/**************************************************************************** Copyright (c) 2007 ,Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __inputfeature_H__ #define __inputfeature_H__ #include "appframework/feature.h" #include "input/inputsource.h" #include "input/inputserver.h" //------------------------------------------------------------------------------ namespace App { typedef Util::Array< GPtr > InputSourceList; class InputFeature : public App::Feature { __DeclareSubClass(InputFeature,Feature); __DeclareThreadSingleton(InputFeature); public: /// constructor InputFeature(); /// destructor virtual ~InputFeature(); // add the input source. make out all kinds of input state from input source void InitSource( const InputSourceList& inputSourceList ); // catch the input service. we can get the keyboard,mouse and rock's state info const GPtr& GetInputServer(void) const; /// @Feature::OnActivate called from InputFeature::ActivateProperties() virtual void OnActivate(); /// @Feature::OnDeactivate called from InputFeature::DeactivateProperties() virtual void OnDeactivate(); /// @Feature::OnBeginFrame called at the start of the feature trigger cycle virtual void OnBeginFrame(); /// @Feature::OnEndFrame called at the end of the feature trigger cycle virtual void OnEndFrame(); void AttachInputSource(GPtr input); void RemoveInputSource(GPtr input); protected: // input Server GPtr m_inputServer; InputSourceList mInputSourceList; }; //------------------------------------------------------------------------ inline const GPtr& InputFeature::GetInputServer(void) const { return m_inputServer; } } // namespace InputFeature //------------------------------------------------------------------------------ #endif // __InputFeature_H__