/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "resource/resource_stdneb.h" #include "resource/animationresloader.h" #include "resource/reslable.h" //#include "foundation/math/curve.h" #include "DataChunkPacket.h" using namespace Animations; namespace Resources { __ImplementClass(Resources::AnimationResLoader, 'ARLD', Resources::ResourceLoader ); //------------------------------------------------------------------------ AnimationResLoader::AnimationResLoader() { } //------------------------------------------------------------------------ AnimationResLoader::~AnimationResLoader() { } //------------------------------------------------------------------------ bool AnimationResLoader::LoadResource(Resource* res ) { if ( !res ) return false; if ( res->GetRtti() != &AnimationRes::RTTI ) { return false; } GPtr pRes = res; GPtr pAnimRes = pRes.downcast(); n_assert(pAnimRes.isvalid()); if ( !mStream.isvalid() ) { return false; } GPtr pReader = IO::BinaryReader::Create(); n_assert(pReader.isvalid()); pReader->SetStream( mStream ); //Every file shuold be LittleEndian #ifdef __OSX__ pReader->SetStreamByteOrder(System::ByteOrder::BigEndian); #else pReader->SetStreamByteOrder(System::ByteOrder::LittleEndian); #endif if ( !pReader->Open() ) { return false; } // skeleton don't support stream load. To current reload, need unload first pAnimRes->UnLoadImpl(); // load data if ( !LoadAnimation(pReader, pAnimRes) ) { pReader->Close(); return false; } pReader->Close(); return true; } //------------------------------------------------------------------------ bool AnimationResLoader::LoadAnimation(GPtr& pReader, GPtr& pAnimRes ) { n_assert( pReader.isvalid() && pAnimRes.isvalid() ); int magicNum = pReader->ReadInt(); if ( magicNum != ResLable::L_Animation ) { return false; } int version = pReader->ReadInt(); if ( version == 1) { // read AnimClip count int count = pReader->ReadInt(); // read Anim for ( int index = 0; index < count; ++index ) { if( !ReadAnimationClip( pReader, pAnimRes ) ) { return false; } } // read end sign int end = pReader->ReadInt(); if ( end == ResLable::L_End ) { return true; } else { return false; } } else { // not support other version now return false; } return false; } //------------------------------------------------------------------------ bool AnimationResLoader::ReadAnimationClip(GPtr& pReader, GPtr& pAnimRes) { n_assert(pAnimRes.isvalid()); int StorageType = pReader->ReadInt(); if ( StorageType == ResLable::L_AnimClip ) { GPtr pClip = AnimationClip::Create(); Util::String name = pReader->ReadString(); Util::String animID = pAnimRes->GetResourceId().AsString(); #if NEBULA3_BOUNDSCHECKS n_assert(!name.IsEmpty()); if ( name.IsEmpty() ) { return false; } /*if (animID.FindStringIndex(name) == InvalidIndex) { n_warning("AnimationResLoader: Open animation res error!"); return false; }*/ #endif /*const Util::String assetPreFix = "asset:"; if (animID.FindStringIndex(assetPreFix) == 0) { animID = animID.ExtractToEnd(assetPreFix.Length()); }*/ pClip->SetName(animID); float sampeRate = pReader->ReadFloat(); pClip->SetSampleRate(sampeRate); int nodestorage = pReader->ReadInt(); if ( nodestorage == ResLable::S_StdAnimNode ) { // standard save form if ( ReadAnimationNode(pReader, pClip ) ) { return pAnimRes->AddClip(pClip); } } } return false; } //------------------------------------------------------------------------ bool AnimationResLoader::ReadAnimationNode(GPtr& pReader, GPtr& clip ) { ushort nodeCount = pReader->ReadUShort(); for ( IndexT indexNode = 0; indexNode < nodeCount; ++indexNode ) { GPtr pNode = AnimationNode::Create(); Util::String nodeName = pReader->ReadString(); #if NEBULA3_BOUNDSCHECKS n_assert(!nodeName.IsEmpty()); if( nodeName.IsEmpty() ) { return false; } #endif pNode->SetID( nodeName ); ushort parentIndex = pReader->ReadUShort(); pNode->SetParentIndex(parentIndex); Math::vector defaultTrans = pReader->ReadVector(); pNode->SetDefaultNodeTrans(Math::float3(defaultTrans.x(), defaultTrans.y(), defaultTrans.z())); Math::vector defaultScale = pReader->ReadVector(); pNode->SetDefaultNodeScale(Math::float3(defaultScale.x(), defaultScale.y(), defaultScale.z())); Math::float4 defaultRot = pReader->ReadFloat4(); pNode->SetDefaultNodeRot(Math::quaternion(defaultRot.x(), defaultRot.y(), defaultRot.z(), defaultRot.w())); uchar curveCount = pReader->ReadUChar(); for ( IndexT nodeIndex = 0; nodeIndex < curveCount; ++nodeIndex ) { if ( !ReadAnimationCurve(pReader, pNode ) ) { return false; } } if( !clip->AddNode(pNode) ) { return false; } } return true; } //------------------------------------------------------------------------ /// Fast read an array. ElemSize is array's element byte size. Check is or not equal to T::value_type to avoid error template bool _FastReadArray(T& t, GPtr& pReader) { n_static_assert( sizeof( typename T::value_type ) == ElemSize ); int count = pReader->ReadInt(); if ( count < 0 ) { return false; } if( count == 0 ) { t.Clear(); return true; } #if __WIN32__ || __ANDROID__ || __OSX__ // need not swap. so can copy memory t.Resize(count, typename T::value_type() ); pReader->ReadRawData( &t[0], count*sizeof(typename T::value_type) ); return true; #else #error // don't kown if can directly copy now, should impl by Platform #endif } //------------------------------------------------------------------------ bool AnimationResLoader::ReadAnimationCurve(GPtr& pReader, GPtr& node ) { int type = pReader->ReadInt(); switch ( type ) { case ResLable::S_StdCurveTrans: { TransCurve& curve = node->GetTransCurve(); // direct write memory, avoid memory copy TransCurve::Container& container = const_cast( curve.GetContainer() ); #if NEBULA3_BOUNDSCHECKS // read and check is or not sorted if ( _FastReadArray<16>(container, pReader ) ) { return curve.Validate(); } else { return false; } #else return _FastReadArray<16>(container, pReader ); #endif } case ResLable::S_PackedCurveTrans: { TransCurve& curve = node->GetTransCurve(); TransCurve::Container& container = const_cast( curve.GetContainer() ); return ReadPackedFloat(pReader, container); } case ResLable::S_StdCurveScale: { ScaleCurve& curve = node->GetScaleCurve(); // direct write memory, avoid memory copy ScaleCurve::Container& container = const_cast( curve.GetContainer() ); #if NEBULA3_BOUNDSCHECKS // read and check is or not sorted if ( _FastReadArray<16>(container, pReader ) ) { return curve.Validate(); } else { return false; } #else return _FastReadArray<16>(container, pReader ); #endif } case ResLable::S_PackedCurveScale: { ScaleCurve& curve = node->GetScaleCurve(); ScaleCurve::Container& container = const_cast( curve.GetContainer() ); return ReadPackedFloat(pReader, container); } case ResLable::S_StdCurveRota: { RotateCurve& curve = node->GetRotateCurve(); RotateCurve::Container& container = const_cast( curve.GetContainer() ); // XNA's Quaternion must be 16Byte alignment, there can not direct copy memory int count = pReader->ReadInt(); if ( count < 0 ) { return false; } if( count == 0 ) { container.Clear(); return true; } container.Reserve(count); for ( IndexT i = 0; i < count; ++i ) { n_static_assert( sizeof(Math::float4) == 16 ); Math::quaternion q( pReader->ReadFloat4() ); float time = pReader->ReadFloat(); RotateCurve::KeyFrame key(time, q ); container.Append( key ); } #if NEBULA3_BOUNDSCHECKS // check is or not sorted return curve.Validate(); #else return true; #endif } case ResLable::S_PackedCurveRota: { RotateCurve::Container tmpRotateCurve; if (!ReadPackedFloat(pReader, tmpRotateCurve) ) { return false; } RotateCurve& curve = node->GetRotateCurve(); RotateCurve::Container& container = const_cast( curve.GetContainer() ); container.Resize(tmpRotateCurve.Size(), Math::TemplateKeyframe()); // import.dll write file is use x,y,z,w's sequence, but Math::quaternion's sequence is w,x,y,z, must transform Math::quaternion tmpQ; for (int i = 0; i < tmpRotateCurve.Size(); ++i) { Math::TemplateKeyframe tkf = tmpRotateCurve[i]; tmpQ.x() = tkf.GetValue().w(); tmpQ.y() = tkf.GetValue().x(); tmpQ.z() = tkf.GetValue().y(); tmpQ.w() = tkf.GetValue().z(); container[i].SetValue(tmpQ); container[i].SetTime(tkf.GetTime()); } return true; } default: return false; } } }