#pragma once /**************************************************************************** Copyright (c) 2006, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ //------------------------------------------------------------------------------ /** @class Net::StdTcpClient A TcpClient object is used to communicate with a TcpServer. Any number of clients can connect to a TcpServer, each connected client spawns a TcpClientConnection object on the server side which represents this client on the server. Sending and receiving data is handled through streams, streams offer the most flexible model to read and write data in different formats by connecting different stream readers and stream writers. The idea is to write data to the send stream, and to send of the accumulated data in the send stream once by calling the Send() method. To receive data from the server, call the Recv() method which will either block until, or return true in non-blocking mode as soon as data is available. The received data will be written into the receive stream, where the application can read it in any way it desires. (C) 2006 Radon Labs GmbH */ #include "core/refcounted.h" #include "net/socket/ipaddress.h" #include "net/socket/socket.h" #include "io/stream.h" //------------------------------------------------------------------------------ namespace Net { class StdTcpClient : public Core::RefCounted { __DeclareClass(StdTcpClient); public: enum Result { Error, Success, Connecting, }; /// constructor StdTcpClient(); /// destructor virtual ~StdTcpClient(); /// enable/disable blocking behaviour void SetBlocking(bool b); /// get blocking behaviour bool IsBlocking() const; /// set the server address to connect to void SetServerAddress(const IpAddress& addr); /// get the server address const IpAddress& GetServerAddress() const; /// establish a connection with the server Result Connect(); /// disconnect from the server void Disconnect(); /// return true if currently connected bool IsConnected(); /// send accumulated content of send stream to server bool Send(); /// access to send stream const GPtr& GetSendStream(); /// receive data from server into recv stream bool Recv(); /// access to recv stream const GPtr& GetRecvStream(); protected: GPtr socket; IpAddress serverAddr; bool blocking; GPtr sendStream; GPtr recvStream; bool inConnectionState; }; //------------------------------------------------------------------------------ /** */ inline void StdTcpClient::SetBlocking(bool b) { this->blocking = b; if (this->socket.isvalid()) { this->socket->SetBlocking(b); } } //------------------------------------------------------------------------------ /** */ inline bool StdTcpClient::IsBlocking() const { return this->blocking; } //------------------------------------------------------------------------------ /** */ inline void StdTcpClient::SetServerAddress(const IpAddress& addr) { this->serverAddr = addr; } //------------------------------------------------------------------------------ /** */ inline const IpAddress& StdTcpClient::GetServerAddress() const { return this->serverAddr; } } // namespace Net //------------------------------------------------------------------------------