/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "particles/particleaffector.h" namespace Particles { using namespace Serialization; const char* s_AffectorName = "AffectorName"; const char* s_AffectSpecialisation = "AffectSpecialisation"; const char* s_AffectorEnable = "AffectorEnable"; class ParticleAffectorSerialization { public: //------------------------------------------------------------------------ void Load( ParticleAffector* obj, SVersion ver, SerializeReader* pReader ) { if ( 1 == ver ) { Load_1(obj, pReader); return; } else if(2 == ver) { Load_2(obj,pReader); return; } n_error(" %s Load unknown version.\n", obj->GetClassName().AsCharPtr() ); } //------------------------------------------------------------------------ void Load_1(ParticleAffector* obj, SerializeReader* pReader) { Util::String name; pReader->SerializeString( s_AffectorName, name ); obj->SetName( name ); int specialisation; pReader->SerializeInt( s_AffectSpecialisation , specialisation); obj->SetAffectType((ParticleAffector::AffectType)specialisation); } void Load_2(ParticleAffector* obj, SerializeReader* pReader) { bool active; pReader->SerializeBool(s_AffectorEnable,active); obj->SetEnable(active); Load_1(obj,pReader); } //------------------------------------------------------------------------ void Save( const ParticleAffector* obj, SerializeWriter* pWriter ) { pWriter->SerializeBool(s_AffectorEnable,obj->GetEnable()); pWriter->SerializeString( s_AffectorName, obj->GetName() ); pWriter->SerializeInt( s_AffectSpecialisation, (int)obj->GetAffectType()); } }; //------------------------------------------------------------------------ // @ISerialization::GetVersion. when change storage, must add SerializeVersion count SVersion ParticleAffector::GetVersion() const { return 2; } //------------------------------------------------------------------------ // @ISerialization::Load void ParticleAffector::Load( SVersion ver, SerializeReader* pReader, const Serialization::SerializationArgs* args ) { ParticleAffectorSerialization Serialize; Serialize.Load( this, ver, pReader ); } //------------------------------------------------------------------------ // @ISerialization::Save void ParticleAffector::Save( SerializeWriter* pWriter ) const { ParticleAffectorSerialization Serialize; Serialize.Save( this, pWriter ); } //------------------------------------------------------------------------ void ParticleAffector::CopyFrom( const ParticleAffectorPtr& affector ) { n_assert( affector.isvalid() ); SetName( affector->GetName() ); SetEnable(affector->GetEnable()); SetAffectType( affector->GetAffectType()); } }