/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "resource/resource_stdneb.h" #include "materialresloader.h" #include "graphicsystem/Material/MaterialManager.h" #include "graphicsystem/GraphicObjectManager.h" #include "addons/serialization/serializeserver.h" namespace Resources { __ImplementClass(Resources::MaterialLoader,'MALD',Resources::ResourceLoader); MaterialLoader::MaterialLoader() { } MaterialLoader::~MaterialLoader() { } bool MaterialLoader::LoadResource( Resource* res ) { if ( !res ) return false; if ( res->GetRtti() != &MaterialRes::RTTI ) { return false; } GPtr pRes = res; GPtr pMaterialRes = pRes.downcast(); n_assert(pMaterialRes); n_assert(Serialization::SerializationServer::HasInstance()); Serialization::SerializationServer* serialServer = Serialization::SerializationServer::Instance(); GPtr pReader =serialServer->OpenReadFile(mStream,Serialization::FT_AUTO); n_assert(pReader.isvalid()); bool bRet = LoadMaterialRes(pMaterialRes,pReader); bRet &= serialServer->CloseReadFile(pReader); return bRet; } //------------------------------------------------------------------------ #define DEFINE_SERIAL_ITEM_NAME(name) static const char* s_##name = #name DEFINE_SERIAL_ITEM_NAME(ShaderID); DEFINE_SERIAL_ITEM_NAME(MaterialInstanceRef); DEFINE_SERIAL_ITEM_NAME(ShaderConstantParamMapCnt); DEFINE_SERIAL_ITEM_NAME(ShaderConstantParamKey); DEFINE_SERIAL_ITEM_NAME(ShaderConstantParamValue); DEFINE_SERIAL_ITEM_NAME(ShaderTexParamMapCnt); DEFINE_SERIAL_ITEM_NAME(ShaderTexParamKey); DEFINE_SERIAL_ITEM_NAME(ShaderTexParamValue); //------------------------------------------------------------------------ void MaterialLoader::_Load(Serialization::SVersion& ver,GPtr& pRes,GPtr& pReader) { switch (ver) { case static_cast(-1): case 1: _Load_1(pRes,pReader); break; default: { Serialization::SerializationServer::Instance()->CloseReadFile(pReader); SYS_EXCEPT(Exceptions::SerializeException,"Load material unknonw version!",pRes->GetResourceId().AsString() ); } break; } } //------------------------------------------------------------------------ void MaterialLoader::_Load_1(GPtr& pRes,GPtr& pReader) { //shader id Util::String strShaderID; Resources::ResourceId shaderID; pReader->SerializeString(s_ShaderID,strShaderID); shaderID = strShaderID.Get(); //Get default material according to shader id then set material id GPtr& pManager = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager(); GPtr matInstance = pManager->LoadMaterialInstance(pRes->GetResourceId(),shaderID); // modify params if ( matInstance ) { // shader const param int idxRef; pReader->SerializeInt(s_ShaderConstantParamMapCnt,idxRef); for ( IndexT i = 0; i < idxRef; i++ ) { Util::String ustrKey; Util::String ustrValue; pReader->SerializeString(s_ShaderConstantParamKey,ustrKey); pReader->SerializeString(s_ShaderConstantParamValue,ustrValue); matInstance->_SetConstantParam(ustrKey, ustrValue); } // tex param pReader->SerializeInt(s_ShaderTexParamMapCnt,idxRef); for ( IndexT i = 0; i < idxRef; i++ ) { Util::String ustrKey; Util::String ustrValue; pReader->SerializeString(s_ShaderTexParamKey,ustrKey); pReader->SerializeString(s_ShaderTexParamValue,ustrValue); matInstance->SetTexture(ustrKey, ustrValue, (Resources::Priority)pRes->IsAsynLoading()); } } pRes->SetMaterialInstance(matInstance); } //------------------------------------------------------------------------ bool MaterialLoader::LoadMaterialRes(GPtr& pRes,GPtr& pReader) { //pReader->BeginFileSerialize(); Util::FourCC fourcc("MINS"); pReader->BeginSerializeObject(fourcc); Serialization::SVersion ver; pReader->SerializeVersion(ver); _Load(ver,pRes,pReader); pReader->EndSerializeObject(); //pReader->EndFileSerialize(); return true; } }