#**************************************************************************** # Copyright (c) 2011-2013,WebJet Business Division,CYOU # # http://www.genesis-3d.com.cn # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. #**************************************************************************** ################################################################################## #Build Sprite ################################################################################## # folder SET ( _HEADER_FILES sprite.h spritepackage.h spriteframe.h spriteblock.h spritemesh.h spriteanimation.h spriteanimationclip.h spriteplayer.h spritematerial.h spriteobject.h spritevertex.h spriteutils.h spritedef.h spriteimage.h ) # folder SET ( _SOURCE_FILES sprite.cc spritepackage.cc spriteframe.cc spriteblock.cc spritemesh.cc spriteanimation.cc spriteanimationclip.cc spriteplayer.cc spritematerial.cc spriteobject.cc spritevertex.cc spriteutils.cc spriteimage.cc ) #<-------- Additional Include Directories ------------------> INCLUDE_DIRECTORIES( #TODO:Make this clear and simple ${CMAKE_SOURCE_DIR} ${CMAKE_SOURCE_DIR}/addons ${CMAKE_SOURCE_DIR}/foundation ${CMAKE_SOURCE_DIR}/rendersystem ${CMAKE_SOURCE_DIR}/extincludes ${CMAKE_SOURCE_DIR}/graphicsystem ) ADD_LIBRARY( Sprite STATIC #header ${_HEADER_FILES} #SOURCE ${_SOURCE_FILES} ) #Organize projects into folders SET_PROPERTY(TARGET Sprite PROPERTY FOLDER "3.Addons") #Compile properties _MACRO_TREAT_WARRINGS_AS_ERRORS( Sprite ) #_MACRO_COPY_T0_BINARY_DIR_AFTER_BUILD( Sprite .lib )