/**************************************************************************** Copyright (c) 2006, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "net/tcp/stdtcpclientconnection.h" #include "io/memorystream.h" namespace Net { __ImplementClass(Net::StdTcpClientConnection, 'STCC', Core::RefCounted); using namespace Util; using namespace IO; //------------------------------------------------------------------------------ /** */ StdTcpClientConnection::StdTcpClientConnection() { // empty } //------------------------------------------------------------------------------ /** */ StdTcpClientConnection::~StdTcpClientConnection() { this->Shutdown(); } //------------------------------------------------------------------------------ /** */ bool StdTcpClientConnection::Connect(const GPtr& sock) { n_assert(!this->socket.isvalid()); n_assert(sock.isvalid()); n_assert(sock->IsOpen()); // check if socket is really actually connected if (sock->IsConnected()) { this->socket = sock; this->socket->SetBlocking(true); this->socket->SetNoDelay(true); this->sendStream = MemoryStream::Create(); this->recvStream = MemoryStream::Create(); n_printf("Client from addr=%s connected!\n", this->socket->GetAddress().GetHostAddr().AsCharPtr()); return true; } return false; } //------------------------------------------------------------------------------ /** */ bool StdTcpClientConnection::IsConnected() const { if (this->socket.isvalid()) { return this->socket->IsConnected(); } else { return false; } } //------------------------------------------------------------------------------ /** */ void StdTcpClientConnection::Shutdown() { if (this->socket.isvalid()) { this->socket->Close(); this->socket = 0; } this->sendStream = 0; this->recvStream = 0; } //------------------------------------------------------------------------------ /** */ const IpAddress& StdTcpClientConnection::GetClientAddress() const { n_assert(this->socket.isvalid()); return this->socket->GetAddress(); } //------------------------------------------------------------------------------ /** */ Socket::Result StdTcpClientConnection::Send(const GPtr& stream) { n_assert(stream.isvalid()); if (stream->GetSize() == 0) { // nothing to send return Socket::Success; } Socket::Result res = Socket::Success; stream->SetAccessMode(Stream::ReadAccess); if (stream->Open()) { // we may not exceed the maximum message size... // so we may have to split the send data into // multiple packets SizeT maxMsgSize = this->socket->GetMaxMsgSize(); SizeT sendSize = stream->GetSize(); uchar* ptr = (uchar*) stream->Map(); SizeT overallBytesSent = 0; while ((Socket::Success == res) && (overallBytesSent < sendSize)) { SizeT bytesToSend = sendSize - overallBytesSent; if (bytesToSend > maxMsgSize) { bytesToSend = maxMsgSize; } SizeT bytesSent = 0; res = this->socket->Send(ptr, bytesToSend, bytesSent); ptr += bytesSent; overallBytesSent += bytesSent; } stream->Unmap(); stream->Close(); } return res; } //------------------------------------------------------------------------------ /** */ Socket::Result StdTcpClientConnection::Send() { n_assert(this->sendStream.isvalid()); Socket::Result res = this->Send(this->sendStream); this->sendStream->SetSize(0); return res; } //------------------------------------------------------------------------------ /** */ Socket::Result StdTcpClientConnection::Recv() { n_assert(this->recvStream.isvalid()); this->recvStream->SetAccessMode(Stream::WriteAccess); this->recvStream->SetSize(0); Socket::Result res = Socket::Success; if (this->recvStream->Open()) { // NOTE: the following loop will make sure that Recv() // never blocks uchar buf[1024]; while ((Socket::Success == res) && (this->socket->HasRecvData())) { SizeT bytesReceived = 0; res = this->socket->Recv(&buf, sizeof(buf), bytesReceived); if ((bytesReceived > 0) && (Socket::Success == res)) { this->recvStream->Write(buf, bytesReceived); } } this->recvStream->Close(); } this->recvStream->SetAccessMode(Stream::ReadAccess); if (Socket::Success == res) { if (this->recvStream->GetSize() > 0) { return Socket::Success; } else { return Socket::WouldBlock; } } else { return res; } } //------------------------------------------------------------------------------ /** */ const GPtr& StdTcpClientConnection::GetSendStream() { return this->sendStream; } //------------------------------------------------------------------------------ /** */ const GPtr& StdTcpClientConnection::GetRecvStream() { return this->recvStream; } } // namespace Net