/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once //------------------------------------------------------------------------------ /** @class OSX::OSXFSWrapper Internal filesystem wrapper for the OSX. (C) 2010 Radon Labs GmbH */ #include "core/types.h" #include "util/string.h" #include "util/array.h" #include "io/stream.h" #include "io/filetime.h" //------------------------------------------------------------------------------ namespace OSX { class OSXFSWrapper { public: typedef FILE* Handle; /// open a file static Handle OpenFile(const Util::String& path, IO::Stream::AccessMode accessMode, IO::Stream::AccessPattern accessPattern); /// close a file static void CloseFile(Handle h); /// write to a file static void Write(Handle h, const void* buf, IO::Stream::Size numBytes); /// read from a file static IO::Stream::Size Read(Handle h, void* buf, IO::Stream::Size numBytes); /// seek in a file static void Seek(Handle h, IO::Stream::Offset offset, IO::Stream::SeekOrigin orig); /// get position in file static IO::Stream::Position Tell(Handle h); /// flush a file static void Flush(Handle h); /// return true if at end-of-file static bool Eof(Handle h); /// get size of a file in bytes static IO::Stream::Size GetFileSize(Handle h); /// set read-only status of a file static void SetReadOnly(const Util::String& path, bool readOnly); /// get read-only status of a file static bool IsReadOnly(const Util::String& path); /// delete a file static bool DeleteFile(const Util::String& path); /// delete an empty directory static bool DeleteDirectory(const Util::String& path); /// return true if a file exists static bool FileExists(const Util::String& path); /// return true if a directory exists static bool DirectoryExists(const Util::String& path); /// set the write-access time stamp of a file static void SetFileWriteTime(const Util::String& path, IO::FileTime fileTime); /// get the last write-access time stamp of a file static IO::FileTime GetFileWriteTime(const Util::String& path); /// create a directory static bool CreateDirectory(const Util::String& path); /// list all files in a directory static Util::Array ListFiles(const Util::String& dirPath, const Util::String& pattern); /// list all subdirectories in a directory static Util::Array ListDirectories(const Util::String& dirPath, const Util::String& pattern); /// get path to the current user's home directory (for user: standard assign) static Util::String GetUserDirectory(); /// get path to the current user's appdata directory (for appdata: standard assign) static Util::String GetAppDataDirectory(); /// get path to the current user's temp directory (for temp: standard assign) static Util::String GetTempDirectory(); /// get path to the current application directory (for home: standard assign) static Util::String GetHomeDirectory(); /// get path to the current bin directory (for bin: standard assign) static Util::String GetBinDirectory(); /// get path to the "c:/program files" directory static Util::String GetProgramsDirectory(); /// return true when the string is a device name (e.g. "C:") static bool IsDeviceName(const Util::String& str); /// skips the OSX: at the start of the path static const char* ConvertPath(const Util::String& str); /// get path to the editor asset directory (for editor: standard assign) static Util::String GetEditorAssetDirectory(); }; }; // namespace OSX //------------------------------------------------------------------------------