/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "particles/particlesystem.h" #include "particles/particletarget.h" #include "particles/particle.h" #include "particles/particleserver.h" #include "app/basegamefeature/managers/timemanager.h" #include "particles/particlepool.h" #include "particles/emitters/particleModelEmitter.h" #include "particles/emitters/particleBoxEmitter.h" #include "particles/emitters/particleConeEmitter.h" #include "particles/emitters/particleSphereSurfaceEmitter.h" #include "particles/targets/particlebillboardtarget.h" #include "particles/targets/particleRibbonTrailTarget.h" #include "particles/targets/particleGPUTarget.h" namespace Particles { __ImplementClass(Particles::ParticleSystem,'PARS', Core::RefCounted) const GPtr ParticleSystem::NullParSystem(NULL); const Timing::Time ParticleSystem::DefaultFrameTime(1.0/30); const Timing::Time ParticleSystem::MinFrameTime(0.000001); const float ParticleSystem::MinUpdateTime(0.033f); const float ParticleSystem::MaxUpdateTime(0.33f); const float ParticleSystem::UpdateFactor(0.5f); //------------------------------------------------------------------------ ParticleSystem::ParticleSystem() : mIsActive(false) , mIsPreLoop(false) , mPlayBackTime(0.0) , mTransparency(255) , mCurFrameTime(0.0) , mFrameIndex(0) , mLastUpdateFrameIndex(-1) , mName("ParticleSystem") , mPlayOnAwake(true) , mIsPlaying(true) , mIsStop(false) , mbStepOne(false) , mPreDelay(0.0f) , mPlayRateScale(1.0f) , mUseExternBB(false) , mLiveTime(0.0) , mQuota( ConstDefine::DEFAULT_TECHNIQUE_QUOTA ) , mPoolNeedIncrease(true) , mIsMoveWorldCoord(false) , mIsLoadEmitterMesh(false) , mspf(DefaultFrameTime) , mfps(30) , mCurrentTimeForFps(0.0f) , mLoop(true) , mDuration(10.0) , mDelayTime(0.0) , mNeedUpdate(true) , mUpdateUnVis(false) , mUpdateTarget(false) , mNeedUpdateBox(false) , mSort(0) { #ifdef __GENESIS_EDITOR__ // edtior use mCubeEmitter = NULL; mConeEmitter = NULL; mSphereEmitter = NULL; mModelEmitter = NULL; mBillBoardTarget = NULL; mRibbonTarget = NULL; #endif } //------------------------------------------------------------------------ ParticleSystem::~ParticleSystem() { } //------------------------------------------------------------------------ void ParticleSystem::Active(void) { ParticleServer::Instance()->_attachParticleSystem( GPtr(this) ); mNeedUpdate = true; } //------------------------------------------------------------------------ void ParticleSystem::DeActive(void) { ParticleServer::Instance()->_deattachParticleSystem( GPtr(this) ); } //------------------------------------------------------------------------ void ParticleSystem::_onActive() { n_assert( !mIsActive ); n_assert( !mPool.isvalid() ); mPool = ParticlePool::Create(); _preparePool(); if(mEmitter) { mEmitter->_onActivate(); } for ( IndexT index = 0; index < mAffectors.Size(); ++index ) { mAffectors[index]->_onActivate(); } if ( mTarget ) { mTarget->_onActivate(); } mIsActive = true; } //------------------------------------------------------------------------ void ParticleSystem::_onDeactive() { n_assert( mIsActive ); if(mEmitter) { mEmitter->_onDeactivate(); } for ( IndexT index = 0; index < mAffectors.Size(); ++index ) { mAffectors[index]->_onDeactivate(); } if ( mTarget ) { mTarget->_onDeactivate(); } mPool = NULL; mPoolNeedIncrease = true; mIsActive = false; } //------------------------------------------------------------------------ void ParticleSystem::Addtime(Timing::Time t, IndexT frameIndex) { if (!mIsPlaying) t = 0; if (mbStepOne) { t = DefaultFrameTime; mMobileTime += t; mbStepOne = false; } else { t *= mPlayRateScale; } if ( mEmitter.isvalid() ) { if ( !mLoop && mLiveTime < mDuration && (mLiveTime + t) > mDuration && (mDuration - mLiveTime) > 0.002f ) { t = mDuration - mLiveTime - 1e-9; } } mCurFrameTime = t; mFrameIndex = frameIndex; } //------------------------------------------------------------------------ void ParticleSystem::Update(void) { if (!mNeedUpdate && !mUpdateUnVis) { mUpdateTarget = false; return; } mNeedUpdate = false; mUpdateTarget = true; Timing::Time time = App::GameTime::Instance()->GetFrameTime(); double curFrame = GameTime::Instance()->GetTime(); if(mIsPlaying) mMobileTime = curFrame; Timing::Time total = time; //==================================================================================== //Use bbox size and camera distance to change animation's update rate bool bNeedLimitRate = true; #ifdef __GENESIS_EDITOR__ // edtior didn`t use bNeedLimitRate = false; #endif if(bNeedLimitRate) { _fpsControl(); mCurrentTimeForFps += time; if(mCurrentTimeForFps < mspf) { return; } total = 0.0f; while(mCurrentTimeForFps >= mspf) { total += mspf; mCurrentTimeForFps -= mspf; } } Addtime( total,App::TimeManager::Instance()->GetFrameIndex() ); if( mIsPlaying && mIsPreLoop && mLiveTime <= MinFrameTime) { if(mPlayBackTime > 0.0f) { SetPlayTime(mPlayBackTime); } else { float playtime = 2.0f; _repeatUpdate(playtime); mPreDelay = playtime; } } if ( mLastUpdateFrameIndex != mFrameIndex ) { _techUpdate(mCurFrameTime, mFrameIndex); mLastUpdateFrameIndex = mFrameIndex; } if(mIsPlaying && !mLoop && (GetCurEmitTime() + 0.00001 > mDuration) && mPool->IsEmpty()) { Stop(); } } //-------------------------------------------------------------------------------- bool ParticleSystem::IsDirtyPrim(IndexT nIdx) const { if(mTarget.isvalid()) return mTarget->IsDirtyPrim(); return false; } //-------------------------------------------------------------------------------- void ParticleSystem::SetDirtyPrim(IndexT nIdx, bool bset) { if(mTarget.isvalid()) mTarget->SetDirtyPrim(bset); } //-------------------------------------------------------------------------------- void ParticleSystem::_InitTime() { // mLiveTime = 0.f; mCurFrameTime = 0.f; mFrameIndex = 0; mLastUpdateFrameIndex = 0; } //-------------------------------------------------------------------------------- void ParticleSystem::_repeatUpdate(float time) { float LiveNextFrameTime = (float)DefaultFrameTime; do { _techUpdate(DefaultFrameTime, mFrameIndex); LiveNextFrameTime += (float)DefaultFrameTime; } while ( LiveNextFrameTime <= time); _techUpdate( time - LiveNextFrameTime + DefaultFrameTime, mFrameIndex); } void ParticleSystem::_techUpdate(Timing::Time frameTime,IndexT frameIndex ) { mCurFrameTime = frameTime; mLiveTime += mCurFrameTime; mFrameIndex = frameIndex; _preparePool(); if(mTarget->GetTargetType() == ParticleTarget::GPU || frameTime <= 0.0000001) return; _emitParticles(); _preProcessParticles(); _processParticles(); } //------------------------------------------------------------------------ void ParticleSystem::Stop() { mIsPlaying = false; mIsStop = true; Reset(); } //------------------------------------------------------------------------ void ParticleSystem::SetPlayTime(Timing::Time timePoint) { _InitTime(); if (mIsActive) { Reset(); _repeatUpdate((float)timePoint); } } //------------------------------------------------------------------------ Math::float3 ParticleSystem::GetDerivedPosition(void) { Math::float3 sysPos(mWorldMatrix.get_position().x(), mWorldMatrix.get_position().y(), mWorldMatrix.get_position().z()); return sysPos; } //------------------------------------------------------------------------ Math::float3 ParticleSystem::GetDerivedScale(void) { Math::float3 sysScale(mWorldMatrix.getrow0().x(), mWorldMatrix.getrow1().y(), mWorldMatrix.getrow2().z()); return sysScale; } //------------------------------------------------------------------------ Math::quaternion ParticleSystem::GetDerivedRotation(void) { Math::quaternion quat = Math::matrix44::rotationmatrix(mWorldMatrix); return quat; } //------------------------------------------------------------------------ void ParticleSystem::SetParticleQuota(SizeT quota) { if ( quota <= 0 ) { n_warning(" ParticleTechnique::SetParticleQuota, should bigger than 0"); quota = 1; } if ( quota > ConstDefine::MAX_TECHNIQUE_QUOTA ) { n_warning(" ParticleTechnique::SetParticleQuota, should smaller than %d", ConstDefine::MAX_TECHNIQUE_QUOTA ); quota = ConstDefine::MAX_TECHNIQUE_QUOTA; } mQuota = quota; mPoolNeedIncrease = true; } //------------------------------------------------------------------------ void ParticleSystem::Reset() { mLiveTime = 0; mFrameIndex = 0; mCurFrameTime = 0; mLastUpdateFrameIndex = -1; ParticleSystemDataChanged(); _resetPool(mQuota); } //------------------------------------------------------------------------ void ParticleSystem::_emitParticles(void) { if( (!mIsPreLoop && mLiveTime < mDelayTime) || !mEmitter ) return; if(!mLoop && (mDuration + mDelayTime) < mLiveTime) return ; SizeT requested = mEmitter->CalculateRequestedParticles(mCurFrameTime); _executeEmitParticles( mEmitter, requested ); } //------------------------------------------------------------------------ void ParticleSystem::_executeEmitParticles(ParticleEmitterPtr& emitter, SizeT requested) { n_assert( mPool.isvalid() ); n_assert( emitter.isvalid() ); if ( requested == 0 ) { return; } for ( IndexT index = 0; index < requested; ++index ) { Particle* particle = mPool->ReleaseParticle(); if ( !particle ) { return; } emitter->_emit( particle,(float)GetCurEmitTime()); _initParticleForEmission(particle); } } //------------------------------------------------------------------------ void ParticleSystem::_preProcessParticles(void) { for ( IndexT index = 0; index < mAffectors.Size(); ++index) { mAffectors[index]->_preProcessParticles(); } } //------------------------------------------------------------------------ void ParticleSystem::_processParticles(void) { if ( mPool->IsEmpty()) return; Particle* particle = mPool->GetFirst(); ParticleEmitter* emitter = 0; bool firstParticle = true; bool firstActiveParticle = true; while ( !mPool->End() ) { if (particle) { if ( !_isExpired(particle, mCurFrameTime) ) { _processAffectors(particle, firstActiveParticle); firstActiveParticle = false; } else { //add by zhangjitao particle->mOrbitPositions.Reset(); mPool->LockLatestParticle(); } // Decrement time to live particle->mTimeToLive -= (Math::scalar)mCurFrameTime; particle->mTimeFraction = (particle->mTotalTimeToLive - particle->mTimeToLive)/particle->mTotalTimeToLive; } firstParticle = false; particle = mPool->GetNext(); } } //----------------------------------------------------------------------- void ParticleSystem::_initParticleForEmission(Particle* particle) { if ( !mAffectors.IsEmpty() ) { for ( IndexT index = 0; index < mAffectors.Size(); ++index) { mAffectors[index]->_initParticleForEmission(particle); } } } //------------------------------------------------------------------------ void ParticleSystem::_processAffectors(Particle* particle, bool firstActiveParticle) { if ( !mAffectors.IsEmpty() ) { for ( IndexT index = 0; index < mAffectors.Size(); ++index) { mAffectors[index]->_processParticle(particle, firstActiveParticle); } } } //------------------------------------------------------------------------ void ParticleSystem::_postProcessParticles(void) { if ( (!mUpdateTarget || mPoolNeedIncrease) && mTarget->GetTargetType() != ParticleTarget::GPU ) { return; } for ( IndexT index = 0; index < mAffectors.Size(); ++index) { mAffectors[index]->_postProcessParticles(); } if ( mTarget.isvalid() && mPool.isvalid()) { mTarget->_updateTarget( mPool, mCurFrameTime ); } } //------------------------------------------------------------------------ void ParticleSystem::_switchToMoveWorldCoord(bool isWorld) { if(mIsMoveWorldCoord == isWorld || NULL == mPool) return; Particle* particle = mPool->GetFirst(); Math::matrix44 techMat = mWorldMatrix; if(!isWorld) techMat = Math::matrix44::inverse(techMat); while ( particle ) { particle->mPosition = particle->mPosition.transformPoint(techMat); particle = mPool->GetNext(); } } //------------------------------------------------------------------------ const ParticleEmitterPtr& ParticleSystem::GetEmitter() const { return mEmitter; } //------------------------------------------------------------------------ const ParticleAffectorPtr& ParticleSystem::GetAffector(IndexT index) const { if ( index >=0 && index < mAffectors.Size() ) { return mAffectors[index]; } else { return ParticleAffector::NullAffector; } } //------------------------------------------------------------------------ void ParticleSystem::AddAffector( const ParticleAffectorPtr& affector, IndexT index) { if ( !affector.isvalid() ) { return; } if ( affector->GetParentSystem() != NULL ) { return; } if (index >= 0) mAffectors.Insert( index, affector ); else mAffectors.Append( affector ); affector->SetParentSystem( this ); if ( IsActive() ) { affector->_onActivate(); } } //------------------------------------------------------------------------ void ParticleSystem::RemoveAffector( IndexT index ) { if ( index >= 0 && index < mAffectors.Size() ) { ParticleAffectorPtr& affector = mAffectors[index]; n_assert(affector.isvalid()); if ( affector->IsActive() ) { affector->_onDeactivate(); } affector->SetParentSystem(NULL); mAffectors.EraseIndex( index ); } } //------------------------------------------------------------------------ void ParticleSystem::RemoveAllAffector(void) { for ( IndexT index = 0; index < mAffectors.Size(); ++index) { ParticleAffectorPtr& affector = mAffectors[index]; n_assert(affector.isvalid()); if ( affector->IsActive() ) { affector->_onDeactivate(); } affector->SetParentSystem(NULL); } mAffectors.Clear(); } //------------------------------------------------------------------------ void ParticleSystem::SetTarget( const ParticleTargetPtr& target) { if(mTarget.isvalid()) RemoveTarget(); if ( target.isvalid() ) { if ( target->GetParentSystem() != NULL ) { return; } } if ( mTarget.isvalid() ) { if ( mTarget->IsActive() ) { mTarget->_onDeactivate(); } mTarget->SetParentSystem(NULL); mTarget = NULL; } n_assert( !mTarget.isvalid() ); mTarget = target; if ( mTarget.isvalid() ) { mTarget->SetParentSystem(this); if ( IsActive() ) { mTarget->_onActivate(); } } #ifdef __GENESIS_EDITOR__ // edtior use uint emtfourcc = mTarget->GetClassFourCC().AsUInt(); switch(emtfourcc) { case CPFCC::TARGET_BILLBOARD: if(mBillBoardTarget.isvalid()) { GPtr billboardTarget = mTarget.downcast(); billboardTarget->SetBillBoardAlignType(mBillBoardTarget->GetBillBoardAlignType()); billboardTarget->SetBillBoardType(mBillBoardTarget->GetBillBoardType()); billboardTarget->SetStretchScale(mBillBoardTarget->GetStretchScale()); billboardTarget->SetOrientType(mBillBoardTarget->GetOrientType()); } break; case CPFCC::TARGET_RIBBONTRAIL: if(mRibbonTarget.isvalid()) { GPtr ribbonTarget = mTarget.downcast(); ribbonTarget->SetTrailLength(mRibbonTarget->GetTrailLength()); ribbonTarget->SetMaxElements(mRibbonTarget->GetMaxElements()); } break; } #endif } //-------------------------------------------------------------------------------- void ParticleSystem::RemoveTarget() { if( !mTarget.isvalid()) return; #ifdef __GENESIS_EDITOR__ // edtior use uint emtfourcc = mTarget->GetClassFourCC().AsUInt(); switch(emtfourcc) { case CPFCC::TARGET_BILLBOARD: mBillBoardTarget = mTarget.downcast(); break; case CPFCC::TARGET_RIBBONTRAIL: mRibbonTarget = mTarget.downcast(); break; } #endif if ( mTarget->IsActive() ) { mTarget->_onDeactivate(); } mTarget->SetParentSystem(NULL); mTarget = NULL; } //------------------------------------------------------------------------ void ParticleSystem::RemoveEmitter() { if ( mEmitter ) { #ifdef __GENESIS_EDITOR__ // edtior use uint emtfourcc = mEmitter->GetClassFourCC().AsUInt(); switch(emtfourcc) { case CPFCC::EMITTER_BOX: mCubeEmitter = mEmitter.downcast(); break; case CPFCC::EMITTER_SPHERESURFACE: mSphereEmitter = mEmitter.downcast(); break; case CPFCC::EMITTER_CONE: mConeEmitter = mEmitter.downcast(); break; case CPFCC::EMITTER_MODEL: mModelEmitter = mEmitter.downcast(); break; } #endif n_assert(mEmitter.isvalid()); if ( mEmitter->IsActive() ) { mEmitter->_onDeactivate(); } mEmitter->SetParentSystem(NULL); mEmitter = NULL; } } //------------------------------------------------------------------------ void ParticleSystem::SetEmitter( const ParticleEmitterPtr& emitter) { if ( !emitter.isvalid() ) { return; } if ( emitter->GetParentSystem() != NULL ) { return; } mEmitter = emitter; emitter->SetParentSystem( this ); if ( IsActive() ) { emitter->_onActivate(); } #ifdef __GENESIS_EDITOR__ // edtior use uint emtfourcc = emitter->GetClassFourCC().AsUInt(); switch(emtfourcc) { case CPFCC::EMITTER_BOX: if(mCubeEmitter.isvalid()) { mEmitter->SetNormalDir(mCubeEmitter->IsNormalDir()); mEmitter->SetNormalSpeed(mCubeEmitter->GetNormalSpeed()); mEmitter->SetParticleInitFromType(mCubeEmitter->GetParticleInitFromType()); emitter->getMinMaxCurve(Emitter_BoxSizeX)->CopyFrom(*mCubeEmitter->getMinMaxCurve(Emitter_BoxSizeX)); emitter->getMinMaxCurve(Emitter_BoxSizeY)->CopyFrom(*mCubeEmitter->getMinMaxCurve(Emitter_BoxSizeY)); emitter->getMinMaxCurve(Emitter_BoxSizeZ)->CopyFrom(*mCubeEmitter->getMinMaxCurve(Emitter_BoxSizeZ)); } break; case CPFCC::EMITTER_SPHERESURFACE: if(mSphereEmitter.isvalid()) { mEmitter->SetNormalDir(mSphereEmitter->IsNormalDir()); mEmitter->SetNormalSpeed(mSphereEmitter->GetNormalSpeed()); mEmitter->SetParticleInitFromType(mSphereEmitter->GetParticleInitFromType()); emitter->getMinMaxCurve(Emitter_SphereRadius)->CopyFrom(*mSphereEmitter->getMinMaxCurve(Emitter_SphereRadius)); emitter->getMinMaxCurve(Emitter_SphereHem)->CopyFrom(*mSphereEmitter->getMinMaxCurve(Emitter_SphereHem)); emitter->getMinMaxCurve(Emitter_SphereSlice)->CopyFrom(*mSphereEmitter->getMinMaxCurve(Emitter_SphereSlice)); } break; case CPFCC::EMITTER_CONE: if(mConeEmitter.isvalid()) { mEmitter->SetNormalDir(mConeEmitter->IsNormalDir()); mEmitter->SetNormalSpeed(mConeEmitter->GetNormalSpeed()); mEmitter->SetParticleInitFromType(mConeEmitter->GetParticleInitFromType()); emitter->getMinMaxCurve(Emitter_ConeRadiusInner)->CopyFrom(*mConeEmitter->getMinMaxCurve(Emitter_ConeRadiusInner)); emitter->getMinMaxCurve(Emitter_ConeRadiusOuter)->CopyFrom(*mConeEmitter->getMinMaxCurve(Emitter_ConeRadiusOuter)); emitter->getMinMaxCurve(Emitter_ConeHeight)->CopyFrom(*mConeEmitter->getMinMaxCurve(Emitter_ConeHeight)); emitter->getMinMaxCurve(Emitter_ConeAngle)->CopyFrom(*mConeEmitter->getMinMaxCurve(Emitter_ConeAngle)); } break; case CPFCC::EMITTER_MODEL: if(mModelEmitter.isvalid()) { mEmitter->SetNormalDir(mModelEmitter->IsNormalDir()); mEmitter->SetNormalSpeed(mModelEmitter->GetNormalSpeed()); mEmitter->SetParticleInitFromType(mModelEmitter->GetParticleInitFromType()); GPtr modelEmitter = mEmitter.downcast(); modelEmitter->SetMeshName(mModelEmitter->GetMeshName()); } break; } #endif } //------------------------------------------------------------------------ void ParticleSystem::_preparePool(void) { if ( mPoolNeedIncrease) { n_assert( mPool.isvalid() ); mPool->DestroyAllVisualParticles(); mPool->IncreaseVisualParticlePool( mQuota ); mPoolNeedIncrease = false; } } //-------------------------------------------------------------------------------- void ParticleSystem::_resetPool(int nQuota) { mPool->DestroyAllVisualParticles(); SetParticleQuota(nQuota); } //------------------------------------------------------------------------- Timing::Time ParticleSystem::GetCurEmitTime() { double curEmitTime = 0; Timing::Time delayTime = mDelayTime; bool isLoop = mLoop; if (mDuration > 0) { double tmp = mLiveTime - delayTime; if (tmp <= 0) { curEmitTime = 0; } else { if (tmp <= mDuration) { curEmitTime = tmp; } else { if (isLoop) { int tmpInt = (int)(tmp / mDuration); curEmitTime = tmp - tmpInt * mDuration; } else { curEmitTime = mDuration; } } } } else { curEmitTime = 0; } return curEmitTime; } Timing::Time ParticleSystem::GetCorrectTime(void) const { Timing::Time delayTime = mDelayTime; if (mIsPreLoop) { delayTime = 0.0f; } return delayTime; } void ParticleSystem::SetupGPUParticles(SimpleGPUParticleVertex* particleVertex,int quato) { float rate = mEmitter->GetGPUParticleRate(); float life = mEmitter->GetGPUParticleLife(); mDuration = life; float rateFps = 1.0f/rate; int totalPar = 0; Particle* particle = new Particle(); float _time = (float)App::GameTime::Instance()->GetTime() + (float)mDelayTime; if(mIsPreLoop && mIsPlaying) _time -= life; Math::Color32 _color; while (totalPar < quato) { mEmitter->_emit(particle,(float)mDuration*totalPar/quato); particleVertex[totalPar].mColor = particle->mColor.HexARGB(); particleVertex[totalPar].mPosition = particle->mPosition; particleVertex[totalPar].mSize = particle->mSize.x(); particleVertex[totalPar].mNormal = particle->mDirection; particleVertex[totalPar].mTexCoord.set(_time,particle->mTotalTimeToLive); _time += rateFps; totalPar ++; } delete particle; } void ParticleSystem::ParticleSystemDataChanged() { if(mTarget->GetTargetType() == ParticleTarget::GPU) mTarget->SetNeedPrimitive(true); } void ParticleSystem::SetShaderParam() { Graphic::GlobalMaterialParam* pGMP = Graphic::Material::GetGlobalMaterialParams(); pGMP->SetVectorParam(Graphic::eGShaderParticleTime,Math::float4(0,0,0,(float)mMobileTime)); for ( IndexT index = 0; index < mAffectors.Size(); ++index) { mAffectors[index]->SetShaderParam(); } } //------------------------------------------------------------------ void ParticleSystem::_fpsControl() { Math::bbox box = GetBoundingBox(); Math::float4 boxSizeVec = box.pmax - box.pmin; float boxSize = boxSizeVec.x()*boxSizeVec.x()+boxSizeVec.y()*boxSizeVec.y()+boxSizeVec.z()*boxSizeVec.z(); Graphic::Camera* pMainCam = Graphic::GraphicSystem::Instance()->GetSceneDefaultCamera(); if(pMainCam == NULL) return; Math::vector cameraLocalPos = pMainCam->GetTransform().get_position() - mWorldMatrix.get_position(); float dis = cameraLocalPos.x()*cameraLocalPos.x()+cameraLocalPos.y()*cameraLocalPos.y()+cameraLocalPos.z()*cameraLocalPos.z(); float zNear = pMainCam->GetCameraSetting().GetZNear(); float zFar = pMainCam->GetCameraSetting().GetZFar(); float farWidth = pMainCam->GetCameraSetting().GetFarWidth(); float farHeight = pMainCam->GetCameraSetting().GetFarHeight(); float viewSize = dis/((zFar-zNear)*(zFar-zNear))*(farWidth*farWidth + farHeight*farHeight); float updateTime = MinUpdateTime + (MaxUpdateTime-MinUpdateTime)* 0.001f * viewSize/boxSize ; updateTime = updateTime>MaxUpdateTime?MaxUpdateTime:updateTime; mspf = updateTime*UpdateFactor; mfps = (int)(1.0f/mspf); } //-------------------------------------------------------------------- void ParticleSystem::InitShaderParam() { for ( IndexT index = 0; index < mAffectors.Size(); ++index) { mAffectors[index]->InitShaderParam(); } } //------------------------------------------------------------------ void ParticleSystem::_switchParticleType(bool _isMobile) { if(_isMobile) { GPtr _target = ParticleGPUTarget::Create(); SetTarget(_target.downcast()); } else { GPtr _target = ParticleBillBoardTarget::Create(); SetTarget(_target.downcast()); } mEmitter->_switchParticleType(_isMobile); for ( IndexT index = 0; index < mAffectors.Size(); ++index) { mAffectors[index]->_switchParticleType(_isMobile); } } //-------------------------------------------------------------------------------- void ParticleSystem::SetShaderMask(const GPtr& pMarcro) { for ( IndexT index = 0; index < mAffectors.Size(); ++index) { mAffectors[index]->SetShaderMask(pMarcro); } } }