/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef _SKINNEDRENDEROBJECT_H_ #define _SKINNEDRENDEROBJECT_H_ #include "app/graphicfeature/components/meshrenderobject.h" #include "app/graphicfeature/components/skinnedrenderable.h" namespace App { class SkinnedMeshRenderComponent; class SkinnedRenderObject : public MeshRenderObject { __DeclareSubClass(SkinnedRenderObject, MeshRenderObject) public: typedef SkinnedRenderable RenderableType; typedef SkinnedMeshRenderComponent Owner; SkinnedRenderObject(); ~SkinnedRenderObject(); virtual void AddToCollection(Graphic::RenderDataCollection* collection, const Graphic::RenderConfig* renderConfig); virtual void Render(const Graphic::Renderable* renderable, Graphic::RenderPassType passType, const Graphic::Material* customizedMaterial); protected: void render(const RenderableType* renderable, Graphic::RenderPassType passType, const Graphic::Material* customizedMat, const Math::matrix44& _matrix); private: Owner* getOwner() const; }; inline SkinnedRenderObject::Owner* SkinnedRenderObject::getOwner() const { return GetOwner(); } } #endif //_SKINNEDRENDEROBJECT_H_