/**************************************************************************** Copyright (c) 2006, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __GRAPHICSFEATURE_H__ #define __GRAPHICSFEATURE_H__ #include "appframework/feature.h" #include "appframework/scene.h" #include "graphicsystem/GraphicSystem.h" #include "graphicsystem/Camera/Camera.h" #include "graphicsystem/GraphicObjectManager.h" #include "foundation/delegates/delegatetype.h" //------------------------------------------------------------------------------ namespace App { class GraphicsFeature : public App::Feature { __DeclareSubClass(GraphicsFeature, Feature); __DeclareImageSingleton(GraphicsFeature); public: typedef Delegates::delegates::CMultiDelegate1 EventHandle_DeviceReset; /// constructor GraphicsFeature(); /// destructor virtual ~GraphicsFeature(); /// called from GameServer::ActivateComponents() virtual void OnActivate(); /// called from GameServer::DeactivateComponents() virtual void OnDeactivate(); /// called from within GameServer::OnStart() after OnLoad when the complete world exist virtual void OnStart(); /// called on begin of frame virtual void OnBeginFrame(); /// called in the middle of the feature trigger cycle virtual void OnFrame(); /// called at the end of the feature trigger cycle virtual void OnEndFrame(); /// get the graphicsystem const GPtr& GetGraphicSystem(void) const; ///// Assign camera actor which is current used as main camera //void AssignDefaultCamera(const GPtr& camActor); ///// get the camera actor GPtr GetDefaultCameraActor() const; void SetMainWindow(WindHandle hWnd); /// get window handle WindHandle GetMainWindow(void) const; /// default mainwindow void SetWindowSize( int width, int height); GPtr CreateViewPortWindow( WindHandle hWnd, const RenderBase::DisplayMode& mode); void DestroyViewPortWindow(GPtr& view); GPtr& GetMainViewPort(); /// set started as web version void SetWebVersion(bool bWebVersion); /// is started as web version const bool IsWebVersion() const; void SetDeviceLostCallBack(RenderBase::deviceLostCallBackFunc func); void OnDeviceLost(); bool CheckReset(); void OnDeviceReset(); EventHandle_DeviceReset eventDeviceReset; protected: void onMainViewPortChange(Graphic::ViewPortWindow* sender); GPtr mGraphicSystem; //GPtr mDefaultCameraActor; GPtr mMainViewPort; bool mWebVersion; WindHandle mMainWindow; int mWindowHeight; int mWindowWidth; bool mWindowSizeChanged; void* mChangeWindow; }; //------------------------------------------------------------------------ inline const GPtr& GraphicsFeature::GetGraphicSystem(void) const { return mGraphicSystem; } //-------------------------------------------------------------------------------- inline WindHandle GraphicsFeature::GetMainWindow(void) const { return mMainWindow; } //------------------------------------------------------------------------ inline void GraphicsFeature::SetWebVersion(bool bWebVersion) { this->mWebVersion = bWebVersion; } //------------------------------------------------------------------------ inline const bool GraphicsFeature::IsWebVersion() const { return this->mWebVersion; } //------------------------------------------------------------------------ inline void GraphicsFeature::SetDeviceLostCallBack(RenderBase::deviceLostCallBackFunc func) { this->mGraphicSystem->SetDeviceLostCallBack(func); } } // namespace GraphicsFeatureUnit //------------------------------------------------------------------------------ #endif //__GRAPHICSFEATURE_H__