/**************************************************************************** Copyright (c) 2009, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once //------------------------------------------------------------------------------ /** @class IO::BXmlLoaderUtil Helper class for loading binary xml files created with N3's binaryxmlconverter3 tool. BXmlLoaderUtil objects are usually not used directly, but are wrapped by higher level classes like XmlReader. Uses raw char pointers so that the class can both be used with Nebula2 and Nebula3. */ #include "core/types.h" #include "io/util/bxmlfilestructs.h" #include "util/array.h" //------------------------------------------------------------------------------ namespace IO { class BXmlLoaderUtil { public: static const ushort InvalidNodeIndex = 0xffff; static const uint InvalidAttrIndex = 0xffffffff; /// constructor BXmlLoaderUtil(); /// destructor ~BXmlLoaderUtil(); /// setup the object from a file-in-memory, buffer must remain intact until Discard() is called! void SetupFromFileInMemory(void* buf, SizeT size); /// discard the object void Discard(); /// return true if the object has been setup bool IsValid() const; /// find a node index by path ushort FindNodeIndex(const char* path) const; /// set cursor to node index void SetCurrentNodeIndex(ushort index); /// get current node index ushort GetCurrentNodeIndex() const; /// get name of current node const char* GetCurrentNodeName() const; /// set cursor to first matching child node, name may point to empty string bool SetToFirstChild(const char* name); /// set cursor to next matching child node, name may point to empty string bool SetToNextChild(const char* name); /// set to parent node bool SetToParent(); /// find attribute index by name uint FindAttrIndex(const char* attrName) const; /// get number of attributes on node uint GetNumAttrs() const; /// get name of attribute by index const char* GetAttrName(uint attrIndex) const; /// get value of attribute by index const char* GetAttrValue(uint attrIndex) const; /// find a child node index by name, name may point to empty string ushort FindChildNodeIndex(ushort nodeIndex, const char* childName) const; /// find a sibling node index by name, name may point to empty string ushort FindSiblingNodeIndex(ushort nodeIndex, const char* sibName) const; /// get the parent node index of a node ushort GetParentNodeIndex(ushort nodeIndex) const; /// get name of a given node const char* GetNodeName(ushort nodeIndex) const; private: void* buffer; SizeT bufSize; BXMLFileHeader* header; BXMLFileAttr* attrs; BXMLFileNode* nodes; Util::Array stringTable; ushort curNodeIndex; }; //------------------------------------------------------------------------------ /** */ inline bool BXmlLoaderUtil::IsValid() const { return (0 != this->buffer); } //------------------------------------------------------------------------------ /** */ inline void BXmlLoaderUtil::SetCurrentNodeIndex(ushort i) { n_assert((0 != this->header) && (i < this->header->numNodes)); this->curNodeIndex = i; } //------------------------------------------------------------------------------ /** */ inline ushort BXmlLoaderUtil::GetCurrentNodeIndex() const { return this->curNodeIndex; } //------------------------------------------------------------------------------ /** */ inline const char* BXmlLoaderUtil::GetCurrentNodeName() const { n_assert(InvalidNodeIndex != this->curNodeIndex); return this->stringTable[this->nodes[this->curNodeIndex].nameIndex]; } } // namespace IO //------------------------------------------------------------------------------