// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. #ifndef PX_PROFILE_CONTEXT_PROVIDER_H #define PX_PROFILE_CONTEXT_PROVIDER_H #include "physxprofilesdk/PxProfileBase.h" namespace physx { struct PxProfileEventExecutionContext { PxU32 mThreadId; PxU8 mCpuId; PxU8 mThreadPriority; PxProfileEventExecutionContext( PxU32 inThreadId = 0, PxU8 inThreadPriority = 2 /*eThreadPriorityNormal*/, PxU8 inCpuId = 0 ) : mThreadId( inThreadId ) , mCpuId( inCpuId ) , mThreadPriority( inThreadPriority ) { } bool operator==( const PxProfileEventExecutionContext& inOther ) const { return mThreadId == inOther.mThreadId && mCpuId == inOther.mCpuId && mThreadPriority == inOther.mThreadPriority; } }; //Provides the context in which the event is happening. class PxProfileContextProvider { protected: virtual ~PxProfileContextProvider(){} public: virtual PxProfileEventExecutionContext getExecutionContext() = 0; virtual PxU32 getThreadId() = 0; }; //Provides pre-packaged context. struct PxProfileTrivialContextProvider { PxProfileEventExecutionContext mContext; PxProfileTrivialContextProvider( PxProfileEventExecutionContext inContext = PxProfileEventExecutionContext() ) : mContext( inContext ) { } PxProfileEventExecutionContext getExecutionContext() { return mContext; } PxU32 getThreadId() { return mContext.mThreadId; } }; //Forwards the get context calls to another (perhaps shared) context. template struct PxProfileContextProviderForward { TProviderType* mProvider; PxProfileContextProviderForward( TProviderType* inProvider ) : mProvider( inProvider ) {} PxProfileEventExecutionContext getExecutionContext() { return mProvider->getExecutionContext(); } PxU32 getThreadId() { return mProvider->getThreadId(); } }; template struct PxProfileContextProviderImpl : public PxProfileContextProvider { PxProfileContextProviderForward mContext; PxProfileContextProviderImpl( TProviderType* inP ) : mContext( inP ) {} PxProfileEventExecutionContext getExecutionContext() { return mContext.getExecutionContext(); } PxU32 getThreadId() { return mContext.getThreadId(); } }; } #endif // PX_PROFILE_CONTEXT_PROVIDER_H