// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_FOUNDATION_PX_ASSERT_H #define PX_FOUNDATION_PX_ASSERT_H /** \addtogroup foundation @{ */ #include "foundation/Px.h" #ifdef PX_WINDOWS #include #include extern void __debugbreak(); #ifndef PX_DOXYGEN namespace physx { #endif PX_INLINE void PxAssert(const char* exp, const char* file, int line, bool* ignore) { //printf("Assertion failed: %s, file %s, line %d\n", exp, file, line); #ifdef _DEBUG if (ignore != NULL) { int reportType = _CrtSetReportMode(_CRT_ASSERT, _CRTDBG_REPORT_MODE); // PH: _CrtDbgReport returns -1 on error, 0 on 'ignore', 1 on 'retry'. Hitting 'abort' will terminate the process immediately. // If the mode is not 'Window', we just always break. *ignore = *ignore || ((reportType == _CRTDBG_MODE_WNDW) && (_CrtDbgReport(_CRT_ASSERT, file, line, NULL, "%s", exp) == 0)); } if(ignore == NULL || !*ignore) #else PX_FORCE_PARAMETER_REFERENCE(exp); PX_FORCE_PARAMETER_REFERENCE(file); PX_FORCE_PARAMETER_REFERENCE(line); PX_FORCE_PARAMETER_REFERENCE(ignore); #endif __debugbreak(); } #ifndef PX_DOXYGEN } // namespace physx #endif #ifdef __CUDACC__ # define PX_ASSERT(exp) ((void)0) # define PX_ALWAYS_ASSERT_MESSAGE(exp) ((void)0) #else #ifndef NDEBUG # define PX_ASSERT(exp) { static bool ignore = false; (void)( (!!(exp)) || (physx::PxAssert(#exp, __FILE__, __LINE__, &ignore), false) ); } # define PX_ALWAYS_ASSERT_MESSAGE(exp) { static bool ignore = false; (void)( (physx::PxAssert(#exp, __FILE__, __LINE__, &ignore), false) ); } #else # define PX_ASSERT(exp) ((void)0) # define PX_ALWAYS_ASSERT_MESSAGE(exp) ((void)0) #endif #endif #elif defined(PX_PS3) #include "foundation/ps3/PxPS3Assert.h" #elif defined(PX_ANDROID) #include #ifndef NDEBUG # include # define PX_ASSERT(exp) { if(!(exp)) __android_log_print(ANDROID_LOG_INFO, "PX_ASSERT", "%s: %s:%d\n", #exp, __FILE__, __LINE__); assert(exp); } # define PX_ALWAYS_ASSERT_MESSAGE(exp) { __android_log_print(ANDROID_LOG_INFO, "PX_ASSERT", "%s: %s:%d\n", #exp, __FILE__, __LINE__); assert((exp) && false); } #else # define PX_ASSERT(exp) ((void)0) # define PX_ALWAYS_ASSERT_MESSAGE(exp) ((void)0) #endif #else // PX_WINDOWS, other platforms just forward to standard assert #include #define PX_ASSERT(exp) assert(exp) #define PX_ALWAYS_ASSERT_MESSAGE(exp) assert((exp) && false) #endif #define PX_ALWAYS_ASSERT() PX_ASSERT(0) /** @} */ #endif // PX_FOUNDATION_PX_ASSERT_H