/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __PROJECTORCOMPONENT_H__ #define __PROJECTORCOMPONENT_H__ #include "graphicfeature/components/rendercomponent.h" #include "Projector/Projector.h" namespace App { class ProjectorRenderObject; class TerrainRenderComponent; class TerrainNode; class ProjectorRenderComponent : public App::RenderComponent { __DeclareSubClass(ProjectorRenderComponent, App::RenderComponent); public: /// constructor ProjectorRenderComponent(); /// destructor virtual ~ProjectorRenderComponent(); /// setup callbacks for this component, call by Actor in OnActivate() virtual void SetupCallbacks(); /// override to register accepted messages virtual void SetupAcceptedMessages(); /// handle a single message virtual void HandleMessage(const GPtr& msg); // @ISerialization::GetVersion. when change storage, must add SerializeVersion count virtual Version GetVersion() const; virtual void UpdateRenderLayer(); // @ISerialization::Load virtual void Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args ); // @ISerialization::Save virtual void Save( AppWriter* pWriter ) const; void ActiveProjector(bool enable); const RenderBase::PrimitiveHandle& GetPrimitiveHandleByRenderable(const Graphic::Renderable* renderable) const; // View type void SetViewType(Graphic::Projector::ViewType viewType); Graphic::Projector::ViewType GetViewType() const; // Fov void SetFov(float fileOfView); float GetFov() const; // Aspect radio float GetAspectRatio() const; void SetAspectRatio(float angles); // Near clip plane void SetNearClipPlane(float nearClipPlane); float GetNearClipPlane() const; float GetNearWidth() const; float GetNearHeight() const; // Far clip plane void SetFarClipPlane(float farClipPlane); float GetFarClipPlane() const; float GetFarWidth() const; float GetFarHeight() const; // Ignore Layers void SetIgnoreLayers(uint ignoreLayers); uint GetIgnoreLayers() const; // Material void SetMaterialID( IndexT iSubMesh, const Resources::ResourceId& matID,const bool bCopy = false,Resources::Priority p = 0 ); const Resources::ResourceId& GetMaterialID(IndexT iSubMesh ); // Get view projection const Math::matrix44& GetViewProjMatrix() const; void SetProj( Graphic::Projector::ViewType viewType, float fovOrHeight, float zNear, float zFar); // copy from other component virtual void CopyFrom( const GPtr& pComponent ); public: /** Worldspace clipping planes. */ enum FrustumPlane { FRUSTUM_PLANE_NEAR = 0, FRUSTUM_PLANE_FAR = 1, FRUSTUM_PLANE_LEFT = 2, FRUSTUM_PLANE_RIGHT = 3, FRUSTUM_PLANE_TOP = 4, FRUSTUM_PLANE_BOTTOM = 5, FRUSTUM_PLANE_COUNT = 6 }; void _UpdateProjector(); void SetProjectorTrans(const Math::matrix44& trans); void EnableProjectorUpdate(bool bEnable); Math::scalar GetAlphaValue(Math::scalar u, Math::scalar v); const GPtr& GetProJector() const; const bool IsProjectorEnabled() const; void Update(); protected: friend class CameraComponentSerialization; void _BuildRenderable(); void _BuildRenderObject(); void _BuildMeshInfo(); // Attach renderable to render object void _AttachRenderObject(); // Deattach renderable to render object void _DeattachRenderObject(); void _UpdateBoundingBox(const Math::float3 &p); /// called from Actor::ActivateComponents() virtual void OnActivate(); /// called from Actor::DeactivateComponents() virtual void OnDeactivate(); virtual void OnRenderSceneChanged(); /// called on begin of frame virtual void _OnBeginFrame(); /// called on frame virtual void _OnFrame(); /// @Component::Component called after movement has happened. /// this will change the camera view matrix when Actor change virtual void _OnMoveAfter(); protected: typedef ProjectorRenderObject RenderObjectType; GPtr mProjector; bool mIsNeedUpdate; // Mesh postion data Util::Array mVertexs; SizeT mVertexLimit; // Terrain position & indices data Util::Array mTerrainVertexs; Util::Array mTerrainIndices; // aabb Math::bbox mAabb; // Mesh primitive RenderBase::PrimitiveHandle mPrimitive; // Terrain primitive RenderBase::PrimitiveHandle mTerrainPrimitive; GPtr mProjectorRenderObject; #ifdef __GENESIS_EDITOR__ public: // Editor brush state bool GetBrushState() const; void SetBrushState(const bool b); protected: // brush helper bool mIsBrushHelper; #endif }; //------------------------------------------------------------------------------ inline const GPtr& ProjectorRenderComponent::GetProJector() const { n_assert(mProjector); return mProjector; } //-------------------------------------------------------------------------------- inline void ProjectorRenderComponent::SetViewType( Graphic::Projector::ViewType viewType ) { mProjector->SetViewType(viewType); } //-------------------------------------------------------------------------------- inline void ProjectorRenderComponent::SetProj( Graphic::Projector::ViewType viewType, float fovOrHeight, float zNear, float zFar) { mProjector->SetProj( viewType, fovOrHeight, zNear, zFar); } //-------------------------------------------------------------------------------- inline void ProjectorRenderComponent::SetAspectRatio( float angles ) { mProjector->SetAspectRatio(angles); } //-------------------------------------------------------------------------------- inline float ProjectorRenderComponent::GetAspectRatio() const { return mProjector->GetAspectRatio(); } //-------------------------------------------------------------------------------- inline uint ProjectorRenderComponent::GetIgnoreLayers() const { return mProjector->GetIgnoreLayers(); } //-------------------------------------------------------------------------------- inline float ProjectorRenderComponent::GetFarClipPlane() const { return mProjector->GetFarClipPlane(); } //-------------------------------------------------------------------------------- inline float ProjectorRenderComponent::GetNearClipPlane() const { return mProjector->GetNearClipPlane(); } //-------------------------------------------------------------------------------- inline void ProjectorRenderComponent::SetFov( float fileOfView ) { mProjector->SetFov(fileOfView); } //-------------------------------------------------------------------------------- inline float ProjectorRenderComponent::GetFov() const { return mProjector->GetFov(); } //-------------------------------------------------------------------------------- inline float ProjectorRenderComponent::GetFarWidth() const { return mProjector->GetFarWidth(); } //-------------------------------------------------------------------------------- inline Graphic::Projector::ViewType ProjectorRenderComponent::GetViewType() const { return mProjector->GetViewType(); } //-------------------------------------------------------------------------------- inline float ProjectorRenderComponent::GetFarHeight() const { return mProjector->GetFarHeight(); } //-------------------------------------------------------------------------------- inline void ProjectorRenderComponent::SetIgnoreLayers( uint ignoreLayers ) { mProjector->SetIgnoreLayers(ignoreLayers); } //-------------------------------------------------------------------------------- inline float ProjectorRenderComponent::GetNearWidth() const { return mProjector->GetNearWidth(); } //-------------------------------------------------------------------------------- inline float ProjectorRenderComponent::GetNearHeight() const { return mProjector->GetNearHeight(); } //-------------------------------------------------------------------------------- inline void ProjectorRenderComponent::SetNearClipPlane( float nearClipPlane ) { mProjector->SetNearClipPlane(nearClipPlane); } //-------------------------------------------------------------------------------- inline void ProjectorRenderComponent::SetFarClipPlane( float farClipPlane ) { mProjector->SetFarClipPlane(farClipPlane); } //-------------------------------------------------------------------------------- inline const Math::matrix44& ProjectorRenderComponent::GetViewProjMatrix() const { return mProjector->GetViewProjMatrix(); } //-------------------------------------------------------------------------------- inline void ProjectorRenderComponent::SetMaterialID( IndexT iSubMesh, const Resources::ResourceId& matID,const bool bCopy /* = false */,Resources::Priority p ) { for ( IndexT i = 0; i < 2; ++i) { Super::SetMaterialID( i, matID, false); } } //-------------------------------------------------------------------------------- inline const Resources::ResourceId& ProjectorRenderComponent::GetMaterialID( IndexT iSubMesh ) { return Super::GetMaterialID(0); } }; // namespace GraphicsFeature #endif // __PROJECTORCOMPONENT_H__