/**************************************************************************** Copyright (c) 2006 Simon Brown si@sjbrown.co.uk Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "resource/resource_stdneb.h" #include "DXTextureDecompress.h" namespace Resources { DXTextureDecompress::DXTextureDecompress(void) { } DXTextureDecompress::~DXTextureDecompress(void) { } //------------------------------------------------------------------------ void DXTextureDecompress::DecompressImage (uint32* destData, const int imageW, const int imageH, const uint32* srcData, int flags) { // fix any bad flags //flags = FixFlags( flags ); // initialise the block input output squish::u8 const* sourceBlock = reinterpret_cast< squish::u8 const* >( srcData ); squish::u8* rgba = reinterpret_cast< squish::u8* >(destData); int bytesPerBlock = ( ( flags & squish::kDxt1 ) != 0 ) ? 8 : 16; // loop over blocks for( int y = 0; y < imageH; y += 4 ) { for( int x = 0; x < imageW; x += 4 ) { // decompress the block squish::u8 targetRgba[4*16]; squish::Decompress( targetRgba, sourceBlock, flags ); // write the decompressed pixels to the correct image locations squish::u8 const* sourcePixel = targetRgba; for( int py = 0; py < 4; ++py ) { for( int px = 0; px < 4; ++px ) { // get the target location int sx = x + px; int sy = y + py; if( sx < imageW && sy < imageH ) { squish::u8* targetPixel = rgba + 4*( imageW*sy + sx ); // copy the rgba value for( int i = 0; i < 4; ++i ) *targetPixel++ = *sourcePixel++; } else { // skip this pixel as its outside the image sourcePixel += 4; } } } // advance sourceBlock += bytesPerBlock; } } } //------------------------------------------------------------------------ } namespace squish { void Decompress( u8* rgba, void const* block, int flags ) { // fix any bad flags //flags = FixFlags( flags ); // get the block locations void const* colourBlock = block; void const* alphaBock = block; if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 ) colourBlock = reinterpret_cast< u8 const* >( block ) + 8; // decompress colour DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); // decompress alpha separately if necessary if( ( flags & kDxt3 ) != 0 ) DecompressAlphaDxt3( rgba, alphaBock ); else if( ( flags & kDxt5 ) != 0 ) DecompressAlphaDxt5( rgba, alphaBock ); } static int Unpack565( u8 const* packed, u8* colour ) { // build the packed value int value = ( int )packed[0] | ( ( int )packed[1] << 8 ); // get the components in the stored range u8 red = ( u8 )( ( value >> 11 ) & 0x1f ); u8 green = ( u8 )( ( value >> 5 ) & 0x3f ); u8 blue = ( u8 )( value & 0x1f ); // scale up to 8 bits colour[0] = ( red << 3 ) | ( red >> 2 ); colour[1] = ( green << 2 ) | ( green >> 4 ); colour[2] = ( blue << 3 ) | ( blue >> 2 ); colour[3] = 255; // return the value return value; } //------------------------------------------------------------------------ void DecompressColour( u8* rgba, void const* block, bool isDxt1 ) { // get the block bytes u8 const* bytes = reinterpret_cast< u8 const* >( block ); // unpack the endpoints u8 codes[16]; int a = Unpack565( bytes, codes ); int b = Unpack565( bytes + 2, codes + 4 ); // generate the midpoints for( int i = 0; i < 3; ++i ) { int c = codes[i]; int d = codes[4 + i]; if( isDxt1 && a <= b ) { codes[8 + i] = ( u8 )( ( c + d )/2 ); codes[12 + i] = 0; } else { codes[8 + i] = ( u8 )( ( 2*c + d )/3 ); codes[12 + i] = ( u8 )( ( c + 2*d )/3 ); } } // fill in alpha for the intermediate values codes[8 + 3] = 255; codes[12 + 3] = ( isDxt1 && a <= b ) ? 0 : 255; // unpack the indices u8 indices[16]; for( int i = 0; i < 4; ++i ) { u8* ind = indices + 4*i; u8 packed = bytes[4 + i]; ind[0] = packed & 0x3; ind[1] = ( packed >> 2 ) & 0x3; ind[2] = ( packed >> 4 ) & 0x3; ind[3] = ( packed >> 6 ) & 0x3; } // store out the colours for( int i = 0; i < 16; ++i ) { u8 offset = 4*indices[i]; for( int j = 0; j < 4; ++j ) rgba[4*i + j] = codes[offset + j]; } } //------------------------------------------------------------------------ void DecompressAlphaDxt3( u8* rgba, void const* block ) { u8 const* bytes = reinterpret_cast< u8 const* >( block ); // unpack the alpha values pairwise for( int i = 0; i < 8; ++i ) { // quantise down to 4 bits u8 quant = bytes[i]; // unpack the values u8 lo = quant & 0x0f; u8 hi = quant & 0xf0; // convert back up to bytes rgba[8*i + 3] = lo | ( lo << 4 ); rgba[8*i + 7] = hi | ( hi >> 4 ); } } //------------------------------------------------------------------------ void DecompressAlphaDxt5( u8* rgba, void const* block ) { // get the two alpha values u8 const* bytes = reinterpret_cast< u8 const* >( block ); int alpha0 = bytes[0]; int alpha1 = bytes[1]; // compare the values to build the codebook u8 codes[8]; codes[0] = ( u8 )alpha0; codes[1] = ( u8 )alpha1; if( alpha0 <= alpha1 ) { // use 5-alpha codebook for( int i = 1; i < 5; ++i ) codes[1 + i] = ( u8 )( ( ( 5 - i )*alpha0 + i*alpha1 )/5 ); codes[6] = 0; codes[7] = 255; } else { // use 7-alpha codebook for( int i = 1; i < 7; ++i ) codes[1 + i] = ( u8 )( ( ( 7 - i )*alpha0 + i*alpha1 )/7 ); } // decode the indices u8 indices[16]; u8 const* src = bytes + 2; u8* dest = indices; for( int i = 0; i < 2; ++i ) { // grab 3 bytes int value = 0; for( int j = 0; j < 3; ++j ) { int byte = *src++; value |= ( byte << 8*j ); } // unpack 8 3-bit values from it for( int j = 0; j < 8; ++j ) { int index = ( value >> 3*j ) & 0x7; *dest++ = ( u8 )index; } } // write out the indexed codebook values for( int i = 0; i < 16; ++i ) rgba[4*i + 3] = codes[indices[i]]; } }