// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. #ifndef PX_PROFILE_ZONE_MANAGER_H #define PX_PROFILE_ZONE_MANAGER_H #include "physxprofilesdk/PxProfileEventSender.h" #include "physxprofilesdk/PxProfileEventNames.h" namespace physx { class PxProfileZone; class PxProfileNameProvider; class PxProfileZoneHandler { protected: virtual ~PxProfileZoneHandler(){} public: /* * Not a threadsafe call; handlers are expected to be able to handle * this from any thread. */ virtual void onZoneAdded( PxProfileZone& inSDK ) = 0; virtual void onZoneRemoved( PxProfileZone& inSDK ) = 0; }; class PxUserCustomProfiler { public: virtual void onStartEvent( const char *eventName,PxU64 contextId,PxU32 threadId) = 0; virtual void onStopEvent( const char *eventName,PxU64 contextId,PxU32 threadId) = 0; virtual void onEventValue(const char *eventValue,PxI64 inValue) = 0; protected: virtual ~PxUserCustomProfiler(void) { } }; /** * The profiling system was setup in the expectation that there would be several * systems that each had its own island of profile information. PhysX, client code, * and APEX would be the first examples of these. Each one of these islands is represented * by a profile zone. * * The Manager is a singleton-like object where all these different systems can be registered * so that clients of the profiling system can have one point to capture *all* profiling events. * * Flushing the manager implies that you want to loop through all the profile zones and flush * each one. */ class PxProfileZoneManager : public PxProfileEventFlusher //Tell all SDK's to flush their queue of profile events. { protected: virtual ~PxProfileZoneManager(){} public: /** * Threadsafe call, can be done from any thread. Handlers that are already connected * will get a new callback on the current thread. */ virtual void addProfileZone( PxProfileZone& inSDK ) = 0; virtual void removeProfileZone( PxProfileZone& inSDK ) = 0; /** * Threadsafe call. The new handler will immediately be notified about all * known SDKs. */ virtual void addProfileZoneHandler( PxProfileZoneHandler& inHandler ) = 0; virtual void removeProfileZoneHandler( PxProfileZoneHandler& inHandler ) = 0; /** * Create a new profile zone. This means you don't need access to a PxFoundation to * create your profile zone object, and your object is automatically registered with * the profile zone manager. * * You still need to release your object when you are finished with it. * \param inSDKName Name of the SDK object. * \param inProvider Option set of event id to name mappings. * \param inEventBufferByteSize rough maximum size of the event buffer. May exceed this size * by sizeof one event. When full an immediate call to all listeners is made. */ virtual PxProfileZone& createProfileZone( const char* inSDKName, PxProfileNames inNames = PxProfileNames(), PxU32 inEventBufferByteSize = 0x4000 /*16k*/ ) = 0; /** * Deprecated form of the above function. */ virtual PxProfileZone& createProfileZone( const char* inSDKName, PxProfileNameProvider* inProvider = NULL, PxU32 inEventBufferByteSize = 0x4000 /*16k*/ ) = 0; virtual void setUserCustomProfiler(PxUserCustomProfiler *callback) = 0; virtual void release() = 0; static PxProfileZoneManager& createProfileZoneManager(PxFoundation* inFoundation ); }; } #endif // PX_PROFILE_ZONE_MANAGER_H