/*! @file @author Albert Semenov @date 09/2009 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. MyGUI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with MyGUI. If not, see . */ #ifndef __MYGUI_TEXTURE_UTILITY_H__ #define __MYGUI_TEXTURE_UTILITY_H__ #include "MyGUI_Prerequest.h" #include "MyGUI_Colour.h" #include "MyGUI_RenderFormat.h" namespace MyGUI { namespace texture_utility { MYGUI_EXPORT const IntSize& getTextureSize(const std::string& _texture, bool _cache = true); MYGUI_EXPORT uint32 toColourARGB(const Colour& _colour); MYGUI_FORCEINLINE void convertColour(uint32& _colour, VertexColourType _format) { if (_format == VertexColourType::ColourABGR) _colour = ((_colour & 0x00FF0000) >> 16) | ((_colour & 0x000000FF) << 16) | (_colour & 0xFF00FF00); } } // namespace texture_utility } // namespace MyGUI #endif // __MYGUI_TEXTURE_UTILITY_H__