/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CAMERACOMPONENT_H__ #define __CAMERACOMPONENT_H__ #include "appframework/component.h" #include "graphicsystem/Camera/Camera.h" namespace Graphic { class ViewPortWindow; } namespace App { typedef TypeConvert ViewTypeConvert; class CameraComponent; class CameraComponentLoadListener { public: ~CameraComponentLoadListener(){}; virtual void OnLoad(CameraComponent* sender) = 0; }; /* */ class CameraComponent : public App::Component { __DeclareSubClass(CameraComponent, Component); public: typedef uint CullMarkID; /// constructor CameraComponent(); /// destructor virtual ~CameraComponent(); /// setup callbacks for this component, call by Actor in OnActivate() virtual void SetupCallbacks(); /// list all reference resource ids virtual void GetReferenceResourceId(Util::Array& list) const; /// override to register accepted messages virtual void SetupAcceptedMessages(); /// handle a single message virtual void HandleMessage(const GPtr& msg); void SetCameraOrder(Graphic::CameraOrder order ); Graphic::CameraOrder GetCameraOrder() const; void SetTargetWindow(Graphic::ViewPortWindow* target); Graphic::ViewPortWindow* GetTargetWindow() const; bool IsMainCamera(void) const; bool IsNeedApply() const; bool IsUseSkyBox(void); void SetUseSkyBox(bool useSkyBox); void SetTexRes(const RenderBase::ResourcePath& str); const RenderBase::ResourcePath& GetTexRes(void); // get View Matrix const Math::matrix44& GetViewMat() ; // get Proj Matrix const Math::matrix44& GetProjMat() ; // get Proj Matrix const Math::matrix44& GetViewProjMat() ; Math::matrix44 GetViewMat_ex() ; Math::matrix44 GetProjMat_ex() ; Graphic::Camera::ViewType GetViewType() const; float GetFov() const; float GetNearWidth() const; float GetNearHeight() const; float GetAspect() const; float GetZNear() const; float GetZFar() const; float GetFarWidth() const; float GetFarHeight() const; float GetShadowDistence() const; bool GetProjParam( float* nearWidth , float* nearHeight , float* nearPlaneDis , float* farPlaneDis ); bool SetProjParam( float nearW , float nearH , float nearDis , float farDis ); bool SetProj(float fovOrHeight, float zNear, float zFar, Graphic::Camera::ViewType vt); bool SetProj(float fovOrHeight, float zNear, float zFar); void SetPerspectiveFovRH(float fov, float aspect, float zNear, float zFar); void SetPerspectiveFovRHEx(float fov, float aspect, float zNear, float zFar,const Math::float4& clipPlane_, bool reflection); void SetZFar(float zFar); void SetZNear(float zNear); void SetShadowDistence(float shadowDis); CullMarkID GetCullMarkID() const; void SetCullMarkID(CullMarkID id); void SetRenderMode(Graphic::Camera::RenderMode mode); Graphic::Camera::RenderMode GetRenderMode() const; const GPtr& GetCameraObject() const; // @ISerialization::GetVersion. when change storage, must add SerializeVersion count virtual Version GetVersion() const; // @ISerialization::Load virtual void Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args ); // @ISerialization::Save virtual void Save( AppWriter* pWriter ) const; // copy from other component virtual void CopyFrom( const GPtr& pComponent ); static void RegisterLoadListener(CameraComponentLoadListener* Listener); void SetRenderCustom(bool custom); bool IsRenderCustom(); void SetRenderNormal(bool normal); bool IsRenderNormal(); void SetRenderDepth(bool RenderDepth); bool IsRenderDepth(); void SetRenderToTexture(const GPtr& rtt); void SetLightLitTexture(const GPtr& rtt); void SetUseBeforeDrawEvent(bool enable); bool GetUseBeforeDrawEvent() const; virtual void SetupAllResource(); virtual bool IsAllResourceLoaded(); //temp function. void SetRenderShadowMap(bool enable); bool GetRenderShadowMap() const; protected: friend class CameraComponentSerialization; /// called from Actor::ActivateComponents() virtual void OnActivate(); /// called from Actor::DeactivateComponents() virtual void OnDeactivate(); virtual void OnRenderSceneChanged(); /// called on begin of frame virtual void _OnBeginFrame(); /// called before rendering happens virtual void _OnFrame(); /// @Component::Component called after movement has happened. /// this will change the camera view matrix when Actor change virtual void _OnMoveAfter(); void AttachCamera(); void DetachCamera(); void AttachSkyBox(); void DetachSkyBox(); GPtr m_camera; RenderBase::ResourcePath m_skyBoxRes; bool m_bUseSkyBox; bool m_bSkyBoxDirty; bool m_bAttached; bool m_bInit; }; //------------------------------------------------------------------------ inline void CameraComponent::SetCameraOrder(Graphic::CameraOrder order ) { m_camera->SetCameraOrder(order); } //------------------------------------------------------------------------ inline Graphic::CameraOrder CameraComponent::GetCameraOrder() const { return m_camera->GetCameraOrder(); } //------------------------------------------------------------------------ inline bool CameraComponent::IsMainCamera(void) const { return m_camera->GetCameraOrder() == Graphic::eCO_Main; } //------------------------------------------------------------------------ inline const Math::matrix44& CameraComponent::GetViewMat() { return m_camera->GetViewTransform(); } //------------------------------------------------------------------------ inline const Math::matrix44& CameraComponent::GetProjMat() { return m_camera->GetProjTransform(); } //------------------------------------------------------------------------ inline const Math::matrix44& CameraComponent::GetViewProjMat() { return m_camera->GetViewProjTransform(); } //------------------------------------------------------------------------ inline Math::matrix44 CameraComponent::GetViewMat_ex() { return m_camera->GetViewTransform(); } //------------------------------------------------------------------------ inline Math::matrix44 CameraComponent::GetProjMat_ex() { return m_camera->GetProjTransform(); } //------------------------------------------------------------------------ inline Graphic::Camera::ViewType CameraComponent::GetViewType() const { return m_camera->GetViewType(); } //------------------------------------------------------------------------ inline float CameraComponent::GetFov() const { return m_camera->GetCameraSetting().GetFov(); } //------------------------------------------------------------------------ inline float CameraComponent::GetNearWidth() const { return m_camera->GetCameraSetting().GetNearWidth(); } //------------------------------------------------------------------------ inline float CameraComponent::GetNearHeight() const { return m_camera->GetCameraSetting().GetNearHeight(); } //------------------------------------------------------------------------ inline float CameraComponent::GetFarWidth() const { return m_camera->GetCameraSetting().GetFarWidth(); } //------------------------------------------------------------------------ inline float CameraComponent::GetFarHeight() const { return m_camera->GetCameraSetting().GetFarHeight(); } //------------------------------------------------------------------------ inline float CameraComponent::GetAspect() const { return m_camera->GetCameraSetting().GetAspect(); } //------------------------------------------------------------------------ inline float CameraComponent::GetZNear() const { return m_camera->GetCameraSetting().GetZNear(); } //------------------------------------------------------------------------ inline float CameraComponent::GetZFar() const { return m_camera->GetCameraSetting().GetZFar(); } //------------------------------------------------------------------------ inline Graphic::Camera::RenderMode CameraComponent::GetRenderMode() const { return m_camera->GetRenderMode(); } //------------------------------------------------------------------------ inline void CameraComponent::SetRenderMode(Graphic::Camera::RenderMode mode) { m_camera->SetRenderMode(mode); } inline void CameraComponent::SetTargetWindow(Graphic::ViewPortWindow* target) { m_camera->SetTargetWindow(target); } inline Graphic::ViewPortWindow* CameraComponent::GetTargetWindow() const { return m_camera->GetTargetWindow(); } //------------------------------------------------------------------------ inline CameraComponent::CullMarkID CameraComponent::GetCullMarkID() const { return m_camera->GetCullMask(); } //------------------------------------------------------------------------ inline void CameraComponent::SetShadowDistence(float shadowDis) { m_camera->SetShadowDistence(shadowDis); } //------------------------------------------------------------------------ inline float CameraComponent::GetShadowDistence() const { return m_camera->GetShadowDistence(); } //------------------------------------------------------------------------ //------------------------------------------------------------------------ //------------------------------------------------------------------------ //------------------------------------------------------------------------ //------------------------------------------------------------------------ //------------------------------------------------------------------------ inline const GPtr& CameraComponent::GetCameraObject() const { return m_camera; } //------------------------------------------------------------------------ inline void CameraComponent::SetTexRes(const RenderBase::ResourcePath& str) { if (str != m_skyBoxRes) { m_bSkyBoxDirty = true; m_skyBoxRes = str; } } inline const RenderBase::ResourcePath& CameraComponent::GetTexRes(void) { return m_skyBoxRes; } inline void CameraComponent::SetUseBeforeDrawEvent(bool enable) { m_camera->SetBeforeDrawEvent(enable); } inline bool CameraComponent::GetUseBeforeDrawEvent() const { return m_camera->IsUseBeforeDrawEvent(); } inline void CameraComponent::SetRenderShadowMap(bool enable) { m_camera->SetRenderLightLitMap(enable); } inline bool CameraComponent::GetRenderShadowMap() const { return m_camera->HasLightLitMap(); } inline void CameraComponent::SetLightLitTexture(const GPtr& rtt) { m_camera->SetLightLitMap(rtt); } }; // namespace GraphicsFeature //------------------------------------------------------------------------------ #endif //__CAMERACOMPONENT_H__