/**************************************************************************** Copyright (c) 2009, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once //------------------------------------------------------------------------------ /** @class Memory::PoolArrayAllocator Allocates small memory blocks from an array of fixed-size memory pools. Bigger allocation go directly through to a heap. Note that when freeing a memory block, there are 2 options: one with providing the size of the memory block (which is probably a bit faster) and one conventional without providing the size. */ #include "memory/memorypool.h" //------------------------------------------------------------------------------ namespace Memory { class PoolArrayAllocator { public: /// number of pools static const SizeT NumPools = 8; /// constructor PoolArrayAllocator(); /// destructor ~PoolArrayAllocator(); /// setup the pool allocator, name must be a static string! void Setup(const char* name, Memory::HeapType heapType, uint poolSizes[NumPools]); /// allocate a block of memory from the pool void* Alloc(SizeT size); /// free a block of memory from the pool array with original block size void Free(void* ptr, SizeT size); /// free a block of memory from the pool array void Free(void* ptr); /// access to memory pool at pool index (for debugging) const MemoryPool& GetMemoryPool(IndexT index) const; #if NEBULA3_MEMORY_STATS /// dump number of memory allocations (if > 0) void Dump(); #endif private: Memory::HeapType heapType; const char* name; MemoryPool memoryPools[NumPools]; }; } // namespace Memory //------------------------------------------------------------------------------