/**************************************************************************** Copyright (c) 2006, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once //------------------------------------------------------------------------------ /** @class Win360::Win360Heap Win32/Xbox360 implementation of the class Memory::Heap. Under Win32, the LowFragmentationHeap feature is generally turned on. */ #include "core/types.h" #include "threading/interlocked.h" #include "threading/criticalsection.h" #include "util/array.h" #include "util/list.h" //------------------------------------------------------------------------------ namespace Win360 { class Win360Heap { public: /// static setup method (called by Core::SysFunc::Setup) static void Setup(); /// constructor (name must be static string!) Win360Heap(const char* name, size_t initialSize=0, size_t maxSize=0); /// destructor ~Win360Heap(); /// get heap name const char* GetName() const; /// allocate a block of memory from the heap void* Alloc(size_t size); /// re-allocate a block of memory void* Realloc(void* ptr, size_t newSize); /// free a block of memory which has been allocated from this heap void Free(void* ptr); #if NEBULA3_MEMORY_STATS /// heap stats structure struct Stats { const char* name; int allocCount; int allocSize; }; /// gather stats from all existing heaps static Util::Array GetAllHeapStats(); /// validate all heaps static bool ValidateAllHeaps(); /// validate the heap (only useful in Debug builds) bool ValidateHeap() const; /// dump memory leaks from this heap void DumpLeaks(); /// dump memory leaks from all heaps static void DumpLeaksAllHeaps(); /// get the current alloc count int GetAllocCount() const; /// get the current alloc size int GetAllocSize() const; /// helper method: generate a mem leak report for provided Windows heap static void DumpHeapMemoryLeaks(const char* heapName, HANDLE hHeap); #endif private: /// default constructor not allowed Win360Heap(); HANDLE heap; const char* name; #if NEBULA3_MEMORY_STATS int volatile allocCount; int volatile allocSize; static Threading::CriticalSection* criticalSection; static Util::List* list; Util::List::Iterator listIterator; #endif }; //------------------------------------------------------------------------------ /** */ inline const char* Win360Heap::GetName() const { n_assert(0 != this->name); return this->name; } //------------------------------------------------------------------------------ /** */ __forceinline void* Win360Heap::Alloc(size_t size) { #if NEBULA3_MEMORY_STATS Threading::Interlocked::Increment(this->allocCount); Threading::Interlocked::Add(this->allocSize, int(size)); #endif void* ptr = Memory::__HeapAlloc16(this->heap, HEAP_GENERATE_EXCEPTIONS, size); return ptr; } //------------------------------------------------------------------------------ /** */ __forceinline void* Win360Heap::Realloc(void* ptr, size_t size) { #if NEBULA3_MEMORY_STATS size_t curSize = Memory::__HeapSize16(this->heap, 0, ptr); Threading::Interlocked::Add(this->allocSize, int(size - curSize)); #endif void* newPtr = Memory::__HeapReAlloc16(this->heap, HEAP_GENERATE_EXCEPTIONS, ptr, size); return newPtr; } //------------------------------------------------------------------------------ /** */ __forceinline void Win360Heap::Free(void* ptr) { n_assert(0 != ptr); #if NEBULA3_MEMORY_STATS size_t size = Memory::__HeapSize16(this->heap, 0, ptr); Threading::Interlocked::Add(this->allocSize, -int(size)); Threading::Interlocked::Decrement(this->allocCount); #endif BOOL success = Memory::__HeapFree16(this->heap, 0, ptr); n_assert(0 != success); } } // namespace Win360Heap //------------------------------------------------------------------------------