/*! @file @author Albert Semenov @date 02/2008 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. MyGUI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with MyGUI. If not, see . */ #ifndef __MYGUI_RENDER_ITEM_H__ #define __MYGUI_RENDER_ITEM_H__ #include "MyGUI_Prerequest.h" #include "MyGUI_ISubWidget.h" #include "MyGUI_IVertexBuffer.h" #include "MyGUI_VertexData.h" #include "MyGUI_IRenderTarget.h" namespace MyGUI { typedef std::pair DrawItemInfo; typedef std::vector VectorDrawItem; class MYGUI_EXPORT RenderItem { public: RenderItem(); virtual ~RenderItem(); void renderToTarget(IRenderTarget* _target, bool _update); void setTexture(ITexture* _value); ITexture* getTexture(); void setManualRender(bool _value); bool getManualRender() const; void addDrawItem(ISubWidget* _item, size_t _count); void removeDrawItem(ISubWidget* _item); void reallockDrawItem(ISubWidget* _item, size_t _count); void outOfDate(); bool isOutOfDate() const; size_t getNeedVertexCount() const; size_t getVertexCount() const; bool getCurrentUpdate() const; Vertex* getCurrentVertexBuffer() const; void setLastVertexCount(size_t _count); IRenderTarget* getRenderTarget(); bool getCompression(); private: #if MYGUI_DEBUG_MODE == 1 std::string mTextureName; #endif ITexture* mTexture; size_t mNeedVertexCount; bool mOutOfDate; VectorDrawItem mDrawItems; // колличество отрендренных реально вершин size_t mCountVertex; bool mCurrentUpdate; Vertex* mCurrentVertex; size_t mLastVertexCount; IVertexBuffer* mVertexBuffer; IRenderTarget* mRenderTarget; bool mCompression; bool mManualRender; }; } // namespace MyGUI #endif // __MYGUI_RENDER_ITEM_H__