/*! @file @author Albert Semenov @date 11/2007 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. MyGUI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with MyGUI. If not, see . */ #ifndef __MYGUI_SKIN_ITEM_H__ #define __MYGUI_SKIN_ITEM_H__ #include "MyGUI_Prerequest.h" #include "MyGUI_LayerItem.h" #include "MyGUI_ISubWidgetRect.h" #include "MyGUI_ISubWidgetText.h" #include "MyGUI_ResourceSkin.h" namespace MyGUI { class MYGUI_EXPORT SkinItem : public LayerItem { public: SkinItem(); /** Get text sub widget or nullptr if no text sub widget */ ISubWidgetText* getSubWidgetText(); /** Get sub widget of first texture or nullptr if no sub widget with texture */ ISubWidgetRect* getSubWidgetMain(); void _setTextureName(const std::string& _texture); const std::string& _getTextureName() const; protected: void _createSkinItem(ResourceSkin* _info); void _deleteSkinItem(); void _setSkinItemAlign(const IntSize& _size); void _setSkinItemVisible(bool _value); void _setSkinItemColour(const Colour& _value); void _setSkinItemAlpha(float _value); void _correctSkinItemView(); void _updateSkinItemView(); bool _setSkinItemState(const std::string& _state); void _setSubSkinVisible(bool _visible); private: // вектор всех детей сабскинов VectorSubWidget mSubSkinChild; // указатель на окно текста ISubWidgetText* mText; // указатель на первый не текстовой сабскин ISubWidgetRect* mMainSkin; // список всех стейтов MapWidgetStateInfo mStateInfo; std::string mTextureName; ITexture* mTexture; bool mSubSkinsVisible; }; } // namespace MyGUI #endif // __MYGUI_SKIN_ITEM_H__