/**************************************************************************** Copyright (c) 2009, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "io/util/bxmlloaderutil.h" #include "util/string.h" namespace IO { using namespace Util; //------------------------------------------------------------------------------ /** */ BXmlLoaderUtil::BXmlLoaderUtil() : buffer(0), bufSize(0), header(0), attrs(0), nodes(0), curNodeIndex(InvalidNodeIndex) { // empty } //------------------------------------------------------------------------------ /** */ BXmlLoaderUtil::~BXmlLoaderUtil() { // we don't own the buffer memory, so we don't free anything } //------------------------------------------------------------------------------ /** */ void BXmlLoaderUtil::SetupFromFileInMemory(void* buf, SizeT size) { n_assert(!this->IsValid()); n_assert(0 != buf); n_assert(size_t(size) > sizeof(BXMLFileHeader)); this->buffer = buf; this->bufSize = size; // setup pointers into buffer ubyte* ubPtr = (ubyte*) buf; this->header = (BXMLFileHeader*) ubPtr; n_assert(this->header->magic == 'BXML'); n_assert(this->header->numStrings > 0); ubPtr += sizeof(BXMLFileHeader); this->attrs = (BXMLFileAttr*) ubPtr; ubPtr += sizeof(BXMLFileAttr) * this->header->numAttrs; this->nodes = (BXMLFileNode*) ubPtr; ubPtr += sizeof(BXMLFileNode) * this->header->numNodes; // setup string table this->stringTable.Reserve(this->header->numStrings); uint i; for (i = 0; i < this->header->numStrings; i++) { this->stringTable.Append((const char*)ubPtr); ubPtr += String::StrLen((const char*)ubPtr) + 1; } // set current node index to root node this->curNodeIndex = 0; } //------------------------------------------------------------------------------ /** */ void BXmlLoaderUtil::Discard() { n_assert(this->IsValid()); // NOTE: we don't own the buffer, so don't free it this->buffer = 0; this->bufSize = 0; this->header = 0; this->attrs = 0; this->nodes = 0; this->stringTable.Clear(); this->curNodeIndex = InvalidNodeIndex; } //------------------------------------------------------------------------------ /** NOTE: childName may be 0 or point to an empty string */ ushort BXmlLoaderUtil::FindChildNodeIndex(ushort nodeIndex, const char* childName) const { n_assert((nodeIndex < this->header->numNodes) && (0 != childName)); ushort childNodeIndex = this->nodes[nodeIndex].firstChildIndex; if (InvalidNodeIndex != childNodeIndex) do { const char* curChildName = this->stringTable[this->nodes[childNodeIndex].nameIndex]; if ((0 == childName[0]) || (0 == String::StrCmp(curChildName, childName))) { return childNodeIndex; } childNodeIndex = this->nodes[childNodeIndex].nextSiblingIndex; } while (InvalidNodeIndex != childNodeIndex); // fallthrough: not found return InvalidNodeIndex; } //------------------------------------------------------------------------------ /** NOTE: childName may be 0 or point to an empty string */ ushort BXmlLoaderUtil::FindSiblingNodeIndex(ushort nodeIndex, const char* sibName) const { n_assert((nodeIndex < this->header->numNodes) && (0 != sibName)); ushort sibNodeIndex = this->nodes[nodeIndex].nextSiblingIndex; if (InvalidNodeIndex != sibNodeIndex) do { const char* curSibName = this->stringTable[this->nodes[sibNodeIndex].nameIndex]; if ((0 == sibName[0]) || (0 == String::StrCmp(curSibName, sibName))) { return sibNodeIndex; } sibNodeIndex = this->nodes[sibNodeIndex].nextSiblingIndex; } while (InvalidNodeIndex != sibNodeIndex); // fallthrough: not found return InvalidNodeIndex; } //------------------------------------------------------------------------------ /** */ ushort BXmlLoaderUtil::GetParentNodeIndex(ushort nodeIndex) const { n_assert(nodeIndex < this->header->numNodes); return this->nodes[nodeIndex].parentIndex; } //------------------------------------------------------------------------------ /** */ const char* BXmlLoaderUtil::GetNodeName(ushort nodeIndex) const { n_assert(nodeIndex < this->header->numNodes); return this->stringTable[this->nodes[nodeIndex].nameIndex]; } //------------------------------------------------------------------------------ /** */ ushort BXmlLoaderUtil::FindNodeIndex(const char* path) const { n_assert(0 != path); // find the starting node index bool isAbsPath = (path[0] == '/'); ushort nodeIndex; if (isAbsPath) { nodeIndex = 0; } else { nodeIndex = this->curNodeIndex; } // shortcut if path is not actually a path but a single node name if (0 == String::StrChr(path, '/')) { return this->FindChildNodeIndex(nodeIndex, path); } else { // if really a path, need to split into path tokens Array tokens = String(path).Tokenize("/"); // check if root node is valid if (isAbsPath && (tokens[0] != this->stringTable[this->nodes[0].nameIndex])) { return InvalidNodeIndex; } IndexT i = isAbsPath ? 1 : 0; SizeT num = tokens.Size(); for (; i < num; i++) { const String& curToken = tokens[i]; if (curToken == ".") { // do nothing } else if (curToken == "..") { // go to parent directory nodeIndex = this->nodes[nodeIndex].parentIndex; if (InvalidNodeIndex == nodeIndex) { n_error("BXmlLoaderUtil::FindNode(%s): path points above root node!", path); return InvalidNodeIndex; } } else { nodeIndex = this->FindChildNodeIndex(nodeIndex, curToken.AsCharPtr()); if (InvalidNodeIndex == nodeIndex) { return InvalidNodeIndex; } } } return nodeIndex; } } //------------------------------------------------------------------------------ /** */ bool BXmlLoaderUtil::SetToFirstChild(const char* name) { n_assert(InvalidNodeIndex != this->curNodeIndex); ushort index = this->FindChildNodeIndex(this->curNodeIndex, name); if (InvalidNodeIndex != index) { this->curNodeIndex = index; return true; } else { return false; } } //------------------------------------------------------------------------------ /** */ bool BXmlLoaderUtil::SetToNextChild(const char* name) { n_assert(InvalidNodeIndex != this->curNodeIndex); ushort index = this->FindSiblingNodeIndex(this->curNodeIndex, name); if (InvalidNodeIndex != index) { this->curNodeIndex = index; return true; } else { this->SetToParent(); return false; } } //------------------------------------------------------------------------------ /** */ bool BXmlLoaderUtil::SetToParent() { n_assert(InvalidNodeIndex != this->curNodeIndex); ushort index = this->nodes[this->curNodeIndex].parentIndex; if (InvalidNodeIndex != index) { this->curNodeIndex = index; return true; } else { return false; } } //------------------------------------------------------------------------------ /** Returns a local attribute index by name, this is NOT an index into the global attributes array! */ uint BXmlLoaderUtil::FindAttrIndex(const char* attrName) const { n_assert((0 != attrName) && (InvalidNodeIndex != this->curNodeIndex)); uint firstAttrIndex = this->nodes[this->curNodeIndex].attrIndex; uint numAttrs = this->nodes[this->curNodeIndex].numAttrs; uint i; for (i = 0; i < numAttrs; i++) { const char* curAttrName = this->stringTable[this->attrs[firstAttrIndex + i].nameIndex]; if (0 == String::StrCmp(curAttrName, attrName)) { return i; } } // fallthrough: not found return InvalidAttrIndex; } //------------------------------------------------------------------------------ /** */ uint BXmlLoaderUtil::GetNumAttrs() const { n_assert(InvalidNodeIndex != this->curNodeIndex); return this->nodes[this->curNodeIndex].numAttrs; } //------------------------------------------------------------------------------ /** */ const char* BXmlLoaderUtil::GetAttrName(uint attrIndex) const { n_assert(InvalidNodeIndex != this->curNodeIndex); uint globalAttrIndex = this->nodes[this->curNodeIndex].attrIndex + attrIndex; return this->stringTable[this->attrs[globalAttrIndex].nameIndex]; } //------------------------------------------------------------------------------ /** */ const char* BXmlLoaderUtil::GetAttrValue(uint attrIndex) const { n_assert(InvalidNodeIndex != this->curNodeIndex); uint globalAttrIndex = this->nodes[this->curNodeIndex].attrIndex + attrIndex; return this->stringTable[this->attrs[globalAttrIndex].valueIndex]; } } // namespace IO