#pragma once /**************************************************************************** Copyright (c) 2009, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "threading/thread.h" #include "threading/event.h" #include "threading/criticalsection.h" #include "messaging/handler.h" #include "messaging/message.h" //------------------------------------------------------------------------------ namespace Messaging { class HandlerThreadBase : public Threading::Thread { __DeclareClass(HandlerThreadBase); public: /// constructor HandlerThreadBase(); /// attach a message handler void AttachHandler(const GPtr& h); /// dynamically remove a message handler void RemoveHandler(const GPtr& h); /// clear all attached message handlers void ClearHandlers(); /// wait until handlers have been opened void WaitForHandlersOpened(); /// add a message to be handled (override in subclass!) virtual void AddMessage(const GPtr& msg); /// cancel a pending message (override in subclass!) virtual void CancelMessage(const GPtr& msg); /// wait for message to be handled (optionally override in subclass!) virtual void WaitForMessage(const GPtr& msg); protected: /// open message handlers void ThreadOpenHandlers(); /// close message handlers void ThreadCloseHandlers(); /// open dynamically added handlers, and call DoWork() on all attached handlers void ThreadUpdateHandlers(); /// update deferred messages, return true if at least one message has been handled bool ThreadUpdateDeferredMessages(); /// clear leftover deferred messages void ThreadDiscardDeferredMessages(); /// handle messages in array, return true if at least one message has been handled bool ThreadHandleMessages(const Util::Array >& msgArray); /// handle a single message without deferred support, return if message has been handled bool ThreadHandleSingleMessage(const GPtr& msg); /// signal message handled event (only call if at least one message has been handled) void ThreadSignalMessageHandled(); Threading::Event msgHandledEvent; Threading::Event handlersOpenedEvent; Threading::CriticalSection handlersCritSect; Util::Array > handlers; Util::Array > deferredMessages; }; } // namespace Messaging //------------------------------------------------------------------------------