// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_COMMON_NX #define PX_PHYSICS_COMMON_NX /** \addtogroup common @{ */ #include "foundation/Px.h" // define API function declaration (public API only needed because of extensions) #if defined PX_PHYSX_STATIC_LIB || defined PX_PHYSX_CORE_STATIC_LIB #define PX_PHYSX_CORE_API #else #if (defined(PX_WINDOWS) || defined(PX_WINMODERN)) #if defined PX_PHYSX_CORE_EXPORTS #define PX_PHYSX_CORE_API __declspec(dllexport) #else #define PX_PHYSX_CORE_API __declspec(dllimport) #endif #else #define PX_PHYSX_CORE_API #endif #endif #if (defined(PX_WINDOWS) || defined(PX_WINMODERN)) && !defined(__CUDACC__) #if defined PX_PHYSX_COMMON_EXPORTS #define PX_PHYSX_COMMON_API __declspec(dllexport) #else #define PX_PHYSX_COMMON_API __declspec(dllimport) #endif #else #define PX_PHYSX_COMMON_API #endif // Changing these parameters requires recompilation of the SDK // Support GPU PhysX #if defined(PX_WINDOWS) && !defined(PX_WINMODERN) #define PX_SUPPORT_GPU_PHYSX 1 #else #define PX_SUPPORT_GPU_PHYSX 0 #endif namespace physx { class PxRefResolver; class PxUserReferences; class PxCollection; class PxSerializable; } // namespace physx // we need this until all our code lives in physx namespace // using namespace physx; /** @} */ #endif