/**************************************************************************** Copyright (c) 2009, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "messaging/asynhandlerthread.h" #include "messaging/batchmessage.h" namespace Messaging { __ImplementClass(Messaging::AsynHandlerThread, 'ASHT', Messaging::HandlerThreadBase); //------------------------------------------------------------------------------ /** */ AsynHandlerThread::AsynHandlerThread() : waitTimeout(200) { // empty } //------------------------------------------------------------------------------ /** This adds a new message to the thread's message queue. */ void AsynHandlerThread::AddMessage(const MessagePtr& msg) { n_assert(msg.isvalid()); this->msgQueue.Enqueue(msg); } //------------------------------------------------------------------------------ /** */ void AsynHandlerThread::WaitForMessage(const GPtr& msg) { while (!msg->Handled()) { n_sleep(0.005);//this->msgHandledEvent.Wait(); } } //------------------------------------------------------------------------------ /** This removes a message from the thread's message queue, regardless of its state. */ void AsynHandlerThread::CancelMessage(const MessagePtr& msg) { n_assert(msg.isvalid()); this->msgQueue.EraseMatchingElements(msg); } //------------------------------------------------------------------------------ /** This method is called by Thread::Stop() after setting the stopRequest event and before waiting for the thread to stop. */ void AsynHandlerThread::EmitWakeupSignal() { // wake up our thread if it's waiting for messages this->msgQueue.Signal(); } //------------------------------------------------------------------------------ /** The message processing loop. */ void AsynHandlerThread::DoWork() { this->ThreadOpenHandlers(); while (!this->ThreadStopRequested()) { if (this->waitTimeout > 0) { this->msgQueue.WaitTimeout(this->waitTimeout); } else { this->msgQueue.Wait(); } //// update state of deferred messages //msgHandled = this->ThreadUpdateDeferredMessages(); // process messages if (!this->msgQueue.IsEmpty()) { Util::Array msgArray; //this->msgQueue.DequeueAll(msgArray); this->msgQueue.DequeueAllBySwap(msgArray); this->_ThreadHandleMessages(msgArray); } // signal if at least one message has been handled this->ThreadSignalMessageHandled(); // do per-frame update on attached handlers this->ThreadUpdateHandlers(); } // cleanup and exit thread //this->ThreadDiscardDeferredMessages(); this->ThreadCloseHandlers(); } void AsynHandlerThread::_ThreadHandleMessages(const Messages& msgArray) { this->handlersCritSect.Enter(); IndexT msgIdx; for (msgIdx = 0; msgIdx < msgArray.Size(); ++msgIdx) { const GPtr& msg = msgArray[msgIdx]; // special case: batch message? if (msg->CheckId(BatchMessage::Id)) { // process batched messages const Util::Array >& msgBatch = msg.cast()->GetMessages(); IndexT msgBatchIndex; for (msgBatchIndex = 0; msgBatchIndex < msgBatch.Size(); msgBatchIndex++) { this->_ThreadHandleSingleMessage(msgBatch[msgBatchIndex]); } } else { // a normal message this->_ThreadHandleSingleMessage(msg); } } this->handlersCritSect.Leave(); } void AsynHandlerThread::_ThreadHandleSingleMessage(const MessagePtr& msg) { // let each handler look at the message IndexT i; for (i = 0; i < this->handlers.Size(); i++) { const GPtr& curHandler = this->handlers[i]; // open handler on demand (a handler may have // been added as the result of a message call, // so let's make sure it will be able to handle // message as soon as possible if (!curHandler->IsOpen()) { curHandler->Open(); } // let handler handle the current message if (curHandler->HandleMessage(msg)) { // break after the first handler accepts the message break; } } } } // namespace Messaging