#**************************************************************************** # Copyright (c) 2011-2013,WebJet Business Division,CYOU # # http://www.genesis-3d.com.cn # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. #**************************************************************************** ################################################################################## # Build app ################################################################################## #appframework folder SET ( APPFRAMEWORK_HEADER_FILES appframework/actor.h appframework/actormanager.h appframework/app_fwd_decl.h appframework/appconfig.h appframework/component.h appframework/editstatus.h appframework/feature.h appframework/feature_fwd_decl.h appframework/gameapplication.h appframework/gameserver.h appframework/manager.h appframework/serialization.h appframework/scene.h appframework/statehandler.h appframework/profiletool.h ) #appframework folder SET ( APPFRAMEWORK_SOURCE_FILES appframework/actor.cc appframework/actormanager.cc appframework/actormanagerserialization.cc appframework/actorserialization.cc appframework/appframeworkprotocol.cc appframework/editstatus.cc appframework/component.cc appframework/component_force_compile.cc appframework/componentserialization.cc appframework/feature.cc appframework/gameapplication.cc appframework/gameserver.cc appframework/manager.cc appframework/serialization.cc appframework/scene.cc appframework/sceneserialization.cc appframework/statehandler.cc appframework/profiletool.cc ) #apputil folder SET ( APPUTIL_HEADER_FILES apputil/intersectutil.h apputil/manuresutil.h apputil/mouserayutil.h apputil/shadowmaputil.h ) #apputil folder SET ( APPUTIL_SOURCE_FILES apputil/intersectutil.cc apputil/manuresutil.cc apputil/mouserayutil.cc apputil/shadowmaputil.cc ) #lightmap folder SET ( LIGHTMAP_HEADER_FILES Lightmap/lightmapSetting.h ) #lightmap folder SET ( LIGHTMAP_SOURCE_FILES Lightmap/lightmapSetting.cc Lightmap/lightMapSerialization.cc ) #basegamefeature folder SET ( BASEGAMEFEATURE_HEADER_FILES basegamefeature/managers/timesource.h basegamefeature/managers/timemanager.h basegamefeature/managers/sceneschedulemanager.h basegamefeature/managers/gameconfigmanger.h basegamefeature/basegamefeature.h ) #basegamefeature folder SET ( BASEGAMEFEATURE_SOURCE_FILES basegamefeature/managers/timesource.cc basegamefeature/managers/timemanager.cc basegamefeature/managers/sceneschedulemanager.cc basegamefeature/managers/gameconfigmanger.cc basegamefeature/basegamefeature.cc ) #graphicfeature folder SET ( GRAPHICFEATURE_HEADER_FILES graphicfeature/components/apprenderable.h graphicfeature/components/skinnedrenderable.h graphicfeature/components/apprenderobject.h graphicfeature/components/meshrenderobject.h graphicfeature/components/skinnedrenderobject.h graphicfeature/components/screenmeshrenderobject.h graphicfeature/components/spriterenderobject.h graphicfeature/components/animationcomponent.h graphicfeature/components/cameracomponent.h graphicfeature/components/lightcomponent.h graphicfeature/components/meshrendercomponent.h graphicfeature/components/spriterendercomponent.h graphicfeature/components/spritebaserendercomponent.h #graphicfeature/components/volumefogcomponent.h graphicfeature/components/mesh2drendercomponent.h graphicfeature/components/rendercomponent.h graphicfeature/components/skeletoncomponent.h #graphicfeature/components/volumefogrender.h graphicfeature/components/skinnedmeshrendercomponent.h graphicfeature/graphicsfeature.h graphicfeature/graphicsfeaturecomponents.h #graphicfeature/components/GoldenShineComponent.h graphicfeature/components/projectorcomponent.h graphicfeature/components/projectorrenderobject.h graphicfeature/components/simpleskycomponent.h graphicfeature/components/lightprobecomponent.h graphicfeature/components/locatercomponent.h ) #graphicfeature folder SET ( GRAPHICFEATURE_SOURCE_FILES graphicfeature/components/apprenderable.cc graphicfeature/components/skinnedrenderable.cc graphicfeature/components/apprenderobject.cc graphicfeature/components/meshrenderobject.cc graphicfeature/components/skinnedrenderobject.cc graphicfeature/components/screenmeshrenderobject.cc graphicfeature/components/spriterenderobject.cc graphicfeature/components/animationcomponent.cc graphicfeature/components/animationcomponentserialization.cc graphicfeature/components/cameracomponent.cc graphicfeature/components/cameracomponentserialization.cc graphicfeature/components/lightcomponent.cc graphicfeature/components/lightcomponentserialization.cc graphicfeature/components/meshrendercomponent.cc graphicfeature/components/spriterendercomponent.cc graphicfeature/components/spriterendercomponentserialization.cc graphicfeature/components/spritebaserendercomponent.cc graphicfeature/components/spritebaserendercomponentserialization.cc graphicfeature/components/mesh2drendercomponent.cc graphicfeature/components/meshrendercomponentserialization.cc graphicfeature/components/rendercomponent.cc graphicfeature/components/rendercomponentserialization.cc graphicfeature/components/skeletoncomponent.cpp graphicfeature/components/skeletoncomponentserialization.cc graphicfeature/components/skinnedmeshrendercomponent.cc graphicfeature/components/skinnedmeshrendercomponentserialization.cc graphicfeature/graphicsfeature.cc graphicfeature/components/projectorcomponent.cc graphicfeature/components/projectorrenderobject.cc graphicfeature/components/projectorcomponentserialization.cc graphicfeature/components/simpleskycomponent.cc graphicfeature/components/simpleskycomponentserialization.cc graphicfeature/components/lightprobecomponent.cc graphicfeature/components/locatercomponentserialization.cc graphicfeature/components/locatercomponent.cc ) #inputfeature folder SET ( INPUTFEATURE_HEADER_FILES inputfeature/inputfeature.h ) #inputfeature folder SET ( INPUTFEATURE_SOURCE_FILES inputfeature/inputfeature.cc ) #ALSystemFeature folder SET ( ALSystemFeature_HEADER_FILES ALSystemFeature/ALSystemFeature.h ALSystemFeature/GameIap.h ) SET ( ALSystemFeature_SOURCE_FILES ALSystemFeature/ALSystemFeature.cc ALSystemFeature/GameIap.cc ) #paticle folder SET ( PATICLE_HEADER_FILES particlefeature/components/particlerenderable.h particlefeature/components/particlerenderobject.h particlefeature/components/particlerendercomponent.h particlefeature/particlefeatureprotocol.h particlefeature/particlefeature.h ) #paticle folder SET ( PATICLE_SOURCE_FILES particlefeature/components/particlerenderable.cc particlefeature/components/particlerenderobject.cc particlefeature/components/particlerendercomponentserialization.cc particlefeature/components/particlerendercomponent.cc particlefeature/particlefeatureprotocol.cc particlefeature/particlefeature.cc ) #vegetation folder SET ( VEGETATION_HEADER_FILES vegetationfeature/vegetationfeature.h vegetationfeature/vegetationfeatureprotocol.h vegetationfeature/components/vegetationrendercomponent.h ) #vegetation folder SET ( VEGETATION_SOURCE_FILES vegetationfeature/vegetationfeature.cc vegetationfeature/vegetationfeatureprotocol.cc vegetationfeature/components/vegetationrendercomponent.cc vegetationfeature/components/vegetationcomponentserialization.cc ) #scriptfeature folder SET ( SCRIPTFEATURE_HEADER_FILES scriptfeature/mono_script_manager.h scriptfeature/mono_script.h scriptfeature/mono_icall_registration.h scriptfeature/script_general_manager.h scriptfeature/script_message_regist.h scriptfeature/editable_field_value.h scriptfeature/script_root_instance.h scriptfeature/script_IAP_instance.h scriptfeature/script_render_buffer_filter.h ) #scriptfeature folder SET ( SCRIPTFEATURE_SOURCE_FILES scriptfeature/script_utility.cc scriptfeature/script_component.cc scriptfeature/mono_script_manager.cc scriptfeature/mono_script.cc scriptfeature/mono_icall_registration.cc scriptfeature/script_general_manager.cc scriptfeature/script_instance.cc scriptfeature/script_message.cc scriptfeature/script_message_regist.cc scriptfeature/script_feature.cc scriptfeature/editable_field_value.cc scriptfeature/script_root_instance.cc scriptfeature/script_IAP_instance.cc scriptfeature/script_render_buffer_filter.cc ) #scriptfeature inc folder SET ( SCRIPTFEATURE_INC_HEADER_FILES scriptfeature/inc/script_utility.h scriptfeature/inc/script_instance.h scriptfeature/inc/script_fwd_decl.h scriptfeature/inc/script_message.h scriptfeature/inc/script_feature.h scriptfeature/inc/script_component.h ) #terrain folder SET ( TERRAIN_HEADER_FILES terrainfeature/components/TerrainRenderComponent.h terrainfeature/components/TerrainRenderObject.h terrainfeature/components/TerrainNode.h terrainfeature/components/TerrainNodeTree.h terrainfeature/components/TerrainNodeTraverser.h terrainfeature/components/TerrainNodeFrameTraverser.h ) #terrain folder SET ( TERRAIN_SOURCE_FILES terrainfeature/components/TerrainRenderComponent.cc terrainfeature/components/TerrainRenderComponentSerialization.cc terrainfeature/components/TerrainRenderObject.cc terrainfeature/components/TerrainNode.cc terrainfeature/components/TerrainNode_Tear_Reqular.cc terrainfeature/components/TerrainNodeTree.cc terrainfeature/components/TerrainNodeTraverser.cc terrainfeature/components/TerrainNodeFrameTraverser.cc ) #AnimationFeature SET ( ANIMATIONFEATURE_HEADER_FILES animationfeature/AnimationFeature.h ) #AnimationFeature SET ( ANIMATIONFEATURE_SOURCE_FILES animationfeature/AnimationFeature.cc ) #physXfeature folder SET ( PHYSX_HEADER_FILES physXfeature/physicsCore/PhysicsDynamic.h physXfeature/physicsCore/PhysicsStatic.h physXfeature/physicsCore/PhysicsRole.h physXfeature/physicsCore/PhysicsEntity.h physXfeature/physicsCore/PhysicsBoxShape.h physXfeature/physicsCore/PhysicsMaterial.h physXfeature/physicsCore/PhysicsPlaneShape.h physXfeature/physicsCore/PhysicsShape.h physXfeature/physicsCore/PhysicsSphereShape.h physXfeature/physicsCore/PhysicsTerrian.h physXfeature/physicsCore/PhysicsCapsuleShape.h physXfeature/physicsCore/PhysicsMeshShape.h physXfeature/physicsCore/PhysicsConvexShape.h physXfeature/physicsCore/PhysicsServer.h physXfeature/physicsCore/PhysicsUtil.h physXfeature/physicsCore/UserStream.h physXfeature/physicsCore/PhysicsDeclaration.h physXfeature/physicsCore/PhysicsDynamic.cc physXfeature/physicsCore/PhysicsStatic.cc physXfeature/physicsCore/PhysicsRole.cc physXfeature/physicsCore/PhysicsEntity.cc physXfeature/physicsCore/PhysicsBoxShape.cc physXfeature/physicsCore/PhysicsMaterial.cc physXfeature/physicsCore/PhysicsPlaneShape.cc physXfeature/physicsCore/PhysicsShape.cc physXfeature/physicsCore/PhysicsSphereShape.cc physXfeature/physicsCore/PhysicsTerrian.cc physXfeature/physicsCore/PhysicsCapsuleShape.cc physXfeature/physicsCore/PhysicsMeshShape.cc physXfeature/physicsCore/PhysicsConvexShape.cc physXfeature/physicsCore/PhysicsServer.cc physXfeature/physicsCore/UserStream.cc ) #sprite bacth folder SET ( SPRITEBACTH_FILES spritebacth/sprite.h spritebacth/spritebacth.cc spritebacth/spritebacth.h spritebacth/spriterenderable.cc spritebacth/spriterenderable.h spritebacth/statictext.cc spritebacth/statictext.h spritebacth/drawunit.cc spritebacth/drawunit.h spritebacth/debugboard.h spritebacth/debugboard.cc spritebacth/DrawTextManager.h spritebacth/DrawTextManager.cc ) #ui system folder SET ( GUIFEATURE_FILES guifeature/gui.h guifeature/guiserver.h guifeature/guiserver.cc guifeature/guiinputhandler.h guifeature/guiinputhandler.cc guifeature/win32guiinputhandler.h guifeature/win32guiinputhandler.cc guifeature/androidguiinputhandler.h guifeature/androidguiinputhandler.cc guifeature/guiroot.h guifeature/guiroot.cc guifeature/scriptgui.h guifeature/scriptgui.cc guifeature/guiutility.h guifeature/guiutility.cc guifeature/guievent.h guifeature/guievent.cc guifeature/FontFeature.h guifeature/FontFeature.cc ) SET ( GUIBIND_FILES guibind/scriptbind_gui.cc guibind/scriptbind_widget.cc guibind/scriptbind_textbox.cc guibind/scriptbind_window.cc guibind/scriptbind_tabitem.cc guibind/scriptbind_tabcontrol.cc guibind/scriptbind_scrollview.cc guibind/scriptbind_scrollbar.cc guibind/scriptbind_progressbar.cc guibind/scriptbind_popupmenu.cc guibind/scriptbind_multilistitem.cc guibind/scriptbind_multilistbox.cc guibind/scriptbind_menuitem.cc guibind/scriptbind_menucontrol.cc guibind/scriptbind_menubar.cc guibind/scriptbind_listbox.cc guibind/scriptbind_itembox.cc guibind/scriptbind_imagebox.cc guibind/scriptbind_editbox.cc guibind/scriptbind_ddcontainer.cc guibind/scriptbind_combobox.cc guibind/scriptbind_canvas.cc guibind/scriptbind_rendertarget.cc guibind/scriptbind_button.cc ) #physXfeature folder SET ( PHYSX_SOURCE_FILES physXfeature/PhysicsBodyComponent.h physXfeature/PhysicsFeature.h physXfeature/UserReport.h physXfeature/PhysicsBodyComponent.cc physXfeature/PhysicsBodyComponentSerialization.cc physXfeature/PhysicsFeature.cc physXfeature/UserReport.cc ) #sound folder SET ( SOUND_HEADER_FILES soundfeature/SoundFeature.h soundfeature/SoundRes.h soundfeature/SoundTypes.h soundfeature/SoundSouceInfo.h soundfeature/components/SoundSourceComponent.h soundfeature/components/SoundListenerComponent.h soundfeature/components/SoundEchoFilterComponent.h soundfeature/components/SoundFilterComponent.h soundfeature/components/SoundLowPassFilterComponent.h soundfeature/components/SoundReverbFilterComponent.h ) #sound folder SET ( SOUND_SOURCE_FILES soundfeature/SoundFeature.cc soundfeature/SoundRes.cc soundfeature/components/SoundSourceComponent.cc soundfeature/components/SoundListenerComponent.cc soundfeature/components/SoundSourceComponentSerialization.cc soundfeature/components/SoundListenerComponentSerialization.cc soundfeature/components/SoundEchoFilterComponent.cc soundfeature/components/SoundEchoFilterComponentSerialization.cc soundfeature/components/SoundFilterComponent.cc soundfeature/components/SoundLowPassFilterComponent.cc soundfeature/components/SoundLowPassFilterComponentSerialization.cc soundfeature/components/SoundReverbFilterComponent.cc soundfeature/components/SoundReverbFilterComponentSerialization.cc ) #scriptbind folder SET ( SCRIPTBIND_SOURCE_FILES scriptbind/scriptbind_actor.cc scriptbind/scriptbind_application.cc scriptbind/scriptbind_animation_component.cc scriptbind/scriptbind_scriptable_class.cc scriptbind/scriptbind_input.cc scriptbind/scriptbind_mesh_render_component.cc scriptbind/scriptbind_skeleton_component.cc scriptbind/scriptbind_particle_render_component.cc scriptbind/scriptbind_particle_system.cc scriptbind/scriptbind_intersectWorld.cc scriptbind/scriptbind_actor_manager.cc scriptbind/scriptbind_render_component.cc scriptbind/scriptbind_camera.cc scriptbind/scriptbind_camera_component.cc scriptbind/scriptbind_light_component.cc scriptbind/scriptbind_util.cc scriptbind/scriptbind_script_component.cc scriptbind/scriptbind_debug.cc scriptbind/scriptbind_IO.cc scriptbind/scriptbind_XmlReader.cc scriptbind/scriptbind_xml_writer.cc scriptbind/scriptbind_component.cc scriptbind/scriptbind_soundsource_component.cc scriptbind/scriptbind_physicsbody_component.cc scriptbind/scriptbind_physicscapsuleshape.cc scriptbind/scriptbind_physicsmeshshape.cc scriptbind/scriptbind_physicsscene.cc scriptbind/scriptbind_physicsshape.cc scriptbind/scriptbind_physicssphereshape.cc scriptbind/scriptbind_physicsboxshape.cc scriptbind/scriptbind_graphic_system.cc scriptbind/scriptbind_render_to_texture.cc scriptbind/scriptbind_material.cc scriptbind/scriptbind_soundechofilter_component.cc scriptbind/scriptbind_soundlowpassfilter_component.cc scriptbind/scriptbind_soundreverbfilter_component.cc scriptbind/scriptbind_soundFilter_component.cc scriptbind/scriptbind_soundListener_component.cc scriptbind/scriptbind_scene.cc scriptbind/scriptbind_InAppPurchase.cc scriptbind/scriptbind_sprite_render_component.cc scriptbind/scriptbind_androidjni.cc scriptbind/scriptbind_androidjnihelper.cc scriptbind/scriptbind_projector_component.cc ) #ResourceFeature folder SET ( RESOURCEFEATURE_HEADER_FILES resourcefeature/ResourceFeature.h ) #ResourceFeature folder SET ( RESOURCEFEATURE_SOURCE_FILES resourcefeature/ResourceFeature.cc ) # folder SET ( _HEADER_FILES stdneb.h ) # folder SET ( _SOURCE_FILES app_classregistry.cc stdneb.cc ) #<--------nidl fils------------------> SET ( _NIDL_FILES graphicfeature/graphicsfeatureprotocol.nidl appframework/appframeworkprotocol.nidl particlefeature/particlefeatureprotocol.nidl ) #<--------generated fils------------------> SET ( GENERATED_FILES appframework/appframeworkprotocol.h appframework/appframeworkprotocol.cc graphicfeature/graphicsfeatureprotocol.h graphicfeature/graphicsfeatureprotocol.cc ) #<-------- Source Group ------------------> SOURCE_GROUP( AppFramework FILES ${APPFRAMEWORK_HEADER_FILES} ${APPFRAMEWORK_SOURCE_FILES} ) SOURCE_GROUP( BaseGameFeature FILES ${BASEGAMEFEATURE_HEADER_FILES} ${BASEGAMEFEATURE_SOURCE_FILES} ) SOURCE_GROUP( AppUtil FILES ${APPUTIL_HEADER_FILES} ${APPUTIL_SOURCE_FILES} ) SOURCE_GROUP( Lightmap FILES ${LIGHTMAP_HEADER_FILES} ${LIGHTMAP_SOURCE_FILES} ) SOURCE_GROUP( GraphicFeature FILES ${GRAPHICFEATURE_HEADER_FILES} ${GRAPHICFEATURE_SOURCE_FILES} ) SOURCE_GROUP( InputFeature FILES ${INPUTFEATURE_HEADER_FILES} ${INPUTFEATURE_SOURCE_FILES} ) SOURCE_GROUP( ALSystemFeature FILES ${ALSystemFeature_HEADER_FILES} ${ALSystemFeature_SOURCE_FILES} ) SOURCE_GROUP( PaticleFeature FILES ${PATICLE_HEADER_FILES} ${PATICLE_SOURCE_FILES} ) SOURCE_GROUP( ScriptFeatrue FILES ${SCRIPTFEATURE_SOURCE_FILES} ${SCRIPTFEATURE_HEADER_FILES} ) SOURCE_GROUP( ScriptFeatrue\\Inc FILES ${SCRIPTFEATURE_INC_HEADER_FILES} ) SOURCE_GROUP( VegetationFeature FILES ${VEGETATION_HEADER_FILES} ${VEGETATION_SOURCE_FILES} ) SOURCE_GROUP( ScriptBind FILES ${SCRIPTBIND_SOURCE_FILES} ) SOURCE_GROUP( TerrainFeature FILES ${TERRAIN_HEADER_FILES} ${TERRAIN_SOURCE_FILES} ) SOURCE_GROUP( PhysXFeature\\Core FILES ${PHYSX_HEADER_FILES} ) SOURCE_GROUP( PhysXFeature\\Components FILES ${PHYSX_SOURCE_FILES} ) SOURCE_GROUP( SoundFeature FILES ${SOUND_HEADER_FILES} ${SOUND_SOURCE_FILES} ) SOURCE_GROUP( "SpriteBacth" FILES ${SPRITEBACTH_FILES} ) SOURCE_GROUP( "GuiFeature" FILES ${GUIFEATURE_FILES} ) SOURCE_GROUP( "GuiBind" FILES ${GUIBIND_FILES} ) SOURCE_GROUP( AnimationFeature FILES ${ANIMATIONFEATURE_HEADER_FILES} ${ANIMATIONFEATURE_SOURCE_FILES} ) SOURCE_GROUP( ResourceFeature FILES ${RESOURCEFEATURE_HEADER_FILES} ${RESOURCEFEATURE_SOURCE_FILES} ) #<-------- Additional Include Directories ------------------> IF ( ANDROID_BUILD ) INCLUDE_DIRECTORIES( #TODO:Make this clear and simple ${CMAKE_SOURCE_DIR}/foundation ${CMAKE_SOURCE_DIR}/rendersystem ${CMAKE_SOURCE_DIR}/app ${CMAKE_SOURCE_DIR}/addons ${CMAKE_SOURCE_DIR}/extincludes ${CMAKE_SOURCE_DIR}/depends ${CMAKE_SOURCE_DIR}/depends/boostWraper ${CMAKE_SOURCE_DIR}/depends/freetype/include ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/cooking ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/foundation ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/common ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/characterkinematic ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/cloth ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/extensions ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/geometry ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/gpu ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/particles ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/physxprofilesdk ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/physxvisualdebuggersdk ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/pvd ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/pxtask ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/RepX ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/RepXUpgrader ${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/vehicle # should remove later ${CMAKE_SOURCE_DIR}/graphicsystem ${CMAKE_SOURCE_DIR}/ ${CMAKE_SOURCE_DIR}/addons/myguiplatforms/include ${CMAKE_SOURCE_DIR}/addons/myguiengine/include ${CMAKE_SOURCE_DIR}/../../genesis_externals/Externals ${CMAKE_SOURCE_DIR}/../../genesis_externals/Externals/libmpg123/ ) ENDIF( ANDROID_BUILD ) IF ( WINDOWS_BUILD ) INCLUDE_DIRECTORIES( #TODO:Make this clear and simple ${CMAKE_SOURCE_DIR}/foundation ${CMAKE_SOURCE_DIR}/rendersystem ${CMAKE_SOURCE_DIR}/app ${CMAKE_SOURCE_DIR}/addons ${CMAKE_SOURCE_DIR}/extincludes ${CMAKE_SOURCE_DIR}/depends ${CMAKE_SOURCE_DIR}/depends/boostWraper ${CMAKE_SOURCE_DIR}/depends/freetype/include ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/cooking ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/foundation ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/common ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/characterkinematic ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/cloth ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/extensions ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/geometry ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/gpu ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/particles ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/physxprofilesdk ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/physxvisualdebuggersdk ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/pvd ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/pxtask ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/RepX ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/RepXUpgrader ${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/vehicle # should remove later ${CMAKE_SOURCE_DIR}/graphicsystem ${CMAKE_SOURCE_DIR}/ ${CMAKE_SOURCE_DIR}/addons/myguiplatforms/include ${CMAKE_SOURCE_DIR}/addons/myguiengine/include ) ENDIF ( WINDOWS_BUILD ) ADD_LIBRARY( App STATIC #header ${APPFRAMEWORK_HEADER_FILES} ${APPUTIL_HEADER_FILES} ${LIGHTMAP_HEADER_FILES} ${BASEGAMEFEATURE_HEADER_FILES} ${GRAPHICFEATURE_HEADER_FILES} ${INPUTFEATURE_HEADER_FILES} ${PATICLE_HEADER_FILES} ${SCRIPTFEATURE_HEADER_FILES} ${SCRIPTFEATURE_INC_HEADER_FILES} ${VEGETATION_HEADER_FILES} ${PHYSX_HEADER_FILES} ${_HEADER_FILES} ${TERRAIN_HEADER_FILES} ${SOUND_HEADER_FILES} ${ANIMATIONFEATURE_HEADER_FILES} ${RESOURCEFEATURE_HEADER_FILES} ${ALSystemFeature_HEADER_FILES} #source ${APPFRAMEWORK_SOURCE_FILES} ${APPUTIL_SOURCE_FILES} ${LIGHTMAP_SOURCE_FILES} ${BASEGAMEFEATURE_SOURCE_FILES} ${GRAPHICFEATURE_SOURCE_FILES} ${INPUTFEATURE_SOURCE_FILES} ${PATICLE_SOURCE_FILES} ${SCRIPTFEATURE_SOURCE_FILES} ${VEGETATION_SOURCE_FILES} ${SCRIPTBIND_SOURCE_FILES} ${PHYSX_SOURCE_FILES} ${_SOURCE_FILES} ${TERRAIN_SOURCE_FILES} ${SOUND_SOURCE_FILES} ${ANIMATIONFEATURE_SOURCE_FILES} ${RESOURCEFEATURE_SOURCE_FILES} ${ALSystemFeature_SOURCE_FILES} #generate ${GENERATED_FILES} ${SPRITEBACTH_FILES} ${GUIFEATURE_FILES} ${GUIBIND_FILES} ) #Organize projects into folders SET_PROPERTY(TARGET App PROPERTY FOLDER "4.App") #Compile properties _MACRO_TREAT_WARRINGS_AS_ERRORS( App ) #<--------dependencies------------------> ADD_DEPENDENCIES( App #dependencies App_nidls ) ################################################################################## # Build App_nidls ################################################################################## #add App_nidls projct ADD_CUSTOM_TARGET( App_nidls ALL COMMAND ${CMAKE_SOURCE_DIR}/buildingtools/idlcompiler/IdlcCompiler.exe ${CMAKE_SOURCE_DIR}/app/appframework/appframeworkprotocol.nidl ${CMAKE_SOURCE_DIR}/app/graphicfeature/graphicsfeatureprotocol.nidl SOURCES ${_NIDL_FILES} ) #Organize projects into folders SET_PROPERTY(TARGET App_nidls PROPERTY FOLDER "4.App") #<--------dependencies------------------> ADD_DEPENDENCIES( App_nidls #dependencies IdlcCompiler )