/*! @file @author Albert Semenov @date 11/2007 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. MyGUI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with MyGUI. If not, see . */ #ifndef __MYGUI_SKIN_MANAGER_H__ #define __MYGUI_SKIN_MANAGER_H__ #include "MyGUI_Prerequest.h" #include "MyGUI_Singleton.h" #include "MyGUI_Enumerator.h" #include "MyGUI_ResourceSkin.h" #include "MyGUI_XmlDocument.h" #include "MyGUI_ResourceManager.h" #include "MyGUI_BackwardCompatibility.h" namespace MyGUI { class MYGUI_EXPORT SkinManager : public Singleton, public MemberObsolete { public: SkinManager(); void initialise(); void shutdown(); /** Get ResourceSkin by name */ ResourceSkin* getByName(const std::string& _name) const; /** Check if skin with specified name exist */ bool isExist(const std::string& _name) const; /** Get default skin name. Default skin used when creating widget with skin that doesn't exist. */ const std::string getDefaultSkin() const; /** Set default skin name. Default skin used when creating widget with skin that doesn't exist. */ void setDefaultSkin(const std::string& _value); private: void createDefault(const std::string& _value); void _load(xml::ElementPtr _node, const std::string& _file, Version _version); private: std::string mDefaultName; bool mIsInitialise; }; } // namespace MyGUI #endif // __MYGUI_SKIN_MANAGER_H__