; } //------------------------------------------------------------------------------ /** */ void StdTcpServer::ListenerThread::SetTcpServer(StdTcpServer* serv) { n_assert(0 != serv); this->tcpServer = serv; } //------------------------------------------------------------------------------ /** */ void StdTcpServer::ListenerThread::SetAddress(const IpAddress& a) { this->ipAddress = a; } //------------------------------------------------------------------------------ /** */ void StdTcpServer::ListenerThread::SetClientConnectionClass(const Core::Rtti& type) { this->connectionClassRtti = &type; } //------------------------------------------------------------------------------ /** This is the actual listening method which runs in a separat thread. It creates a server socket and listens for incoming connections. When a client connects, a new TcpClientConnection will be created and added to the array of active connections. */ void StdTcpServer::ListenerThread::DoWork() { // we need a minimal Nebula3 runtime to work n_printf("ListenerThread started!\n"); // create a server socket GPtr serverSocket = Socket::Create(); if (serverSocket->Open(Socket::TCP)) { serverSocket->SetAddress(this->ipAddress); serverSocket->SetReUseAddr(true); if (serverSocket->Bind()) { n_printf("ListenerThread listening...\n"); while ((!this->ThreadStopRequested() && serverSocket->Listen())) { // check if this was the wakeup function which woke us up... if (!this->ThreadStopRequested()) { GPtr newSocket; if (serverSocket->Accept(newSocket)) { // create a new connection object and add to connection array TcpClientConnection* newConnection = (TcpClientConnection*) this->connectionClassRtti->Create(); if (newConnection->Connect(newSocket)) { this->tcpServer->AddClientConnection(newConnection); } } } } } else { n_printf("StdTcpServer::ListenerThread: Socket::Bind() failed!"); } serverSocket->Close(); } n_printf("ListenerThread shutting down!\n"); // NOTE: we don't close the thread locale console manually, because // the other objects may have something to say while they're destroyed } //------------------------------------------------------------------------------ /** Emit a wakeup signal to the listener thread, this will just connect to the socket which wakes up the Socket::Listen() method. */ void StdTcpServer::ListenerThread::EmitWakeupSignal() { GPtr socket = Socket::Create(); if (socket->Open(Socket::TCP)) { socket->SetAddress(IpAddress("127.0.0.1", this->ipAddress.GetPort())); socket->Connect(); socket->Close(); } } } // namespace Net