/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __TerrainRenderComponentSerialization_H__ #define __TerrainRenderComponentSerialization_H__ #include "stdneb.h" #include "TerrainRenderComponent.h" #include "serialization/serializeserver.h" namespace App { using namespace Math; using namespace Terrain; class TerrainRenderComponentSerialization { public: TerrainRenderComponentSerialization(TerrainRenderComponent* pComponent) : mObject(pComponent),terrainVersion(0) {} ~TerrainRenderComponentSerialization() {} inline void Load(Version ver, AppReader* pReader, const Serialization::SerializationArgs* args) { terrainVersion = ver; switch (ver) { case 1: { Load_1(pReader, args); break; } case 2: { Load_2(pReader, args); break; } case 3: { Load_3(pReader, args); break; } case 4: { Load_4(pReader, args); break; } case 5: { Load_5(pReader, args); break; break; } case 6: { Load_6(pReader,args); break; } case 7: { Load_7(pReader,args); break; } case 8: { Load_8(pReader,args); break; } default: { n_error(" TerrainComponentSerialization::Load unknonw version " ); break; } } return; } void Load_1(AppReader* pReader, const Serialization::SerializationArgs* args); void Load_2(AppReader* pReader, const Serialization::SerializationArgs* args); void Load_3(AppReader* pReader, const Serialization::SerializationArgs* args); void Load_4(AppReader* pReader, const Serialization::SerializationArgs* args); void Load_5(AppReader* pReader, const Serialization::SerializationArgs* args); void Load_6(AppReader* pReader, const Serialization::SerializationArgs* args); void Load_7(AppReader* pReader, const Serialization::SerializationArgs* args); void Load_8(AppReader* pReader, const Serialization::SerializationArgs* args); void Save(AppWriter* pWriter); protected: TerrainRenderComponent* mObject; Version terrainVersion; }; //class TerrainComponentSerialization /// const char* s_TerrainName = "TerrainName"; const char* s_NameDummy = "EmptyNull"; const char* s_HeightMapWidth = "HeightMapWidth"; const char* s_HeightMapScale = "HeightMapScale"; const char* s_HeightMapHights = "HeightMapHights"; const char* s_BasemapResolution = "BasemapResolution"; const char* s_ControlmapResolution = "AlphamapResolution"; const char* s_HeightmapID = "HeightmapID"; const char* s_HeightmapPriority = "HeightmapPriority"; const char* s_HeightmapBaseHeight = "HeightmapBaseHeight"; const char* s_Hole_Num = "Hole_Num"; const char* s_Hole_PosX = "Hole_PosX"; const char* s_Hole_PosY = "Hole_PosY"; const char* s_Hole_Val = "Hole_Val"; const char* s_PixelError = "PixelError"; const char* s_BaseMapDis = "BaseMapDis"; const char* s_ColorMapRes = "ColorMapRes"; const char* s_TerrainLMIndex = "terrainLightmapIndex"; const char* s_TerrainLMSize = "terrainLightmapSize"; const char* s_TerrainLightmapMode = "terrainLightmapMode"; const int saveGrids = 32; struct SHoleInfo { uint val; int posX; int posY; }; //------------------------------------------------------------------------------ void TerrainRenderComponentSerialization::Load_1(AppReader* pReader, const Serialization::SerializationArgs* args) { n_assert(mObject); TerrainRenderComponent* pTRenderCom = const_cast( mObject ); // name Util::String name; pReader->SerializeString(s_TerrainName, name); pTRenderCom->SetTerrainName(name); //------------------------------------------------------------------------------ // heightmap data // height width const GPtr& terrainDatasource = pTRenderCom->GetTerrainDataSource(); int width = 0; pReader->SerializeInt(s_HeightMapWidth, width); terrainDatasource->ResetHeightmpData(width); // scale float3 sacle(0.0f, 0.0f, 0.0f); pReader->SerializeFloat3(s_HeightMapScale, sacle); if ( terrainVersion < 7 ) { sacle.y() /= MaxLocalY; } terrainDatasource->SetTerrainRatio(sacle); // height map Util::String heightmapID; pReader->SerializeString(s_HeightmapID, heightmapID); int heightPriority; pReader->SerializeInt(s_HeightmapPriority, heightPriority);//discard parameter const ComponentSerializationArgs* cargs = args->cast_fast(); Resources::Priority priority = (Resources::ResourcePriority::Undefinition == cargs->getPriority()) ? Resources::ResourcePriority::SkeletonDefault : cargs->getPriority(); pTRenderCom->SetRawResID(heightmapID, heightPriority); //------------------------------------------------------------------------------ // LayerBlendMap data int basemapSize = 0; pReader->SerializeInt(s_BasemapResolution, basemapSize); int controlmapSize = 0; pReader->SerializeInt(s_ControlmapResolution, controlmapSize); DataSourceMapSetting dataSetting; dataSetting.basemapSize = basemapSize; dataSetting.controlmapSize = controlmapSize; pTRenderCom->GetTerrainDataSource()->SetDataSourceSetting(dataSetting); pTRenderCom->CheckRenderables(); // render data const SizeT count = pTRenderCom->GetShaderCount(); for ( IndexT iMat = 0; iMat < count; ++iMat ) { // shader id const Resources::ResourceId& materialID = pTRenderCom->GetMaterialID(iMat); n_assert( materialID.IsValid() ); // texture param int skipNum = 0; const SizeT texParamCount = pTRenderCom->GetTextureParamCount(iMat); for ( IndexT iTex = 0; iTex < texParamCount; ++iTex ) { const ShaderParamString& texParamName = pTRenderCom->EnumTextureParam( iMat, iTex ); n_assert( texParamName.IsValid() ); const Resources::ResourceId& texID = pTRenderCom->GetTexture(iMat,texParamName); n_assert( texID.IsValid() ); const char* kBaseTexParamName = "_mainTex"; const char* kControlParamName = "_controlMap"; const char* kBlendParamName = "_blendMap"; const char* kColorTexParamName = "_colorMap"; const IndexT kBrushMaterialIdx = 2; float4 val(0.0f, 0.0f, 0.0f, 0.0f); if (texParamName == kBaseTexParamName) { GPtr texInfo = pTRenderCom->_GetTextureParam(iMat,texParamName); pTRenderCom->GetTerrainDataSource()->SetBaseMap(texInfo); continue; } else if ( texParamName == kColorTexParamName ) { GPtr texInfo = pTRenderCom->_GetTextureParam(iMat,texParamName); pTRenderCom->GetTerrainDataSource()->SetColorMap(texInfo); continue; } else if (texParamName == kControlParamName) { const Util::String controlMap = texID.AsString(); if (controlMap.FindStringIndex("AlphaMap_") != InvalidIndex) { n_assert(iMat >= kBrushMaterialIdx); GPtr texInfo = pTRenderCom->_GetTextureParam(iMat,texParamName); int controlMapIndex = (iMat-kBrushMaterialIdx)/4; if(controlMapIndex == pTRenderCom->GetTerrainDataSource()->GetControlMapSize()) pTRenderCom->GetTerrainDataSource()->AddControlMap( texInfo ); } skipNum++; } else if(texParamName == kBlendParamName) //brush texture { n_assert(iMat >= kBrushMaterialIdx); const Util::String& paramValue = pTRenderCom->_GetShaderConstantParamValue(iMat, "_uvMap"); if(!paramValue.IsEmpty()) { val = paramValue.AsFloat4(); val.set_x( pTRenderCom->GetTerrainSize().x()/val.x() ); val.set_y( pTRenderCom->GetTerrainSize().z()/val.y() ); val.set_z( val.z() * val.x() ); val.set_w( val.w() * val.y() ); GPtr texInfo = pTRenderCom->_GetTextureParam(iMat,texParamName); Terrain::LayermapInfo layerInfo; layerInfo.resourceInfo = texInfo; layerInfo.materialName = materialID; layerInfo.layermapTileSize = float2(val.x(),val.y()); layerInfo.layermapOffset = float2(val.z(),val.w()); pTRenderCom->GetTerrainDataSource()->AddLayermap(iMat-kBrushMaterialIdx, layerInfo); } } } } return; } //------------------------------------------------------------------------ void TerrainRenderComponentSerialization::Load_2(AppReader* pReader, const Serialization::SerializationArgs* args) { Load_1(pReader, args); // get hole data n_assert(mObject); TerrainRenderComponent* pTRenderCom = const_cast( mObject ); const GPtr& terrainDatasource = pTRenderCom->GetTerrainDataSource(); int nNum = 0; pReader->SerializeInt(s_Hole_Num,nNum); if ( nNum != 0 ) { // name Util::String strName; for ( int i = 0; i < nNum; i++ ) { SHoleInfo holes; strName.Format("%s_%d",s_Hole_PosX,i); pReader->SerializeInt( strName.Get(), holes.posX); strName.Format("%s_%d",s_Hole_PosY,i); pReader->SerializeInt( strName.Get(), holes.posY); strName.Format("%s",s_Hole_Val); pReader->SerializeUInt( strName.Get(), holes.val); for ( int k = 0; k < saveGrids; k++ ) { uchar val = ( holes.val & (1<> k; terrainDatasource->SetHoleDataByUnit(holes.posX+k,holes.posY,val); } } } } //------------------------------------------------------------------------ void TerrainRenderComponentSerialization::Load_3(AppReader* pReader, const Serialization::SerializationArgs* args) { Load_2(pReader, args); // n_assert(mObject); TerrainRenderComponent* pTRenderCom = const_cast( mObject ); int nNum = 0; pReader->SerializeInt(s_HeightmapBaseHeight,nNum); pTRenderCom->SetBaseHeight(nNum); } //------------------------------------------------------------------------ void TerrainRenderComponentSerialization::Load_4(AppReader* pReader, const Serialization::SerializationArgs* args) { Load_3(pReader, args); // n_assert(mObject); TerrainRenderComponent* pTRenderCom = const_cast( mObject ); Math::scalar fVal = 0.f; pReader->SerializeFloat(s_PixelError,fVal); pTRenderCom->SetPixError(fVal); pReader->SerializeFloat(s_BaseMapDis,fVal); pTRenderCom->SetBaseMapDis(fVal); } //------------------------------------------------------------------------ void TerrainRenderComponentSerialization::Load_5(AppReader* pReader, const Serialization::SerializationArgs* args) { Load_4(pReader, args); // n_assert(mObject); TerrainRenderComponent* pTRenderCom = const_cast( mObject ); int nVal = 0; pReader->SerializeInt(s_ColorMapRes, nVal); DataSourceMapSetting dataSetting = pTRenderCom->GetTerrainDataSource()->GetDataSourceSetting(); dataSetting.colormapSize = nVal; pTRenderCom->GetTerrainDataSource()->SetDataSourceSetting(dataSetting); } //------------------------------------------------------------------------------ void TerrainRenderComponentSerialization::Load_6(AppReader* pReader, const Serialization::SerializationArgs* args) { Load_5(pReader, args); n_assert(mObject); TerrainRenderComponent* pTRenderCom = const_cast( mObject ); unsigned int uIvalue; pReader->SerializeUInt(s_TerrainLMIndex, uIvalue); pTRenderCom->SetLMIndex( uIvalue ); pReader->SerializeUInt(s_TerrainLMSize, uIvalue); pTRenderCom->SetLMSize( uIvalue ); } //------------------------------------------------------------------------ void TerrainRenderComponentSerialization::Load_7(AppReader* pReader, const Serialization::SerializationArgs* args) { Load_6(pReader, args); } void TerrainRenderComponentSerialization::Load_8(AppReader* pReader, const Serialization::SerializationArgs* args) { Load_7(pReader, args); TerrainRenderComponent* pTRenderCom = const_cast( mObject ); uint lmMode = SingleMode; pReader->SerializeUInt(s_TerrainLightmapMode, lmMode); pTRenderCom->SetLightmapMode((LMMode)lmMode); } void TerrainRenderComponentSerialization::Save(AppWriter* pWriter) { n_assert(mObject); Util::String name = mObject->GetTerrainName(); if (!name.IsValid()) { name = s_NameDummy; } pWriter->SerializeString(s_TerrainName, name); // save height map data const GPtr& terrainDatasource = mObject->GetTerrainDataSource(); const DataSourceMapSetting dataSetting = terrainDatasource->GetDataSourceSetting(); pWriter->SerializeInt(s_HeightMapWidth, terrainDatasource->GetHeightMapSize()); pWriter->SerializeFloat3(s_HeightMapScale, terrainDatasource->GetTerrainRatio()); const GPtr &pInfo = mObject->GetRawResInfo(); if (pInfo.isvalid()) { const Util::String heightmapID = pInfo->GetResID().AsString(); pWriter->SerializeString(s_HeightmapID, heightmapID); int heightPriority = mObject->m_RawResInfo->GetPriority(); pWriter->SerializeInt(s_HeightmapPriority, heightPriority); } else { pWriter->SerializeString(s_HeightmapID, "asset:Terrain/" + mObject->GetTerrainName() +".xraw"); pWriter->SerializeInt(s_HeightmapPriority, 0); } // save blend map data pWriter->SerializeInt(s_BasemapResolution, dataSetting.basemapSize); pWriter->SerializeInt(s_ControlmapResolution, dataSetting.controlmapSize); // save hole data Util::Array holes; for ( int y = 0; y < terrainDatasource->GetHeightMapSize()-1; y++) { for ( int x = 0; x < terrainDatasource->GetHeightMapSize()-1; x+= saveGrids) { uint saveVal = 0; for ( int i = 0; i < saveGrids; i++ ) { uint val = terrainDatasource->GetHoleDataByUnit(x+i,y); saveVal |= val << i; } if ( saveVal != 0 ) { SHoleInfo info; info.val = saveVal; info.posX = x; info.posY = y; holes.Append(info); } } } // hole num pWriter->SerializeInt( s_Hole_Num, holes.Size()); Util::String strName; for ( IndexT i = 0; i < holes.Size(); i++ ) { strName.Format("%s_%d",s_Hole_PosX,i); pWriter->SerializeInt( strName.Get(), holes[i].posX); strName.Format("%s_%d",s_Hole_PosY,i); pWriter->SerializeInt( strName.Get(), holes[i].posY); strName.Format("%s",s_Hole_Val); pWriter->SerializeUInt( strName.Get(), holes[i].val); } pWriter->SerializeInt(s_HeightmapBaseHeight,mObject->GetBaseHeight()); // pixerror and basemap pWriter->SerializeFloat(s_PixelError,mObject->GetPixError()); pWriter->SerializeFloat(s_BaseMapDis,mObject->GetBaseMapDis()); // pWriter->SerializeInt(s_ColorMapRes,dataSetting.colormapSize); // support lightmap pWriter->SerializeUInt(s_TerrainLMIndex, mObject->GetLMIndex() ); pWriter->SerializeUInt(s_TerrainLMSize, mObject->GetLMSize() ); pWriter->SerializeUInt(s_TerrainLightmapMode, (uint)mObject->GetLightmapMode() ); return; } /// //------------------------------------------------------------------------------ // @ISerialization::GetVersion. when change storage, must add SerializeVersion count Version TerrainRenderComponent::GetVersion() const { //return 1; // current version is 1 //return 2; // add hole //return 3; // add height baseHeight //return 4; // baseMapDis and pixelerror //return 5; // colormap res //return 6; // current version is 6; support lightmap //return 7; // terrain refactor,change scaleY semantic return 8; // add lightmapMode } //------------------------------------------------------------------------------ // @ISerialization::Load void TerrainRenderComponent::Load(Version ver, AppReader* pReader, const Serialization::SerializationArgs* args ) { pReader->SerializeSuper(this, args); TerrainRenderComponentSerialization serialize(this); serialize.Load(ver, pReader, args); } //------------------------------------------------------------------------------ // @ISerialization::Save void TerrainRenderComponent::Save(AppWriter* pWriter ) const { pWriter->SerializeSuper(this); TerrainRenderComponentSerialization serialize(const_cast(this)); serialize.Save(pWriter); } } #endif //__TerrainRenderComponentSerialization_H__