/**************************************************************************** Copyright (c) 2009, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once //------------------------------------------------------------------------------ /** @file io/util/bxmlfilestructs.h Structures used by the BXML file format. */ #include "core/types.h" //------------------------------------------------------------------------------ namespace IO { #pragma pack(push,1) struct BXMLFileHeader { uint magic; uint numAttrs; // number of attributes in attribute array uint numNodes; // number of nodes in node array uint numStrings; // number of strings in string table }; struct BXMLFileAttr { ushort nameIndex; // index into string table ushort valueIndex; // index into string table }; struct BXMLFileNode { ushort nameIndex; // index into string table ushort firstChildIndex; // index to first child node ushort nextSiblingIndex; // index of next sibling ushort parentIndex; // index of parent uint attrIndex; // index to first attr uint numAttrs; // number of attributes }; #pragma pack(pop) } //------------------------------------------------------------------------------