/**************************************************************************** Copyright (c) 2009, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #if !__WII__ #include "net/messageclient.h" namespace Net { __ImplementClass(Net::MessageClient,'MSGC',Net::TcpClient); using namespace IO; using namespace Util; //------------------------------------------------------------------------------ /** */ MessageClient::MessageClient() { // empty } //------------------------------------------------------------------------------ /** */ MessageClient::~MessageClient() { if (this->IsConnected()) { this->Disconnect(); } } //------------------------------------------------------------------------------ /** Establish a connection with the server. See TcpClient for details. */ TcpClient::Result MessageClient::Connect() { n_assert(!this->sendMessageStream.isvalid()); n_assert(!this->recvMessageStream.isvalid()); TcpClient::Result res = TcpClient::Connect(); if (TcpClient::Success == res) { this->sendMessageStream = MemoryStream::Create(); } return res; } //------------------------------------------------------------------------------ /** */ void MessageClient::Disconnect() { TcpClient::Disconnect(); this->sendMessageStream = 0; this->recvMessageStream = 0; } //------------------------------------------------------------------------------ /** */ bool MessageClient::Send() { n_assert(this->sendMessageStream.isvalid()); if (this->sendMessageStream->GetSize() == 0) { // nothing to send return Socket::Success; } Socket::Result res = Socket::Error; this->sendMessageStream->SetAccessMode(Stream::ReadAccess); this->codec.EncodeToMessage(this->sendMessageStream,TcpClient::GetSendStream()); this->sendMessageStream->SetSize(0); return TcpClient::Send(); } //------------------------------------------------------------------------------ /** */ const GPtr& MessageClient::GetSendStream() { return this->sendMessageStream; } //------------------------------------------------------------------------------ /** */ bool MessageClient::Recv() { // first check if new data is available from the socket if (TcpClient::Recv()) { // decode incoming data into separate message, and queue the // message for later use this->codec.DecodeStream(this->recvStream); if (this->codec.HasMessages()) { Array > msgArray = this->codec.DequeueMessages(); IndexT i; for (i = 0; i < msgArray.Size(); i++) { this->msgQueue.Enqueue(msgArray[i]); } } } // set the oldest received message from the message queue // as receive stream (we either return 1 complete message, // or none at all per call to Recv() if (!this->msgQueue.IsEmpty()) { this->recvMessageStream = this->msgQueue.Dequeue(); return true; } else { // no messages to return return false; } } //------------------------------------------------------------------------------ /** */ const GPtr& MessageClient::GetRecvStream() { return this->recvMessageStream; } } // namespace Net #endif // #if not __WII__