/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __TerrainNodeTree_H__ #define __TerrainNodeTree_H__ #include "terrainfeature/components/TerrainNode.h" #include "util/mipmaparray.h" #include "terrainsystem/TerrainDataSource.h" namespace App { struct NodePos { int x; int y; }; class TerrainNodeTree: public Core::RefCounted { __DeclareSubClass(TerrainNodeTree, Core::RefCounted); public: TerrainNodeTree(); virtual ~TerrainNodeTree(); /// Reset terrain node tree to default, 0 node void Reset(); /// Get tree's depth. [ 0,GetDepth() ) SizeT GetDepth() const; /// get some level node count in X dir SizeT GetRowSize(int depth) const; /// get some level node count in Y dir SizeT GetColSize(int depth) const; /// Using heightMap to rebuild all terrain node. Offset is all node's offset void RebuildAllNodes(const GPtr& terrainDataSource); /// Get root node, return NULL if invalid TerrainNode* GetRootNode(); /// Get node in pos(row,col) in level, return NULL if invalid TerrainNode* GetNode(IndexT row, IndexT col, IndexT level); protected: typedef Util::MipmapArray TerrainTree; TerrainTree m_TerrainTree; }; //------------------------------------------------------------------------ inline SizeT TerrainNodeTree::GetDepth() const { return m_TerrainTree.GetMipCount(); } //------------------------------------------------------------------------ inline SizeT TerrainNodeTree::GetRowSize(int depth) const { if ( depth < m_TerrainTree.GetMipCount() ) { return m_TerrainTree.RowSize(depth); } return 0; } //------------------------------------------------------------------------ inline SizeT TerrainNodeTree::GetColSize(int depth) const { if ( depth < m_TerrainTree.GetMipCount() ) { return m_TerrainTree.ColSize(depth); } return 0; } } #endif // __TerrainNodeTree_H__