/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "app/scriptfeature/editable_field_value.h" namespace App { EditableFeilValue::EditableFeilValue(): m_arrFloat() ,m_arrFloat2() ,m_arrFloat4() ,m_arrString() ,m_arrInt() ,m_arrColor32() ,m_arrImagePath() ,m_arrAssetPath() { } EditableFeilValue::~EditableFeilValue() { } void EditableFeilValue::Clear() { m_arrFloat.Clear(); m_arrFloat2.Clear(); m_arrFloat3.Clear(); m_arrFloat4.Clear(); m_arrString.Clear(); m_arrInt.Clear(); m_arrColor32.Clear(); m_arrImagePath.Clear(); m_arrAssetPath.Clear(); } void EditableFeilValue::GrowAllArray() { Util::Dictionary insInt; Util::Dictionary insFloat; Util::Dictionary insFloat2; Util::Dictionary insFloat3; Util::Dictionary insFloat4; Util::Dictionary insString; Util::Dictionary insColor32; Util::Dictionary insImagePath; Util::Dictionary insAssetPath; m_arrInt.Append(insInt); m_arrFloat.Append(insFloat); m_arrFloat2.Append(insFloat2); m_arrFloat3.Append(insFloat3); m_arrFloat4.Append(insFloat4); m_arrString.Append(insString); m_arrColor32.Append(insColor32); m_arrImagePath.Append(insImagePath); m_arrAssetPath.Append(insAssetPath); } void EditableFeilValue::RemoveArrayAt( int idx ) { m_arrInt.EraseIndex(idx); m_arrFloat.EraseIndex(idx); m_arrFloat2.EraseIndex(idx); m_arrFloat3.EraseIndex(idx); m_arrFloat4.EraseIndex(idx); m_arrString.EraseIndex(idx); m_arrColor32.EraseIndex(idx); m_arrImagePath.EraseIndex(idx); m_arrAssetPath.EraseIndex(idx); } void EditableFeilValue::ClearValueAt( int idx ) { m_arrInt[idx].Clear(); m_arrFloat[idx].Clear(); m_arrFloat2[idx].Clear(); m_arrFloat3[idx].Clear(); m_arrFloat4[idx].Clear(); m_arrString[idx].Clear(); m_arrColor32[idx].Clear(); m_arrImagePath[idx].Clear(); m_arrAssetPath[idx].Clear(); } void EditableFeilValue::AddInt( int row,Util::String key,int value ) { m_arrInt[row].Add(key,value); } void EditableFeilValue::AddFloat( int row,Util::String key,float value ) { m_arrFloat[row].Add(key,value); } void EditableFeilValue::AddFloat2( int row,Util::String key,Math::float2& value ) { m_arrFloat2[row].Add(key,value); } void EditableFeilValue::AddFloat3( int row,Util::String key,Math::float3& value ) { m_arrFloat3[row].Add(key,value); } void EditableFeilValue::AddFloat4( int row,Util::String key,Math::float4& value ) { m_arrFloat4[row].Add(key,value); } void EditableFeilValue::AddString( int row,Util::String key,Util::String& value ) { m_arrString[row].Add(key,value); } void EditableFeilValue::AddColor32( int row, Util::String key, Math::Color32& value ) { m_arrColor32[row].Add(key,value); } void EditableFeilValue::AddImagePath( int row, Util::String key, Util::String& value ) { m_arrImagePath[row].Add(key,value); } void EditableFeilValue::AddAssetPath( int row, Util::String key, Util::AssetPath& value ) { m_arrAssetPath[row].Add(key,value); } void EditableFeilValue::SetInt( int row,Util::String key,int value ) { int idx = m_arrInt[row].FindIndex(key); m_arrInt[row].ValueAtIndex(idx) = value; } void EditableFeilValue::SetFloat( int row,Util::String key,float value ) { int idx = m_arrFloat[row].FindIndex(key); m_arrFloat[row].ValueAtIndex(idx) = value; } void EditableFeilValue::SetFloat2( int row,Util::String key,Math::float2& value ) { int idx = m_arrFloat2[row].FindIndex(key); m_arrFloat2[row].ValueAtIndex(idx) = value; } void EditableFeilValue::SetFloat3( int row,Util::String key,Math::float3& value ) { int idx = m_arrFloat3[row].FindIndex(key); m_arrFloat3[row].ValueAtIndex(idx) = value; } void EditableFeilValue::SetFloat4( int row,Util::String key,Math::float4& value ) { int idx = m_arrFloat4[row].FindIndex(key); m_arrFloat4[row].ValueAtIndex(idx) = value; } void EditableFeilValue::SetString( int row,Util::String key,Util::String& value ) { int idx = m_arrString[row].FindIndex(key); m_arrString[row].ValueAtIndex(idx) = value; } void EditableFeilValue::SetColor32( int row,Util::String key, Math::Color32& value ) { int idx = m_arrColor32[row].FindIndex(key); m_arrColor32[row].ValueAtIndex(idx) = value; } void EditableFeilValue::SetImagePath( int row,Util::String key, Util::String& value ) { int idx = m_arrImagePath[row].FindIndex(key); m_arrImagePath[row].ValueAtIndex(idx) = value; } void EditableFeilValue::SetAssetPath( int row, Util::String key, Util::AssetPath& value ) { int idx = m_arrAssetPath[row].FindIndex(key); m_arrAssetPath[row].ValueAtIndex(idx) = value; } void EditableFeilValue::AssignInt( int row,Util::String key,int value ) { if( row == m_arrInt.Size() ) { Util::Dictionary insInt; m_arrInt.Append(insInt); } else if( row > m_arrInt.Size()) { n_error("feild assign error\n"); } int idx = m_arrInt[row].FindIndex(key); if( idx == -1 ) { m_arrInt[row].Add(key,value); } else { m_arrInt[row].ValueAtIndex(idx) = value; } } void EditableFeilValue::AssignFloat( int row,Util::String key,float value ) { if( row == m_arrFloat.Size() ) { Util::Dictionary insFloat; m_arrFloat.Append(insFloat); } else if( row > m_arrFloat.Size()) { n_error("feild assign error\n"); } int idx = m_arrFloat[row].FindIndex(key); if( idx == -1 ) { m_arrFloat[row].Add(key,value); } else { m_arrFloat[row].ValueAtIndex(idx) = value; } } void EditableFeilValue::AssignFloat2( int row,Util::String key,Math::float2& value ) { if( row == m_arrFloat2.Size() ) { Util::Dictionary insFloat2; m_arrFloat2.Append(insFloat2); } else if( row > m_arrFloat2.Size()) { n_error("feild assign error\n"); } int idx = m_arrFloat2[row].FindIndex(key); if( idx == -1 ) { m_arrFloat2[row].Add(key,value); } else { m_arrFloat2[row].ValueAtIndex(idx) = value; } } void EditableFeilValue::AssignFloat3( int row,Util::String key,Math::float3& value ) { if( row == m_arrFloat3.Size() ) { Util::Dictionary insFloat3; m_arrFloat3.Append(insFloat3); } else if( row > m_arrFloat3.Size()) { n_error("feild assign error\n"); } int idx = m_arrFloat3[row].FindIndex(key); if( idx == -1 ) { m_arrFloat3[row].Add(key,value); } else { m_arrFloat3[row].ValueAtIndex(idx) = value; } } void EditableFeilValue::AssignFloat4( int row,Util::String key,Math::float4& value ) { if( row == m_arrFloat4.Size() ) { Util::Dictionary insFloat4; m_arrFloat4.Append(insFloat4); } else if( row > m_arrFloat4.Size()) { n_error("feild assign error\n"); } int idx = m_arrFloat4[row].FindIndex(key); if( idx == -1 ) { m_arrFloat4[row].Add(key,value); } else { m_arrFloat4[row].ValueAtIndex(idx) = value; } } void EditableFeilValue::AssignString( int row,Util::String key,Util::String& value ) { if( row == m_arrString.Size() ) { Util::Dictionary insString; m_arrString.Append(insString); } else if( row > m_arrString.Size()) { n_error("feild assign error\n"); } int idx = m_arrString[row].FindIndex(key); if( idx == -1 ) { m_arrString[row].Add(key,value); } else { m_arrString[row].ValueAtIndex(idx) = value; } } void EditableFeilValue::AssignColor32( int row, Util::String key, Math::Color32& value ) { if( row == m_arrColor32.Size() ) { Util::Dictionary insColor32; m_arrColor32.Append(insColor32); } else if( row > m_arrColor32.Size()) { n_error("feild assign error\n"); } int idx = m_arrColor32[row].FindIndex(key); if( idx == -1 ) { m_arrColor32[row].Add(key,value); } else { m_arrColor32[row].ValueAtIndex(idx) = value; } } void EditableFeilValue::AssignImagePath( int row, Util::String key, Util::String& value ) { if( row == m_arrImagePath.Size() ) { Util::Dictionary insString; m_arrImagePath.Append(insString); } else if( row > m_arrImagePath.Size()) { n_error("feild assign error\n"); } int idx = m_arrImagePath[row].FindIndex(key); if( idx == -1 ) { m_arrImagePath[row].Add(key,value); } else { m_arrImagePath[row].ValueAtIndex(idx) = value; } } void EditableFeilValue::AssignAssetPath( int row, Util::String key, Util::AssetPath& value ) { if( row == m_arrAssetPath.Size() ) { Util::Dictionary insString; m_arrAssetPath.Append(insString); } else if( row > m_arrAssetPath.Size()) { n_error("feild assign error\n"); } int idx = m_arrAssetPath[row].FindIndex(key); if( idx == -1 ) { m_arrAssetPath[row].Add(key,value); } else { m_arrAssetPath[row].ValueAtIndex(idx) = value; } } void EditableFeilValue::AssignAll( int row ) { if( row == m_arrString.Size() ) { Util::Dictionary insString; m_arrString.Append(insString); } if( row == m_arrFloat4 .Size() ) { Util::Dictionary insString; m_arrFloat4.Append(insString); } if( row == m_arrFloat3.Size() ) { Util::Dictionary insString; m_arrFloat3.Append(insString); } if( row == m_arrFloat2.Size() ) { Util::Dictionary insString; m_arrFloat2.Append(insString); } if( row == m_arrFloat.Size() ) { Util::Dictionary insString; m_arrFloat.Append(insString); } if( row == m_arrInt.Size() ) { Util::Dictionary insString; m_arrInt.Append(insString); } if ( row == m_arrColor32.Size() ) { Util::Dictionary insString; m_arrColor32.Append(insString); } if ( row == m_arrImagePath.Size() ) { Util::Dictionary insString; m_arrImagePath.Append(insString); } if( row == m_arrAssetPath.Size() ) { Util::Dictionary insString; m_arrAssetPath.Append(insString); } } App::EditableFeilValue EditableFeilValue::GetSingleValueAt( int i ) { EditableFeilValue ret; ret.GrowAllArray(); ret.m_arrFloat[0] = this->m_arrFloat[i]; ret.m_arrFloat2[0] = this->m_arrFloat2[i]; ret.m_arrFloat3[0] = this->m_arrFloat3[i]; ret.m_arrFloat4[0] = this->m_arrFloat4[i]; ret.m_arrInt[0] = this->m_arrInt[i]; ret.m_arrString[0] = this->m_arrString[i]; ret.m_arrColor32[0] = this->m_arrColor32[i]; ret.m_arrImagePath[0] = this->m_arrImagePath[i]; ret.m_arrAssetPath[0] = this->m_arrAssetPath[i]; return ret; } void EditableFeilValue::InsertValueAt( const EditableFeilValue& evalue,int i ) { if(m_arrFloat.Size()==0) { m_arrFloat.Reserve(1); } if(m_arrFloat2.Size()==0) { m_arrFloat2.Reserve(1); } if(m_arrFloat3.Size()==0) { m_arrFloat3.Reserve(1); } if(m_arrFloat4.Size()==0) { m_arrFloat4.Reserve(1); } if(m_arrInt.Size()==0) { m_arrInt.Reserve(1); } if(m_arrString.Size()==0) { m_arrString.Reserve(1); } if(m_arrColor32.Size() == 0) { m_arrColor32.Reserve(1); } if(m_arrImagePath.Size() == 0) { m_arrImagePath.Reserve(1); } if(m_arrAssetPath.Size() == 0) { m_arrAssetPath.Reserve(1); } this->m_arrFloat.Insert(i,evalue.m_arrFloat[0]); this->m_arrFloat2.Insert(i,evalue.m_arrFloat2[0]); this->m_arrFloat3.Insert(i,evalue.m_arrFloat3[0]); this->m_arrFloat4.Insert(i,evalue.m_arrFloat4[0]); this->m_arrInt.Insert(i,evalue.m_arrInt[0]); this->m_arrString.Insert(i,evalue.m_arrString[0]); this->m_arrColor32.Insert(i,evalue.m_arrColor32[0]); this->m_arrImagePath.Insert(i,evalue.m_arrImagePath[0]); this->m_arrAssetPath.Insert(i,evalue.m_arrAssetPath[0]); } }