/**************************************************************************** Copyright (c) 2005, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "messaging/dispatcher.h" #include "messaging/port.h" namespace Messaging { __ImplementClass(Messaging::Dispatcher, 'MDIS', Messaging::Port); //------------------------------------------------------------------------------ /** */ Dispatcher::Dispatcher() : idPorts(64, 64) { // empty } //------------------------------------------------------------------------------ /** Attach a new message port. @param port pointer to a message port object */ void Dispatcher::AttachPort(const GPtr& port) { n_assert(port); n_assert(!this->HasPort(port)); // add to port array this->portArray.Append(port); // get the array of accepted messages from the port, and add each message // to our own accepted messages, and create a mapping of message ids to ports const Util::Array& idArray = port->GetAcceptedMessages(); IndexT i; for (i = 0; i < idArray.Size(); i++) { const Id* msgIdPtr = idArray[i]; this->RegisterMessage(*msgIdPtr); if (!this->idPortMap.Contains(msgIdPtr)) { // need to add a new empty entry Util::Array > emptyArray; this->idPorts.Append(emptyArray); this->idPortMap.Add(msgIdPtr, this->idPorts.Size() - 1); } this->idPorts[this->idPortMap[msgIdPtr]].Append(port); } } //------------------------------------------------------------------------------ /** Remove a message port object. @param handler pointer to message port object to be removed */ void Dispatcher::RemovePort(const GPtr& port) { n_assert(0 != port); n_assert(this->HasPort(port)); // remove the port from the id/port map const Util::Array& idArray = port->GetAcceptedMessages(); IndexT i; for (i = 0; i < idArray.Size(); i++) { const Id* msgIdPtr = idArray[i]; if (this->idPortMap.Contains(msgIdPtr)) { Util::Array >& ports = this->idPorts[this->idPortMap[msgIdPtr]]; IndexT portIndex = ports.FindIndex(port); n_assert(InvalidIndex != portIndex); ports.EraseIndex(portIndex); } } // NOTE: there's no way to remove the message from our accepted messages, // so that's not a bug! // finally remove the port from the ports array IndexT index = this->portArray.FindIndex(port); n_assert(InvalidIndex != index); this->portArray.EraseIndex(index); } //------------------------------------------------------------------------------ /** Return true if a port is already attached. */ bool Dispatcher::HasPort(const GPtr& port) const { n_assert(0 != port); return (InvalidIndex != this->portArray.FindIndex(port)); } //------------------------------------------------------------------------------ /** Handle a message. The message will only be distributed to ports which accept the message. */ void Dispatcher::HandleMessage(const GPtr& msg) { const Id* msgIdPtr = &(msg->GetId()); IndexT mapIndex = this->idPortMap.FindIndex(msgIdPtr); if (InvalidIndex != mapIndex) { const Util::Array >& portArray = this->idPorts[this->idPortMap.ValueAtIndex(mapIndex)]; IndexT portIndex; for (portIndex = 0; portIndex < portArray.Size(); portIndex++) { portArray[portIndex]->HandleMessage(msg); } } } } // namespace Messaging