/**************************************************************************** Copyright (c) 2004,RadonLabs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #ifndef MATH_LINE_H #define MATH_LINE_H //------------------------------------------------------------------------------ /** @class Math::line A line in 3d space. (C) 2004 RadonLabs GmbH */ #include "math/point.h" #include "math/vector.h" #include "math/scalar.h" //------------------------------------------------------------------------------ namespace Math { class line { public: /// default constructor line(); /// component constructor line(const point& startPoint, const point& endPoint); /// copy constructor line(const line& rhs); /// set start and end point void set(const point& startPoint, const point& endPoint); /// get start point const point& start() const; /// get end point point end() const; /// get vector const vector& vec() const; /// get length scalar length() const; /// get squared length scalar lengthsq() const; /// minimal distance of point to line scalar distance(const point& p) const; /// intersect with line bool intersect(const line& l, point& pa, point& pb) const; /// return t of the closest point on the line scalar closestpoint(const point& p) const; /// return p = b + m*t point pointat(scalar t) const; point b; vector m; }; //------------------------------------------------------------------------------ /** */ inline line::line() { // empty } //------------------------------------------------------------------------------ /** */ inline line::line(const point& startPoint, const point& endPoint) : b(startPoint), m(endPoint - startPoint) { // empty } //------------------------------------------------------------------------------ /** */ inline line::line(const line& rhs) : b(rhs.b), m(rhs.m) { // empty } //------------------------------------------------------------------------------ /** */ inline void line::set(const point& startPoint, const point& endPoint) { this->b = startPoint; this->m = endPoint - startPoint; } //------------------------------------------------------------------------------ /** */ inline const point& line::start() const { return this->b; } //------------------------------------------------------------------------------ /** */ inline point line::end() const { return this->b + this->m; } //------------------------------------------------------------------------------ /** */ inline const vector& line::vec() const { return this->m; } //------------------------------------------------------------------------------ /** */ inline scalar line::length() const { return this->m.length(); } //------------------------------------------------------------------------------ /** */ inline scalar line::lengthsq() const { return this->m.lengthsq(); } //------------------------------------------------------------------------------ /** Returns a point on the line which is closest to a another point in space. This just returns the parameter t on where the point is located. If t is between 0 and 1, the point is on the line, otherwise not. To get the actual 3d point p: p = m + b*t */ inline scalar line::closestpoint(const point& p) const { vector diff(p - this->b); scalar l = float4::dot3(this->m, this->m); if (l > 0.0f) { scalar t = float4::dot3(this->m, diff) / l; return t; } else { return 0.0f; } } //------------------------------------------------------------------------------ /** */ inline scalar line::distance(const point& p) const { vector diff(p - this->b); scalar l = float4::dot3(this->m, this->m); if (l > 0.0f) { scalar t = float4::dot3(this->m, diff) / l; diff = diff - this->m * t; return diff.length(); } else { // line is really a point... vector v(p - this->b); return v.length(); } } //------------------------------------------------------------------------------ /** Returns p = b + m * t, given t. Note that the point is not on the line if 0.0 > t > 1.0 */ inline point line::pointat(scalar t) const { return this->b + this->m * t; } } // namespace Math //------------------------------------------------------------------------------ #endif