/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __SCRIPT_FEATURE_H__ #define __SCRIPT_FEATURE_H__ #include "appframework/feature.h" #include "foundation/util/array.h" #include "app/scriptfeature/inc/script_fwd_decl.h" namespace App { class ScriptInstance; class ScriptComponent; class ScriptFeature : public App::Feature { __DeclareClass(ScriptFeature); __DeclareImageSingleton(ScriptFeature); public: /// constructor ScriptFeature(); /// destructor virtual ~ScriptFeature(); public: /// call this method when this feature has been activated virtual void OnActivate(); /// called from BaseGameFeature::DeactivateProperties() virtual void OnDeactivate(); /// called before one frame virtual void OnBeginFrame(); /// called on a frame every time virtual void OnFrame(); /// called every time when a frame is over virtual void OnEndFrame(); /// called every time when game should be stoped virtual void OnStopped(); /// called every time when game should be resumed virtual void OnResumed(); public: /// add script instances to this feature void AttachScriptInstances(const ScriptInstances& scriptInstances); /// add script components to this feature void AttachScriptCom(ScriptComponent* const pCom); /// remove script instances void RemoveScriptInstances(const ScriptInstances& scriptInstances); /// remove script component void RemoveScriptCom(ScriptComponent* const pCom); /// remove script general void RemoveScript(ScriptComponent* const pCom, const ScriptInstances& scriptInstances); /// attach script general void AttachScript(ScriptComponent* const pCom, const ScriptInstances& scriptInstances); protected: ScriptInstanceArraies m_ScriptInstanceArraies; Util::Array m_pScriptComs; }; } #endif