/**************************************************************************** Copyright (c) 2009, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "exception/exceptions.h" #include "bxmlreader.h" namespace IO { __ImplementClass(IO::BXmlReader, 'BXLR', IO::StreamReader); using namespace Util; #if !__OSX__ using namespace Math; #endif //------------------------------------------------------------------------------ /** */ BXmlReader::BXmlReader() { // empty } //------------------------------------------------------------------------------ /** */ BXmlReader::~BXmlReader() { if (this->IsOpen()) { this->Close(); } } //------------------------------------------------------------------------------ /** */ bool BXmlReader::Open() { n_assert(!this->loaderUtil.IsValid()); n_assert(this->stream->CanBeMapped()); if (StreamReader::Open()) { // map the stream content into memory void* buf = this->stream->Map(); SizeT bufSize = this->stream->GetSize(); // setup the loader util this->loaderUtil.SetupFromFileInMemory(buf, bufSize); return true; } // fallthrough: some error occured return false; } //------------------------------------------------------------------------------ /** */ void BXmlReader::Close() { n_assert(this->loaderUtil.IsValid()); this->loaderUtil.Discard(); this->stream->Unmap(); StreamReader::Close(); } //------------------------------------------------------------------------------ /** */ bool BXmlReader::HasNode(const String& path) const { n_assert(this->IsOpen()); return (BXmlLoaderUtil::InvalidNodeIndex != this->loaderUtil.FindNodeIndex(path.AsCharPtr())); } //------------------------------------------------------------------------------ /** */ String BXmlReader::GetCurrentNodeName() const { n_assert(this->IsOpen()); return String(this->loaderUtil.GetCurrentNodeName()); } //------------------------------------------------------------------------------ /** */ String BXmlReader::GetCurrentNodePath() const { n_assert(this->IsOpen()); // build bottom-up array of node names Array components; ushort nodeIndex = this->loaderUtil.GetCurrentNodeIndex(); while (BXmlLoaderUtil::InvalidNodeIndex != nodeIndex) { components.Append(this->loaderUtil.GetNodeName(nodeIndex)); nodeIndex = this->loaderUtil.GetParentNodeIndex(nodeIndex); } // build top down path String path = "/"; int i; for (i = components.Size() - 1; i >= 0; --i) { path.Append(components[i]); if (i > 0) { path.Append("/"); } } return path; } //------------------------------------------------------------------------------ /** */ void BXmlReader::SetToNode(const String& path) { n_assert(this->IsOpen()); ushort nodeIndex = this->loaderUtil.FindNodeIndex(path.AsCharPtr()); if (BXmlLoaderUtil::InvalidNodeIndex == nodeIndex) { SYS_EXCEPT(Exceptions::SerializeException, STRING_FORMAT("node not found: '%s'\n", path.AsCharPtr()), GET_FUNCTION_NAME() ); } else { this->loaderUtil.SetCurrentNodeIndex(nodeIndex); } } //------------------------------------------------------------------------------ /** */ bool BXmlReader::SetToFirstChild(const String& name) { n_assert(this->IsOpen()); return this->loaderUtil.SetToFirstChild(name.AsCharPtr()); } //------------------------------------------------------------------------------ /** */ bool BXmlReader::SetToNextChild(const String& name) { n_assert(this->IsOpen()); return this->loaderUtil.SetToNextChild(name.AsCharPtr()); } //------------------------------------------------------------------------------ /** */ bool BXmlReader::SetToParent() { n_assert(this->IsOpen()); return this->loaderUtil.SetToParent(); } //------------------------------------------------------------------------------ /** */ bool BXmlReader::HasAttr(const char* attr) const { n_assert(this->IsOpen()); return (BXmlLoaderUtil::InvalidAttrIndex != this->loaderUtil.FindAttrIndex(attr)); } //------------------------------------------------------------------------------ /** */ Array BXmlReader::GetAttrs() const { n_assert(this->IsOpen()); Array result; uint numAttrs = this->loaderUtil.GetNumAttrs(); if (numAttrs > 0) { result.Reserve(numAttrs); uint i; for (i = 0; i < numAttrs; i++) { result.Append(String(this->loaderUtil.GetAttrName(i))); } } return result; } //------------------------------------------------------------------------------ /** */ String BXmlReader::GetString(const char* attr) const { n_assert(this->IsOpen()); uint attrIndex = this->loaderUtil.FindAttrIndex(attr); if (BXmlLoaderUtil::InvalidAttrIndex == attrIndex) { SYS_EXCEPT(Exceptions::SerializeException, STRING_FORMAT("attribute '%s' doesn't exist on node '%s'!", attr, this->loaderUtil.GetCurrentNodeName()), GET_FUNCTION_NAME() ); return ""; } else { return String(this->loaderUtil.GetAttrValue(attrIndex)); } } //------------------------------------------------------------------------------ /** */ bool BXmlReader::GetBool(const char* attr) const { return this->GetString(attr).AsBool(); } //------------------------------------------------------------------------------ /** */ int BXmlReader::GetInt(const char* attr) const { return this->GetString(attr).AsInt(); } //------------------------------------------------------------------------------ /** */ float BXmlReader::GetFloat(const char* attr) const { return this->GetString(attr).AsFloat(); } #if !__OSX__ //------------------------------------------------------------------------------ /** */ Math::float2 BXmlReader::GetFloat2(const char* attr) const { return this->GetString(attr).AsFloat2(); } //------------------------------------------------------------------------------ /** */ Math::float4 BXmlReader::GetFloat4(const char* attr) const { #if NEBULA3_XMLREADER_LEGACY_VECTORS const String& float4String = this->GetString(attr); Array tokens = float4String.Tokenize(", \t"); if (tokens.Size() == 3) { return float4(tokens[0].AsFloat(), tokens[1].AsFloat(), tokens[2].AsFloat(), 0); } #endif return this->GetString(attr).AsFloat4(); } //------------------------------------------------------------------------------ /** */ Math::matrix44 BXmlReader::GetMatrix44(const char* attr) const { return this->GetString(attr).AsMatrix44(); } #endif //------------------------------------------------------------------------------ /** */ String BXmlReader::GetOptString(const char* attr, const String& defaultValue) const { if (this->HasAttr(attr)) { return this->GetString(attr); } else { return defaultValue; } } //------------------------------------------------------------------------------ /** */ bool BXmlReader::GetOptBool(const char* attr, bool defaultValue) const { if (this->HasAttr(attr)) { return this->GetBool(attr); } else { return defaultValue; } } //------------------------------------------------------------------------------ /** */ int BXmlReader::GetOptInt(const char* attr, int defaultValue) const { if (this->HasAttr(attr)) { return this->GetInt(attr); } else { return defaultValue; } } //------------------------------------------------------------------------------ /** */ float BXmlReader::GetOptFloat(const char* attr, float defaultValue) const { if (this->HasAttr(attr)) { return this->GetFloat(attr); } else { return defaultValue; } } #if !__OSX__ //------------------------------------------------------------------------------ /** */ Math::float2 BXmlReader::GetOptFloat2(const char* attr, const Math::float2& defaultValue) const { if (this->HasAttr(attr)) { return this->GetFloat2(attr); } else { return defaultValue; } } //------------------------------------------------------------------------------ /** */ Math::float4 BXmlReader::GetOptFloat4(const char* attr, const Math::float4& defaultValue) const { if (this->HasAttr(attr)) { return this->GetFloat4(attr); } else { return defaultValue; } } //------------------------------------------------------------------------------ /** */ Math::matrix44 BXmlReader::GetOptMatrix44(const char* attr, const Math::matrix44& defaultValue) const { if (this->HasAttr(attr)) { return this->GetMatrix44(attr); } else { return defaultValue; } } #endif } // namespace IO