/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "particleBeamTarget.h" #include "particles/particlesystem.h" #include "particles/particletarget.h" #include "math/ray.h" #include "graphicsystem/GraphicSystem.h" #include "particles/particlepool.h" namespace Particles { using namespace RenderBase; __ImplementClass(Particles::ParticleBeamTarget, CPFCC::TARGET_BEAM, Particles::ParticleTarget ); const SizeT DEFAULT_MAX_BEAM_ELEMENTS = 10; const Math::scalar DEFAULT_UPDATE_INTERVAL = 0.1f; const SizeT VertexCountPerParticle = 4; const SizeT IndexCountPerParticle = 6; const SizeT IndexCountParticipate = 5; //------------------------------------------------------------------------ ParticleBeamTarget::ParticleBeamTarget():ParticleTarget(), mMaxElements(DEFAULT_MAX_BEAM_ELEMENTS), mUpdateInterval(DEFAULT_UPDATE_INTERVAL), mDestPos(Math::float3(0.0f,0.0f,0.0f)), mNoiseXMax(1.0f), mNoiseXMin(-1.0f), mNoiseYMax(1.0f), mNoiseYMin(-1.0f), mNoiseZMax(1.0f), mNoiseZMin(-1.0f), mTime(0) { } //------------------------------------------------------------------------ ParticleBeamTarget::~ParticleBeamTarget() { } //------------------------------------------------------------------------ ParticleTarget::TargetType ParticleBeamTarget::GetTargetType(void) const { return ParticleTarget::Beam; } //------------------------------------------------------------------------- bool ParticleBeamTarget::_preparePrimitiveGroup(SizeT& verticesSizeInByte, SizeT& indicesSizeInByte) { if ( !mNeedPrimitive ) return false; SizeT Quota = ConstDefine::DEFAULT_TECHNIQUE_QUOTA; if ( mParentSystem ) { Quota = mParentSystem->GetParticleQuota(); } SizeT vertexCount = Quota * VertexCountPerParticle * IndexCountPerParticle * mMaxElements; if ( vertexCount <= 0 ) { return false; } SizeT indexCount = Quota * IndexCountPerParticle * IndexCountPerParticle * mMaxElements; CheckPrimitive(vertexCount, indexCount, verticesSizeInByte, indicesSizeInByte); return true; } //------------------------------------------------------------------------ void ParticleBeamTarget::_updateTarget(GPtr& pool, Timing::Time frameTime) { n_assert(pool.isvalid()); if (pool->IsEmpty()) { restActiveElemCount(); return; } if ( (Math::scalar)(mParentSystem->GetEmitterTime() - mTime) >= mUpdateInterval || (Math::scalar)(mParentSystem->GetEmitterTime() - mTime) < 0) { mTime = mParentSystem->GetEmitterTime(); } else { return; } SizeT verticesSizeInByte = 0; SizeT indicesSizeInByte = 0; if( !_preparePrimitiveGroup(verticesSizeInByte, indicesSizeInByte) ) { return; } n_assert(mPrimitiveHandle.IsValid()); Graphic::DynamicBuffer dvb; Graphic::DynamicBuffer dib; dvb.SetSize(verticesSizeInByte); dib.SetSize(indicesSizeInByte); ParticleVertexData* particleVertex = dvb.GetBufferPtr(); ushort* indicies = dib.GetBufferPtr(); n_assert( particleVertex && indicies ); SizeT numVert = 0; const Math::matrix44* camera = &(ConstDefine::MATRIX_IDENTITY); if ( mParentSystem ) { camera = &(mParentSystem->GetCameraMatrix()); } Beam_Camera_OP op; const Math::float4& cameraPos4 = camera->get_position(); op.cameraPos.set(cameraPos4.x(), cameraPos4.y(), cameraPos4.z() ); Math::float4 outscale,outtranslate; Math::quaternion outquaternion; Math::matrix44 usedscaleMatrix = mParentSystem->GetWorldMatrix(); usedscaleMatrix.decompose(outscale, outquaternion, outtranslate); Math::float3 scaleVector(outscale.x(), outscale.y(), outscale.z() ); op.parentScale = scaleVector; numVert = _updateTarget_Beam(pool,particleVertex, indicies, op); mActiveVertexCount = numVert * VertexCountPerParticle; mActiveIndexCount = numVert * IndexCountPerParticle; if ( mParentSystem ) { if ( mParentSystem->IsUseExternBoundingBox() ) { } else { Math::bbox bb = computerBoundingBox(particleVertex, numVert * VertexCountPerParticle ); const Math::matrix44& worldMat = mParentSystem->GetWorldMatrix(); Math::matrix44 invMat = Math::matrix44::inverse(worldMat); bb.transform(invMat); mParentSystem->SetLocalBoundingBox( bb ); } } Graphic::GraphicSystem::Instance()->UpdatePrimitiveHandle(mPrimitiveHandle, &dvb, &dib); } //------------------------------------------------------------------------ void ParticleBeamTarget::_updateParticle_Common( Particle* particle, IndexT t, ParticleVertexData* particleVertex, ushort* indicies, IndexT vertIndex,float v0,float v1) { Math::Color32 tColor = particle->mColor; particleVertex[0].mColor = tColor.HexARGB(); particleVertex[1].mColor = tColor.HexARGB(); particleVertex[2].mColor = tColor.HexARGB(); particleVertex[3].mColor = tColor.HexARGB(); particleVertex[0].mTexCoord.set( 0.0, v0 ); particleVertex[1].mTexCoord.set( 0.0, v1 ); particleVertex[2].mTexCoord.set( 1.0, v1 ); particleVertex[3].mTexCoord.set( 1.0, v0 ); IndexT beingVertex = vertIndex * VertexCountPerParticle; indicies[0] = beingVertex; indicies[1] = beingVertex + 1; indicies[2] = beingVertex + 2; indicies[3] = beingVertex + 2; indicies[4] = beingVertex + 3; indicies[5] = beingVertex ; } //------------------------------------------------------------------------ template SizeT ParticleBeamTarget::_updateTarget_Beam( GPtr& pool, ParticleVertexData* particleVertex, ushort* indicies, const T& op ) { n_assert( particleVertex && indicies); SizeT retNum = 0; Particle* particle = pool->GetFirst(); Math::float4 SysPosition = mParentSystem->GetWorldMatrix().get_position(); Math::float3 originPos = Math::float3(SysPosition.x(),SysPosition.y(),SysPosition.z()); while ( particle ) { particle->mPosition = originPos; Math::float3 diffdir = originPos - mDestPos; diffdir = diffdir / (Math::scalar)mMaxElements; Math::float3 vLastPos = mDestPos; Math::float3 vPos; Math::float3 vTemp; Util::Array tempPos; Math::scalar fStride = 1.0f /(Math::scalar)IndexCountParticipate; tempPos.Append(vLastPos); IndexT last = 0; IndexT lalast = -1; for (SizeT elemIt = 1; elemIt <= mMaxElements; elemIt++) { vTemp = vLastPos + diffdir;; vLastPos = vTemp; vTemp.x() += Math::n_rand(mNoiseXMin,mNoiseXMax); vTemp.y() += Math::n_rand(mNoiseYMin,mNoiseYMax); vTemp.z() += Math::n_rand(mNoiseZMin,mNoiseZMax); Math::float3 pT2; Math::float3 pT1; pT2 = vTemp - tempPos[last]; if(lalast < 0) pT1 = pT2; else pT1 = tempPos[last] - tempPos[lalast]; for(int i=1;iGetNext(); } return retNum; } }