/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "appframework/actormanager.h" namespace App { class ActorManagerSerialization { public: ActorManagerSerialization( const ActorManager* pManager ) :mObject(pManager) { } inline void Load( Version ver, AppReader* pReader ) { if ( 1 == ver ) { Load_1(pReader); return; } n_error(" ActorManagerSerialization::Load unknonw version " ); } void Load_1( AppReader* pReader ); void Save( AppWriter* pWriter ); protected: const ActorManager* mObject; }; const static char* s_TemplateActorCount = "TemplateActorCount"; //------------------------------------------------------------------------ void ActorManagerSerialization::Load_1(AppReader* pSerialize) { ActorManager* pManager = const_cast(mObject); /// 读取actor的模板 { SizeT tempSize; pSerialize->SerializeInt( s_TemplateActorCount, tempSize ); if ( tempSize != 0 ) { // do not use " ActorManager::ActorTemplateContainer& actorTemplates=pManager->mTemplateActors " // for did not init actor_template from actor_template ActorManager::ActorTemplateContainer actorTemplates; Serialization::FileType fileType = Serialization::FT_DEFAULT; actorTemplates.Reserve( tempSize ); actorTemplates.BeginBulkAdd(); for ( IndexT index = 0; index < tempSize; ++index ) { GPtr pActor = pSerialize->SerializeObject(); n_assert( pActor ); actorTemplates.Add( pActor->GetTemplateName().AsString(), ActorManager::TemplateInfo(pActor,fileType )); } actorTemplates.EndBulkAdd(); pManager->mTemplateActors = actorTemplates; } } } //------------------------------------------------------------------------ void ActorManagerSerialization::Save(AppWriter* pSerialize) { const ActorManager* pManager = mObject; /// 存储actor的模板 { const ActorManager::ActorTemplateContainer& actorTemplates = pManager->mTemplateActors; SizeT tempSize = actorTemplates.Size(); pSerialize->SerializeInt( s_TemplateActorCount, tempSize ); for ( IndexT index = 0; index < tempSize; ++index ) { const GPtr& pActor = actorTemplates.ValueAtIndex( index ).m_ptr; pSerialize->SerializeObject( pActor ); } } } } namespace App { //------------------------------------------------------------------------ // @ISerialization::GetVersion. when change storage, must add SerializeVersion count Version ActorTemplateFile::GetVersion() const { return 1; // 当前版本号是1 } //------------------------------------------------------------------------ // @ISerialization::Load void ActorTemplateFile::Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args ) { ActorManagerSerialization Serialize( ActorManager::Instance() ); Serialize.Load( ver, pReader ); } //------------------------------------------------------------------------ // @ISerialization::Save void ActorTemplateFile::Save( AppWriter* pWriter ) const { ActorManagerSerialization Serialize( ActorManager::Instance() ); Serialize.Save( pWriter ); } }