/*! @file @author Albert Semenov @date 01/2008 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. MyGUI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with MyGUI. If not, see . */ #ifndef __MYGUI_ACTION_CONTROLLER_H__ #define __MYGUI_ACTION_CONTROLLER_H__ #include "MyGUI_Prerequest.h" #include "MyGUI_Types.h" #include namespace MyGUI { namespace action { /** Function used for hiding widget with one of controller event */ void MYGUI_EXPORT actionWidgetHide(Widget* _widget); /** Function used for showing widget with one of controller event */ void MYGUI_EXPORT actionWidgetShow(Widget* _widget); /** Function used for destroying widget with one of controller event */ void MYGUI_EXPORT actionWidgetDestroy(Widget* _widget); /** Function for ControllerPosition per frame action : Move with constant speed */ void MYGUI_EXPORT linearMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _k); /** Function for ControllerPosition per frame action : Move with accelerated speed if N == 10 then this function is same as linearMoveFunction if N > 10 speed will be increasing if N < 10 speed will be decreasing */ template inline void acceleratedMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time) { float k = (float)pow (_current_time, N / 10.f /*3 by default as Accelerated and 0.4 by default as Slowed*/); linearMoveFunction(_startRect, _destRect, _result, k); } /** Function for ControllerPosition per frame action : Move with accelerated speed a bit farther than necessary and then return it back */ template inline void jumpMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time) { float k = pow (_current_time, 2) * (-2 - N / 10.f) + _current_time * (3 + N / 10.f); linearMoveFunction(_startRect, _destRect, _result, k); } /** Function for ControllerPosition per frame action : Start with zero speed increasing half time and then decreasing to zero */ void MYGUI_EXPORT inertionalMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time); } // namespace action } // namespace MyGUI #endif // __MYGUI_ACTION_CONTROLLER_H__