// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. #ifndef PX_PROFILE_EVENT_SENDER_H #define PX_PROFILE_EVENT_SENDER_H #include "physxprofilesdk/PxProfileBase.h" #include "physxprofilesdk/PxProfileContextProvider.h" #include "physxprofilesdk/PxProfileEventId.h" namespace physx { /** * Tagging interface to indicate an object that is capable of flushing a profile * event stream at a certain point. */ class PxProfileEventFlusher { protected: virtual ~PxProfileEventFlusher(){} public: virtual void flushProfileEvents() = 0; }; /** * Sends the full events where the caller must provide the context and thread id. */ class PxProfileEventSender { protected: virtual ~PxProfileEventSender(){} public: //Send a profile event, optionally with a context. Events are sorted by thread //and context in the client side. virtual void startEvent( PxU16 inId, PxU64 contextId) = 0; virtual void stopEvent( PxU16 inId, PxU64 contextId) = 0; virtual void startEvent( PxU16 inId, PxU64 contextId, PxU32 threadId) = 0; virtual void stopEvent( PxU16 inId, PxU64 contextId, PxU32 threadId ) = 0; /** * Set an specific events value. This is different than the profiling value * for the event; it is a value recorded and kept around without a timestamp associated * with it. This value is displayed when the event itself is processed. */ virtual void eventValue( PxU16 inId, PxU64 contextId, PxI64 inValue ) = 0; //GPUProfile.h .. /* typedef struct CUDA_ALIGN_16 { PxU16 block; PxU8 warp; PxU8 mpId; PxU8 hwWarpId; PxU8 userDataCfg; PxU16 eventId; PxU32 startTime; PxU32 endTime; } warpProfileEvent; */ static const PxU32 CurrentCUDABufferFormat = 1; /** * Send a CUDA profile buffer. We assume the submit time is almost exactly the end time of the batch. * We then work backwards, using the batchRuntimeInMilliseconds in order to get the original time * of the batch. The buffer format is described in GPUProfile.h. * * \param batchRuntimeInMilliseconds The batch runtime in milliseconds, see cuEventElapsedTime. * \param cudaData An opaque pointer to the buffer of cuda data. * \param bufLenInBytes length of the cuda data buffer in bytes * \param bufferVersion Version of the format of the cuda data. */ virtual void CUDAProfileBuffer( PxF32 batchRuntimeInMilliseconds, const PxU8* cudaData, PxU32 bufLenInBytes, PxU32 bufferVersion = CurrentCUDABufferFormat ) = 0; }; /** Tagging interface to indicate an object that may or may not return an object capable of adding profile events to a buffer. */ class PxProfileEventSenderProvider { protected: virtual ~PxProfileEventSenderProvider(){} public: /** This method can *always* return NULL. Thus need to always check that what you are getting is what you think it is. \return Perhaps a profile event sender. */ virtual PxProfileEventSender* getProfileEventSender() = 0; }; } #endif // PX_PROFILE_EVENT_SENDER_H