/**************************************************************************** Copyright (c) 2009, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once //------------------------------------------------------------------------------ /** @class Win360::Win360MemoryPool A simple thread-safe memory pool. Memory pool items are 16-byte aligned. FIXME: - debug: overwrite memory blocks with pattern - debug: check for double-free - debug: check for mem-leaks - debug: list memory pools in Debug HTML page! */ #include "core/types.h" #include "threading/criticalsection.h" //------------------------------------------------------------------------------ namespace Win360 { class Win360MemoryPool { public: /// constructor Win360MemoryPool(); /// destructor ~Win360MemoryPool(); /// compute the actual block size including alignment and management data static uint ComputeAlignedBlockSize(uint blockSize); /// setup the memory pool void Setup(Memory::HeapType heapType, uint blockSize, uint numBlocks); /// allocate a block from the pool (NOTE: returns 0 if pool exhausted!) void* Alloc(); /// deallocate a block from the pool void Free(void* ptr); /// return true if block is owned by this pool bool IsPoolBlock(void* ptr) const; /// get number of allocated blocks in pool uint GetNumBlocks() const; /// get block size uint GetBlockSize() const; /// get aligned block size uint GetAlignedBlockSize() const; /// get pool size uint GetPoolSize() const; /// get current allocation count #if NEBULA3_MEMORY_STATS uint GetAllocCount() const; #endif private: static const uint FreeBlockPattern = 0xFE; static const uint NewBlockPattern = 0xFD; static const int BlockAlign = 16; Memory::HeapType heapType; uint blockSize; uint alignedBlockSize; uint poolSize; uint numBlocks; #if NEBULA3_MEMORY_STATS volatile long allocCount; #endif SLIST_HEADER listHead; ubyte* poolStart; // first valid block header is at poolStart + (align - sizeof(SLIST_ENTRY)) ubyte* poolEnd; }; //------------------------------------------------------------------------------ /** */ #if NEBULA3_MEMORY_STATS inline uint Win360MemoryPool::GetAllocCount() const { return this->allocCount; } #endif //------------------------------------------------------------------------------ /** */ inline uint Win360MemoryPool::ComputeAlignedBlockSize(uint blockSize) { uint blockSizeWithHeader = blockSize + sizeof(PSLIST_ENTRY); uint padding = (BlockAlign - (blockSizeWithHeader % BlockAlign)) % BlockAlign; return (blockSizeWithHeader + padding); } //------------------------------------------------------------------------------ /** */ inline uint Win360MemoryPool::GetNumBlocks() const { return this->numBlocks; } //------------------------------------------------------------------------------ /** */ inline uint Win360MemoryPool::GetBlockSize() const { return this->blockSize; } //------------------------------------------------------------------------------ /** */ inline uint Win360MemoryPool::GetAlignedBlockSize() const { return this->alignedBlockSize; } //------------------------------------------------------------------------------ /** */ inline uint Win360MemoryPool::GetPoolSize() const { return this->poolSize; } //------------------------------------------------------------------------------ /** */ inline bool Win360MemoryPool::IsPoolBlock(void* ptr) const { return (ptr >= this->poolStart) && (ptr < this->poolEnd); } } // namespace Win360 //------------------------------------------------------------------------------