/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __particle_H__ #define __particle_H__ #include "particles/particle_fwd_decl.h" namespace Particles { struct Particle { /// Particle's position Math::float3 mPosition; /// Particle's Direction (and speed) Math::float3 mDirection; /// Particle's Size. X-width, Y-height, Z-depth . logic in world space Math::float3 mInitSize; Math::float3 mSize; /// Orientation is only useful for 3D particles, such as Boxes and Spheres Math::quaternion mOrientation; /// Particle's mass Math::scalar mMass; /// Particle's rotation in degrees (around the Z-axis) Math::scalar mZRotation; /// Particle's anguluar velocity in radian per second. Math::scalar mZRotationSpeed; /// Total Time to live, number of seconds of particles natural life Math::scalar mTotalTimeToLive; /// Time to live, number of seconds left of particles natural life Math::scalar mTimeToLive; /// ! Math::scalar mTimeFraction; /// Particle's color Math::Color32 mColor; /// Particle's texcoord index. for texture animation IndexT mTexCoordIndex; /// the contrail of one particle Util::Array mOrbitPositions; /// the random Math::scalar mRandom0; Math::scalar mRandom1; Math::scalar mRandom2; Math::scalar mRandom3; }; } #endif // __particle_H__