/**************************************************************************** Copyright (c) 2007, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #include "math/float4.h" #include "math/vector.h" //------------------------------------------------------------------------------ namespace Math { class point; // win32 VC++ does not support passing aligned objects as value so far // here is a bug-report at microsoft saying so: // http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=334581 typedef const point& __PointArg; class point : public float4 { public: /// default constructor point(); /// construct from components point(scalar x, scalar y, scalar z); /// construct from float4 point(const float4& rhs); /// !!!! copy constructor forbidden, otherwise passing point's to a function /// !!!! via Registers doesnt work //point(const point& rhs); /// construct from Ogre::Vector4 point(Ogre::Vector4 rhs); /// return a point at the origin (0, 0, 0) static point origin(); /// assignment operator void operator=(const point& rhs); /// assign Ogre::Vector4 void operator=(Ogre::Vector4 rhs); /// inplace add vector void operator+=(const vector& rhs); /// inplace subtract vector void operator-=(const vector& rhs); /// add point and vector point operator+(const vector& rhs) const; /// subtract vectors from point point operator-(const vector& rhs) const; /// subtract point from point into a vector vector operator-(const point& rhs) const; /// equality operator bool operator==(const point& rhs) const; /// inequality operator bool operator!=(const point& rhs) const; /// set components void set(scalar x, scalar y, scalar z); }; //------------------------------------------------------------------------------ /** */ __forceinline point::point() : float4(0.0f, 0.0f, 0.0f, 1.0f) { // empty } //------------------------------------------------------------------------------ /** */ __forceinline point::point(scalar x, scalar y, scalar z) : float4(x, y, z, 1.0f) { // empty } //------------------------------------------------------------------------------ /** */ __forceinline point::point(const float4& rhs) : float4(rhs) { this->set_w(1.0f); } //------------------------------------------------------------------------------ /** */ __forceinline point::point(Ogre::Vector4 rhs) : float4(rhs) { // empty } //------------------------------------------------------------------------------ /** */ __forceinline point point::origin() { return point(0.0f, 0.0f, 0.0f); } //------------------------------------------------------------------------------ /** */ __forceinline void point::operator=(const point& rhs) { this->vec = rhs.vec; } //------------------------------------------------------------------------------ /** */ __forceinline void point::operator+=(const vector& rhs) { this->vec+= rhs.vec; } //------------------------------------------------------------------------------ /** */ __forceinline void point::operator-=(const vector& rhs) { this->vec-= rhs.vec; } //------------------------------------------------------------------------------ /** */ __forceinline point point::operator+(const vector& rhs) const { return this->vec + rhs.vec; } //------------------------------------------------------------------------------ /** */ __forceinline point point::operator-(const vector& rhs) const { return this->vec - rhs.vec; } //------------------------------------------------------------------------------ /** */ __forceinline vector point::operator-(const point& rhs) const { return this->vec - rhs.vec; } //------------------------------------------------------------------------------ /** */ __forceinline bool point::operator==(const point& rhs) const { return vec == rhs.vec; } //------------------------------------------------------------------------------ /** */ __forceinline bool point::operator!=(const point& rhs) const { return vec != rhs.vec; } //------------------------------------------------------------------------------ /** */ __forceinline void point::set(scalar x, scalar y, scalar z) { float4::set(x, y, z, 1.0f); } } // namespace Math //------------------------------------------------------------------------------