// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_EXTENSIONS_DEFAULT_CPU_DISPATCHER_H #define PX_PHYSICS_EXTENSIONS_DEFAULT_CPU_DISPATCHER_H /** \addtogroup extensions @{ */ #include "common/PxPhysXCommon.h" #include "pxtask/PxCpuDispatcher.h" #ifndef PX_DOXYGEN namespace physx { #endif /** \brief A default implementation for a CPU task dispatcher. @see physx::pxtask::CpuDispatcher */ class PxDefaultCpuDispatcher: public physx::pxtask::CpuDispatcher { public: /** \brief Deletes the dispatcher. Do not keep a reference to the deleted instance. @see PxDefaultCpuDispatcherCreate() */ virtual void release() = 0; }; /** \brief Create default dispatcher, extensions SDK needs to be initialized first. \param[in] numThreads Number of worker threads the dispatcher should use. \param[in] affinityMasks Array with affinity mask for each thread. If not defined, default masks will be used. @see PxDefaultCpuDispatcher */ PxDefaultCpuDispatcher* PxDefaultCpuDispatcherCreate(PxU32 numThreads, PxU32* affinityMasks = NULL); #ifndef PX_DOXYGEN } // namespace physx #endif /** @} */ #endif